- 500 health = 1333.33
- 55 magic resistance = 990
- 10% cooldown reduction = 266.67
- 200% base health regeneration + 75% (from passive) = 825
- is gold efficient, without its full passive.
- 275% base health regeneration because its passive increases the effectiveness of a champion's base health regeneration (+25%) and its own 200% (+50%). grants a total of
- shields. passive has no effect with abilities that grant health or other forms of temporary health, such as or
- heals used on others.
passive will increase the effectiveness of an allied heal used on you (e.g. ) but not any of your
- Your heals that can simultaneously affect both yourself and others (e.g. or ) will be increased for you but not for any allies.
- healing, spell vamp or life steal built into their kit.
passive works well with any champion that has self-
- A few noteworthy champions: , , , , , , , , , , and .
- stacks multiplicatively with other sources of increased healing such as:**
- by 50%.
- by 86.875% at 99% missing health.
- by 35% only in direct healings*.
- and by 43.75% only direct healings*.
- by 50% only in direct healings*.
- by 27 / 29 / 31 / 33 / 35%.
- by 37.5% only in direct healings*.
- Direct healings are considered every form to recover your champ health apart from health regen.*
- Calculations are only for the holder of the item.**