Spellcaster

Summoner Spells

For champion spells, see champion ability

Summoner Spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but many provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

Unlocking and Cooldowns

The number of spells that are available to a player are determined by their summoner level. At summoner level one, a player begins with 4 spells to choose from. Then as a summoner reaches new levels, he/she will unlock new spells up to level 10.

Spells and Champion Levels

During combat the spells Barrier.png Barrier, Heal.png Heal, Ignite.png Ignite, Mark.png Mark, and Smite.png Smite gain power with champion level. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the champion skills, however, Flash.png Flash and Teleport.png Teleport are the only summoner spells that cannot be used while silenced or stunned.

Reducing Spell Cooldowns

There are three ways to reduce the cooldown of summoner spells.

  • The first one is the mastery Insight mastery 2016.png Insight, which reduces the cooldown of all summoner spells by 15%.
  • The second is Ionian Boots of Lucidity item.png Ionian Boots of Lucidity, which reduces the cooldown of all summoner spells by 10%.

The 15 second cooldown of Smite.png Smite is not affected Summoner's Insight, but the mastery does affect the rate at which Smite.png Smite charges are generated.

Summoner spell cooldown reduction is (currently) always additive:

Summoner Spell Cooldown Reduction Flash.png F Teleport.png T Clarity.png C Heal.png H Cleanse.png C Exhaust.png E Ignite.png I Barrier.png B Ghost.png G Smite.png S (recharge) Mark.png M
Without any 0% 300s 300s 240s 210s 180s 75s 80s
Ionian Boots of Lucidity item.png Ionian Boots of Lucidity 10% 270s 270s 216s 189s 162s 67.5s N/A
Insight mastery 2016.png Insight 15% 255s 255s 204s 178.5s 153s 63.75s N/A
Ionian Boots of Lucidity item.png Ionian Boots of Lucidity + Insight mastery 2016.png Insight 25% 225s 225s 180s 157.5s 135s 56.25s N/A
ARAM aura 40% 180s N/A 144s 126s 108s N/A 48s
ARAM aura + Insight mastery 2016.png Insight 49% 153s N/A 122.4s 107.1s 91.8s N/A 40.8s
ARAM aura + Ionian Boots of Lucidity item.png Ionian Boots of Lucidity 50% 150s N/A 120s 105s 90s N/A 40s
ARAM aura + Ionian Boots of Lucidity item.png Ionian Boots of Lucidity + Insight mastery 2016.png Insight 59% 123s N/A 98.4s 86.1s 73.8s N/A 32.8s

Spells and Game Modes

Currently there are two permanent game modes in League of Legends: Classic (Summoner's Rift and Twisted Treeline) and ARAM and several Rotating Game Modes.

Due to the different characteristics of each game mode, some summoner spells are excluded from a mode while other spells are available specifically for a particular mode. And there are also common summoner spells which are available in all modes. The following table shows the spell availability for each map:

Spell Classic Murder Bridge Crystal Scar
Barrier.png Barrier  Done.svg   Done.svg   Done.svg 
Clarity.png Clarity  Not done.svg   Done.svg   Done.svg 
Cleanse.png Cleanse  Done.svg   Done.svg   Done.svg 
Exhaust.png Exhaust  Done.svg   Done.svg   Done.svg 
Flash.png Flash  Done.svg   Done.svg   Done.svg 
Ghost.png Ghost  Done.svg   Done.svg   Done.svg 
Heal.png Heal  Done.svg   Done.svg   Done.svg 
Ignite.png Ignite  Done.svg   Done.svg   Done.svg 
Mark.png Mark  Not done.svg   Done.svg   Not done.svg 
Smite.png Smite  Done.svg   Not done.svg   Not done.svg 
Teleport.png Teleport  Done.svg   Not done.svg   Not done.svg 


Trivia

  • In-game Summoner Spell icon tooltips always show the true cooldown, after mastery and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.[may need confirmation for enemy summoner spells]
  • Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Revive.png Revive (removed) had an in-game tooltip error where it said it had a 510-second cooldown instead of 540.
  • Promote.png Promote was previously removed because it was too strong, but it was since balanced and made available in all game modes until it was again removed for Season 3. The active effect returned as an item.
  • Mark.png Mark / Dash.png Dash was inspired by Poro Toss.png Poro Toss / ProfileIcon0749 INCOMING PORO!.png Poro Dash from the Legend of the Poro King featured game mode.