Elise cannot cross walls or impassable terrain using Venomous Bite. The ability's damage will be dealt to the target regardless.
Spiderlings, however, can cross walls and terrain to the target of Venomous Bite, and will attack it provided Elise stays within their leash range.
COST: 60 / 70 / 80 / 90 / 100 mana
Active:Elise summons a venom-gorged spider for 3 seconds, which moves towards the target location. The spider explodes upon contact with an enemy unit or at the end of its lifespan, dealing magic damage to nearby enemies.
If the spider does not hit an enemy before reaching the target location, it re-targets and chases down a nearby enemy, prioritizing champions. The spider's movement speed increases as it gets closer to its target.
The Spiderling will first travel to the target location, exploding if any enemy units are in its path. It will then move towards enemy units if they are close enough to perform the explosion.
Volatile Spiderling will prioritize chasing enemy champions if they are in range.
Skittering Frenzy has no cast time and does not interrupt Elise's previous orders.
Skittering Frenzy resets Elise's attack timer upon cast.
Elise loses the attack speed bonus immediately when transforming back into Human Form.
However, if she is able to transform back in less than 3 seconds (Achievable only with sufficient cooldown reduction) she gets the bonus back for its remaining duration.
COST: 50 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Active:Elise fires a web in a line, granting sight of the first enemy hit for 1 second and stunning them.
Stun Duration: 1.6 / 1.7 / 1.8 / 1.9 / 2
COOLDOWN: 26 / 23 / 20 / 17 / 14
Active:Elise and her spiderlings lift up into the air, becoming untargetable for up to 2 seconds and revealing the area for the duration. Upon landing, Elise'son-hit bonus damage and healing are increased for 5 seconds.
Spider Effects Increase: 40 / 50 / 70 / 85 / 100%
If cast directly on an enemy, Elise automatically descends upon them after 1 second. While in the air, Elise can also use Rappel to select a target to descend upon.
If Elise transforms back into Human Form after having summoned the Spiderlings, any Spiderlings that were alive will be retained as Spiderling charges and will be re-summoned at Elise's next transformation with the same life they retracted with plus any that was gained from natural health regeneration.
Spiderlings last until killed.
Spiderlings cannot be controlled, though they will prioritize Elise's target when attacking. If Elise has no current target, Spiderlings will automatically attack nearby enemies. However, they will not attack neutral monsters on their own.
Enemy turrets will prioritize Spiderlings directly above the chain of melee minions.
Turrets kill Spiderlings with one hit regardless of the Spiderlings armor and HP.