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Spell vamp

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Spell vamp is a defensive stat which converts a percentage of the damage from either champion abilities or item actives into health. It only works for active champion abilities that do not modify basic attacks or apply on-hit effects (including true damage abilities).[1] The exception to this rule is Aurelion Sol Aurelion Sol's Center of the Universe.png Center of the Universe, which does proc all spell effects including spell vamp.

The heal is calculated from damage after being reduced by enemy defense, such as magic resistance, armor or champion damage reduction.

Increasing spell vamp


The maximum spell vamp from items only is 31.25% spell vamp.

  • Hextech Gunblade item.png Hextech Gunblade: Unique Passive: Heal for 15% of damage dealt. Area of Effect damage heal for 5% of damage dealt.
    +40 attack damage, +80 ability power. Unique Active – Lightning Bolt: Deals 250 (+ 30% AP) magic damage and slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items). 3400 Gold
  • Maw of Malmortius item.png Maw of Malmortius: Unique Passive – Lifegrip: When Lifeline triggers, gain +10% spell vamp and +10% life steal until out of combat.
    +55 attack damage, +40 magic resist, +10 armor penetration. Unique Passive – Lifeline: Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 300 + (100% bonus MR) magic damage for 5 seconds (90 second cooldown). 3250 Gold
  • Spirit Visage item.png Spirit Visage: Unique Passive: Increases all sources of healing including self-healing, health regeneration, life steal, and spell vamp effects by 25%.
    +500 health, +55 magic resistance, +200% base health regeneration, +10% cooldown reduction. 2800 Gold

Champion abilities

Note: Only the effect regarding the spell vamp of these abilities is shown. For full description and detail visit each champion page


  • Vampirism mastery s3.png Vampirism grants 0.4 / 0.8 / 1.2 / 1.6 / 2% spell vamp.


Name Type Tier 1 (Lesser) Tier 2 (Normal) Tier 3 (Greater)
Spell Vamp Mark X X X
Seal X X X
Glyph X X X

GQuintessences (4)

X X 2 %

2050 IP

Ability Drain

Note: These abilities will heal the champion by a percentage of the damage dealt from their ability. These act similar to how spell vamp works, but unlike it, they have no penalty for being Area of Effect abilities.


  • Spirit Visage item.png Spirit Visage's passive will increase your self-healing (in this case spell vamp) by 25% multiplicatively. So if you had 20% spell vamp before, you will now have 25% spell vamp (not 45%) (20% × 1.25 = 25%).
  • Abilities with natural spell vamp have their own spell vamp fully stacking with items, runes and masteries that provide spell vamp.
  • Spell vamp applies to all types of damage: magical, physical and true.
    • There is a common misconception it only applies to magic damage. This is incorrect.
  • Spell vamp applies to nearly everything that isn't classified as an auto-attack. This includes most abilities, but also includes activated item effects (e.g. Hextech Gunblade item.png Hextech Gunblade).
    • On-hit damage modifiers (e.g. Siphoning Strike.png Siphoning Strike, aka "bonus" or "additional" damage), on-hit damage over time (e.g. Seastone Trident.png Seastone Trident and Toxic Shot.png Toxic Shot) and abilities that apply on-hit effects (e.g. Parrrley.png Parrrley and Mystic Shot.png Mystic Shot) are classified as auto-attacks, and will not apply spell vamp. Any physical damage dealt will trigger life steal, while any magic and true damage dealt trigger neither life steal nor spell vamp.
    • A list of champion abilities on-hit effects that trigger spell vamp can be found here.
  • Area of effect (AoE) spells only apply 33% of the listed spell vamp.
    • Fox-Fire.png Fox-Fire's projectiles are classified as single-target, and will apply 100% of your spell vamp.
    • Abilities with both single-target and multi-target effects, such as Lay Waste.png Lay Waste, will apply spell vamp depending on which effect occurs. In that, full spell vamp against a single target; or 33% against multiple targets.
    • Single target abilities that apply splash damage will apply full spell vamp to the original target, and 33% to the splash damage. For example, Conflagration.png Conflagration with Blaze.png Blaze and Desperate Power.png Desperate Power.
  • Damage over time abilities (DoT) apply full spell vamp. (e.g. Brand Brand's Blaze.png Blaze and Malzahar Malzahar's Malefic Visions.png Malefic Visions).
  • Does not work with the reflected damage of Thornmail item.png Thornmail. It does, however, work with the reflected damage of Molten Shield.png Molten Shield and Defensive Ball Curl.png Defensive Ball Curl.
  • Healing reduction effects such as Ignite.png Ignite and Morellonomicon item.png Morellonomicon reduce the health restored by spell vamp. See healing reduction for more information.


Spell vamp is multiplied by total spell damage to determine the amount of health restored. Area of effect spells only heal one-third the normal amount.

Example: Dealing 300 single-target damage with 10% spell vamp will heal for 30. Dealing 300 area of effect damage with 10% spell vamp will heal for 10 for each enemy affected.


Last updated: July 4, 2016 - V6.13

See also


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