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Spell vamp

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Spell vamp converts a percentage of damage from item effects, some champion abilities, and smite into health. Champion abilities that do not apply on-hit effects or modify the upcoming basic attack benefit from it.[1]

Spell vamp percentage is converted from the reduced damage if damage is reduced.

Increasing spell vamp


The maximum spell vamp from items only (excluding Hextech Revolver), with rageblade procced, is 54% or 55%. It is currently uncertain if Spirit Visage applies to conditional spell vamp from rageblade, if it does then the max is 55%.

  • Hextech Revolver item.png Hextech Revolver: Unique Passive: +12% spell vamp. +40 ability power. 1200 gold.
  • Guinsoo's Rageblade item.png Guinsoo's Rageblade: Unique Passive: Falling below 50% health grants you +10% spell vamp, +20% attack speed and +10% life steal until out of combat (30 second cooldown). +30 attack damage, +40 ability power. Passive: Basic attacks and spell casts grants +4% attack speed and +4 ability power for 8 seconds (stacks up to 8 times). 2600 gold.
  • Will of the Ancients item.png Will of the Ancients: Unique Passive: +20% spell vamp. +80 ability power, +10% cooldown reduction. 2500 gold.
  • Spirit Visage item.png Spirit Visage: Increases champion spell vamp by 10% of current spell vamp, NOT adding to spell vamp like other items.
  • Hextech Gunblade item.png Hextech Gunblade: Unique Passive: +20% spell vamp. +40 attack damage, +80 ability power, +10% life steal. Unique Passive: Basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. Unique Active: Deals 150 + (40% AP) magic damage and slows the target champion's movement speed by 40% for 2 seconds (60 second cooldown) (700 range). 3400 gold.

Champion abilities

Note: Only the spell vamp part of the spell is mentioned


  • Vampirism mastery s3.png Vampirism grants 1 / 2 / 3% spell vamp and life steal.
  • Second Wind mastery s4.png Second Wind increases self-healing (spell vamp) by 10% when under 25% health. Similar to Spirit Visage item.png Spirit Visage, if you have 20% spell vamp, you will be granted 2%, not 10%.


Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Spell Vamp Mark X X X
Seal X X X
Glyph X X X

GQuintessences (4)

X X 2 %

2050 IP

Ability Drain

Note: These abilities will heal the champion by a percentage of the damage dealt from their ability. These act similar to how spell vamp works, but unlike it, they have no penalty for being AoE abilties.


  • Spirit Visage item.png Spirit Visage's passive will increase your self-healing (in this case spell vamp) by 20%. So if you had 20% spell vamp before, you will now have 24% spell vamp (not 40%).
  • Abilities with natural spell vamp have their own spell vamp fully stacking with items, runes and masteries that provide spell vamp.
  • Spell vamp applies to all types of damage: magic, physical and true.
    • There is a common misconception it only applies to magic damage. This is incorrect.
  • Spell vamp applies to nearly everything that isn't classified as an auto-attack. This includes most abilities, but also includes activated item effects(e.g. Hextech Gunblade item.png Hextech Gunblade) and Smite.png Smite.
    • On-hit damage modifiers (e.g. Siphoning Strike.png Siphoning Strike, aka "bonus" or "additional" damage), on-hit damage over time (e.g. Seastone Trident.png Seastone Trident and Toxic Shot.png Toxic Shot) and abilities that apply on-hit effects (e.g. Parrrley.png Parrrley and Mystic Shot.png Mystic Shot) are classified as auto-attacks, and will not apply spell vamp. Any physical damage dealt will trigger life steal, while any magic and true damage dealt trigger neither life steal nor spell vamp.
    • A list of champion abilities on-hit effects that trigger spell vamp can be found here.
  • Area of effect (AoE) spells only apply 33% of the listed spell vamp.
    • Fox-Fire.png Fox-Fire's projectiles are classified as single-target, and will apply 100% of your spell vamp.
    • Abilities with both single-target and multi-target effects, such as Mace of Spades.png Mace of Spades and Lay Waste.png Lay Waste, will apply spell vamp depending on which effect occurs. In that, full spell vamp against a single target; or 33% against multiple targets.
    • Single target abilities that apply splash damage will apply full spell vamp to the original target, and 33% to the splash damage. For example, Conflagration.png Conflagration with Blaze.png Blaze and Desperate Power.png Desperate Power.
  • Damage over time abilities (DoT) apply full spell vamp. (e.g. BrandSquare.png Brand's Blaze.png Blaze and MalzaharSquare.png Malzahar's Malefic Visions.png Malefic Visions).
  • Does not work with the reflected damage of Thornmail item.png Thornmail. It does, however, work with the reflected damage of Molten Shield.png Molten Shield and Defensive Ball Curl.png Defensive Ball Curl.
  • Healing reduction effects such as Ignite.png Ignite and Morellonomicon item.png Morellonomicon reduce the health restored by spell vamp. See healing reduction for more information.


Spell vamp is multiplied by total spell damage to determine the amount of health restored. Area of effect spells only heal one-third the normal amount.

Example: Dealing 300 single-target damage with 10% spell vamp will heal for 30. Dealing 300 area of effect damage with 10% spell vamp will heal for 10 for each enemy affected.


AkaliSquare.png Akali's Twin Disciplines.png Twin Disciplines grants her 1% spell vamp per 6 bonus AD. Upon conversion, along with Spirit Visage item.png Spirit Visage, Hextech Gunblade item.png Hextech Gunblade, and Will of the Ancients item.png Will of the Ancients' passives, AkaliSquare.png Akali will reach 236.00242774704% spell vamp.
Relevant mathematics:
JannaSquare.png Janna AP = (180 + 120 × 4 + 137.301 + 83.16 + 16 + 6 + 40 + 40 + 35) × (1.3 × 1.05 × 1.12) = 1555.494377
AkaliSquare.png Akali spell vamp = (((((110 + 95 + 40 + 80 + 38.25 + 10 + 4 + 40 + 25 + 20 + 20 + 35 + 205.5494377) × 1.05 ) × 1.12) / 6) + 3 + 6 + 6 + 20 + 20)  × 1.2 = 236.00242774704%

See also


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