Elise cannot cross walls or impassable terrain using Venomous Bite. The ability's damage will be dealt to the target regardless.
Spiderlings, however, can cross walls and terrain to the target of Venomous Bite, and will attack it provided Elise stays within their leash range.
COST: 60 / 70 / 80 / 90 / 100 mana
Active: Summons a venom-gorged Spiderling that moves to the target location and explodes, dealing magic damage to nearby enemies when it nears an enemy unit or after 3 seconds. If the Spiderling does not hit an enemy before reaching the target location it will re-target itself and chase down a nearby enemy, prioritizing champions. The Spiderling's movement speed increases as it gets closer to its target.
The Spiderlings will first travel to the target location, exploding if any enemy units are in its path. It will then move towards enemy units if they are close enough to perform the explosion.
Volatile Spiderling will prioritize chasing enemy champions if they are in range.
Skittering Frenzy has no cast time and does not interrupt Elise's previous orders.
Skittering Frenzy resets Elise's attack timer upon cast.
Skittering Frenzy's heal will not proc when attacking structures.
Elise loses the attack speed bonus immediately when transforming back into Human Form.
However, if she is able to transform back in less than 3 seconds (achievable only with sufficient cooldown reduction) she gets the bonus back for its remaining duration.
COST: 50 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active: Elise fires a web in a line that stuns the first enemy hit.
Stun Duration: 1 / 1.25 / 1.5 / 1.75 / 2
COOLDOWN: 26 / 23 / 20 / 17 / 14
Active (on enemy cast): Elise and her Spiderlings lift up into the air, becoming untargetable for 1 second and revealing nearby enemy targets for the duration. She then descends upon the target enemy.
Active (on ground cast): Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds. During that time she can cast Rappel again to descend upon a targeted enemy. If no enemy is targeted within 2 seconds, she will descend at her original location.
Toggle: Elise transforms into a menacing spider, summoning her readied Spiderlings and granting access to arachnid abilities. While in Spider Form, Elise becomes melee and loses 425 range, deals bonus magic damage with her autoattacks and gains 10 movement speed.
On-Hit Magic Damage: 10 / 20 / 30 / 40 (+ 30% AP)
Maximum Spiderlings: 2 / 3 / 4 / 5
Elise begins with one rank in Spider Form / Human Form and can increase it at levels 6, 11, and 16.
If Elise transforms back into Human Form after having summoned the Spiderlings, any Spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise's next transformation with the same life they retracted with plus any that was gained from natural health regeneration.
Spiderlings last until killed.
Spiderlings cannot be controlled, though they will prioritize Elise's target when attacking. If Elise has no current target, Spiderlings will automatically attack nearby enemies. However, they will not attack neutral monsters on their own.
Enemy turrets will prioritize Spiderlings directly above the chain of melee minions.
Turrets kill Spiderlings with one hit regardless of the Spiderlings' armor and HP.