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Spell effects

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NOTE: Not to be confused with on-hit effect, which are additional effects that occur when an attack lands.

Spell effects are effects that trigger on a champion's damaging abilities. They apply to all damaging abilities, with the exception of on-hit effects or abilities that specify that they apply on-hit effects. Abilities can apply any number of spell effects at once.


Champion Abilities

On-Spell Effects

The following effects occur when your champion's ability successfully hit its target, rather than when the ability is casted. They won't trigger if the ability is blocked or you miss the ability.

On-Being Hit Effects

The following effects can occur when your champion is hit by a basic attack or ability, whether or not deals damage.

On-Cast Effects

The following effects occur when your champion casts an ability, rather than when the ability deals damage. These effects will occur even on damageless abilities, if the ability is blocked, or if the ability misses.

On-Hit Effects

The following "on-hit effects" are incorrectly, although possibly intentionally classified as abilities and will trigger spell effects. The triggering attack can still trigger on-hit effects.

Pets

For the full article, see champion summoned units.

Pets have a complicated relationship with on-hit effects and spell effects.

Shaco Shaco's Jack in the Box.png Jack In The Box will trigger spell effects, and despite having attack damage it deals damage based on an unseen statistic.

Items

Applying Spell Effects

The following damaging items will apply spell effects sourced from items (they will not apply champion-specific spell effects):

  • Bilgewater Cutlass item.png Bilgewater Cutlass: Unique Active - Deals 100 magic damage and slows the target enemy champion's movement speed by 25% for 2 seconds - (90 second cooldown). 500-range.
  • Blade of the Ruined King item.png Blade of the Ruined King: Unique Active - Drains target champion, dealing 10% of the champion's maximum Health in physical damage and healing you for the damage dealt. Additionally you steal 25% of their movement speed for 3 seconds - (90 second cooldown). 500-range
  • Hextech Gunblade item.png Hextech Gunblade: Unique Active: Deals 150 (+ 40% AP) magic damage and slows the target champion's movement speed by 40% for 2 seconds - (60 second cooldown). 700-range.
  • Luden's Echo item.png Luden's Echo: Unique: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expends all the charges to deal 100 (+ 15% AP) bonus magic damage to a single target and summon up to 3 lesser bolts that target nearby enemies (prioritizing enemies damaged by the ability, and champions over minions)


On-Spell Effects

The following effects occur when your champion's ability deals damage, rather than when the ability is casted. They won't trigger if the ability is blocked or you miss the ability.

  • Liandry's Torment item.png Liandry's Torment: Unique Passive: Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current Health per second. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.
  • Luden's Echo item.png Luden's Echo: Unique: Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expends all the charges to deal 100 (+ 15% AP) bonus magic damage to a single target and summon up to 3 lesser bolts that target nearby enemies (prioritizing enemies damaged by the ability, and champions over minions)
  • Rylai's Crystal Scepter item.png Rylai's Crystal Scepter: Your spell damage will slow the target by 40% for 1.5 seconds (40% for 1 second for area of effect spells, 20% for 1 second for multi-hit or damage-over-time spells and pet damage).
  • Muramana item.png Muramana: Passive: Basic attacks and Single-Targeted spells consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.


On-Being Hit Effects

The following effects can occur when your champion is hit by a basic attack or ability, whether or not deals damage.

  • Banshee's Veil item.png Banshee's Veil: Unique - Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
  • Hexdrinker item.png Hexdrinker: Unique - Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 250 magic damage for 5 seconds - (90 second cooldown).
  • Maw of Malmortius item.png Maw of Malmortius: Unique - Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds - (90 second cooldown).

On-Cast Effects

The following effects occur when your champion casts an ability, rather than when the ability deals damage. They will trigger even if the ability is blocked or you miss the ability.

  • Archangel's Staff item.png Archangel's Staff: Unique - Mana Charge: Each time you cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at +750 bonus mana.
  • Guinsoo's Rageblade item.png Guinsoo's Rageblade: Passive: Your basic attacks or spellcasts grant you 4% attack speed and 4 ability power for 8 seconds. This bonus stacks up to 8 times.
  • Iceborn Gauntlet item.png Iceborn Gauntlet: : Unique - Spellblade: After using an ability, your next basic attack deals 125% base attack damage bonus physical damage to surrounding enemies and creates a field for 2 seconds that slows enemies inside by 30%. (1.5 second cooldown).
  • Lich Bane item.png Lich Bane: : Unique - Spellblade: After using an ability, your next basic attack deals 75% base attack damage (+ 50% AP) bonus magic damage. (1.5 second cooldown).
  • Manamune item.png Manamune: Unique - Mana Charge: Each time you attack, cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at +750 bonus mana.
  • Sheen item.png Sheen: : Unique - Spellblade: After using an ability, your next basic attack deals 100% base attack damage bonus physical damage. (1.5 second cooldown).
  • Tear of the Goddess item.png Tear of the Goddess: Unique - Mana Charge: Each time you attack, cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at +750 bonus mana.
  • Trinity Force item.png Trinity Force: : Unique - Spellblade: After using an ability, your next basic attack deals 200% base attack damage bonus physical damage. (1.5 second cooldown).

Exceptions

Some effects are applied by abilities, but are not considered spell effects.

On-Damage Effects

The following effects occur when your champion deals damage. Most effects will only apply from specific damage types.

  • Corrupting Potion item.png Corrupting Potion: Unique - Touch of Corruption: Abilities and basic attacks apply a burn that damages enemy champions for 15 - 30 (based on level) bonus magic damage over 3 seconds. Bonus damage is halved for area of effect and damage over time effects.
  • Executioner's Calling item.png Executioner's Calling: Unique - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
  • Morellonomicon item.png Morellonomicon: Unique - Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds to them for 4 seconds.
  • Mortal Reminder item.png Mortal Reminder: Unique - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
  • The Black Cleaver item.png The Black Cleaver: Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times for a maximum of 30%. Unique - Rage: Dealing physical damage grants 20 movement speed for 2 seconds.

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