League of Legends Wiki

Spell vamp

2,037pages on
this wiki

Spell vamp is a magical stat that converts a percentage of the ability damage dealt into health regained. Activated abilities that do not state they "apply on-hit effects" or modify your "next basic attack" will benefit from spell vamp.[1]

Spell vamp works off of activated item effects, Smite.png Smite, and abilities, regardless of the type of damage done. It is calculated from the damage dealt to the enemy after reductions such as magic resistance, armor or effects like Unbreakable Will.png Unbreakable Will.

Increasing spell vamp


The maximum spell vamp from items only, including both Guinsoo's Rageblade item.png Guinsoo's Rageblade and Spirit Visage item.png Spirit Visage's passives is 50.4% spell vamp.

  • Guinsoo's Rageblade item.png Guinsoo's Rageblade: Unique Passive: Falling below 50% health grants you +10% spell vamp, +20% attack speed and +10% life steal until out of combat (30 second cooldown). +30 attack damage, +40 ability power. Passive: Basic attacks and spell casts grants +4% attack speed and +4 ability power for 8 seconds (stacks up to 8 times). 2600 Gold.
  • Hextech Gunblade item.png Hextech Gunblade: Unique Passive: +20% spell vamp. +40 attack damage, +80 ability power, +10% life steal. Unique Passive: Basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds. Unique Active: Deals 150 + (40% AP) magic damage and slows the target champion's movement speed by 40% for 2 seconds (60 second cooldown) (700 range). 3400 Gold.
  • Hextech Revolver item.png Hextech Revolver: Unique Passive: +12% spell vamp. +40 ability power. 1200 Gold.
  • Spirit Visage item.png Spirit Visage: Unique Passive: Increases all sources of healing including self-healing, health regen, lifesteal, and spell vamp effects by 20%. +400 health, +55 magic resistance, +100% base health regeneration, +10% cooldown reduction. 2750 Gold.
  • Will of the Ancients item.png Will of the Ancients: Unique Passive: Your abilites heal you for 15% of the damage dealt (calculated before your opponent's resistances) (33% effect for AoE). +80 ability power, +10% cooldown reduction. 2500 Gold.

Champion abilities

Note: Only the effect regarding the spell vamp of this abilities is shown. For full description and detail visit each champion page



Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Spell Vamp Mark X X X
Seal X X X
Glyph X X X

GQuintessences (4)

X X 2 %

2050 IP

Ability Drain

Note: These abilities will heal the champion by a percentage of the damage dealt from their ability. These act similar to how spell vamp works, but unlike it, they have no penalty for being AoE abilities.


  • Spirit Visage item.png Spirit Visage's passive will increase your self-healing (in this case spell vamp) by 20% multiplicatively. So if you had 20% spell vamp before, you will now have 24% spell vamp (not 40%) (20 × 1.2 = 24).
  • Abilities with natural spell vamp have their own spell vamp fully stacking with items, runes and masteries that provide spell vamp.
  • Spell vamp applies to all types of damage: magical, physical and true.
    • There is a common misconception it only applies to magic damage. This is incorrect.
  • Spell vamp applies to nearly everything that isn't classified as an auto-attack. This includes most abilities, but also includes activated item effects (e.g. Hextech Gunblade item.png Hextech Gunblade) and Smite.png Smite.
    • On-hit damage modifiers (e.g. Siphoning Strike.png Siphoning Strike, aka "bonus" or "additional" damage), on-hit damage over time (e.g. Seastone Trident.png Seastone Trident and Toxic Shot.png Toxic Shot) and abilities that apply on-hit effects (e.g. Parrrley.png Parrrley and Mystic Shot.png Mystic Shot) are classified as auto-attacks, and will not apply spell vamp. Any physical damage dealt will trigger life steal, while any magic and true damage dealt trigger neither life steal nor spell vamp.
    • A list of champion abilities on-hit effects that trigger spell vamp can be found here.
  • Area of effect (AoE) spells only apply 33% of the listed spell vamp.
    • Fox-Fire.png Fox-Fire's projectiles are classified as single-target, and will apply 100% of your spell vamp.
    • Abilities with both single-target and multi-target effects, such as Mace of Spades.png Mace of Spades and Lay Waste.png Lay Waste, will apply spell vamp depending on which effect occurs. In that, full spell vamp against a single target; or 33% against multiple targets.
    • Single target abilities that apply splash damage will apply full spell vamp to the original target, and 33% to the splash damage. For example, Conflagration.png Conflagration with Blaze.png Blaze and Desperate Power.png Desperate Power.
  • Damage over time abilities (DoT) apply full spell vamp. (e.g. BrandSquare.png Brand's Blaze.png Blaze and MalzaharSquare.png Malzahar's Malefic Visions.png Malefic Visions).
  • Does not work with the reflected damage of Thornmail item.png Thornmail. It does, however, work with the reflected damage of Molten Shield.png Molten Shield and Defensive Ball Curl.png Defensive Ball Curl.
  • Healing reduction effects such as Ignite.png Ignite and Morellonomicon item.png Morellonomicon reduce the health restored by spell vamp. See healing reduction for more information.


Spell vamp is multiplied by total spell damage to determine the amount of health restored. Area of effect spells only heal one-third the normal amount.

Example: Dealing 300 single-target damage with 10% spell vamp will heal for 30. Dealing 300 area of effect damage with 10% spell vamp will heal for 10 for each enemy affected.


[Last updated 29/6/2015 on patch 5.12]

  • One of the biggest amount of spell vamp any champion can obtain is 252.3087299%, being a level 18 AkaliSquare.png Akali.

AkaliSquare.png Akali must:

AkaliSquare.png Akali's Twin Disciplines.png Twin Disciplines grants her 1% spell vamp per 6 bonus AD. Upon conversion, along with Spirit Visage item.png Spirit Visage, Hextech Gunblade item.png Hextech Gunblade, and Will of the Ancients item.png Will of the Ancients' passives, AkaliSquare.png Akali will reach 252.3087299% spell vamp.
Relevant mathematics:
JannaSquare.png Janna AP = (180 + 120 × 4 + 137.301 + 1.8 × 9 + 1.8 × 9 + 3.06 × 9 + 7.74 × 3 + 16 + 6 + 40 + 40 + 35) × (2 − 0.7 × 0.95 × 0.88) = 1439.503823
AkaliSquare.png Akali AD = (((2.43 × 9 + 1.09 × 9 + 0.73 × 9 + 4.5 × 3 + 10 + 4 + 110 + 95 + 80 + 25 + 40 + 20 + 35 + 20 + 50 + 1439.503823 × 0.1) × 1.05) + 112.8) × 1.12 = 931.5436496
AkaliSquare.png Akali spell vamp = ((931.5436496 / 6) + 3 + 6 + 2 × 3 + 20 + 20) × 1.2 = 252.3087299%

See also


Around Wikia's network

Random Wiki