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Spirit of the Ancient Golem

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Spirit of the Ancient Golem
Spirit of the Ancient Golem
Availability
Tier Legendary
Stats +200 health
+20 Armor
+10% cooldown reduction
Passive Unique: +25% bonus health
Unique - Sapping Barbs: You gain 60 HP/5 and 45 MP/5 for 5 seconds whenever you take damage from a monster. Additionally, monsters who attack you bleed for 5% of their maximum health over 3 seconds (maximum 150 damage). Sapping Barbs cannot deal lethal damage.
Unique - Conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
You may only be in possession of 1 Gold Income item.
Unique - Trap Detection: Nearby stealthed enemy traps are revealed.
Active

Unique - Hunter's Ward: Places a Sight Ward item.png Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown - 600 range).

Unique - Trap Detection: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown)
Menu Gold Income
Defense > Health
Defense > Armor
Magic > Cooldown Reduction
Item cost 2000g (450g)
Sell value 800g
Item Code 3207

Spirit of the Ancient Golem was a legendary item in League of Legends.

Recipe

Spirit of the Ancient Golem item
Spirit of the Ancient Golem
2000 Gold (450 Gold)
Quill Coat item
700 Gold (75 Gold)
Kindlegem item
850 Gold (450 Gold)

Cost Analysis

Gold Value

Gold Efficiency

  • The base stats are 69.2% gold efficient. The item is 100% gold efficient or higher with the following(s):
    • The bonus health and Sapping Barbs passives have at least a combined gold value of 617g.
      • The item is gold efficient on a champion with at least 925 bonus health
    • Consuming 617 stacks from the Conservation passive, a minimum time of 15 minutes and 25.5 seconds if at least one large monster is killed per minute.
    • The player places 9 or more Sight Ward item.png Stealth Ward's from this item.

Similar Items

Notes

  • Assuming a large monster is killed at least once every 60 seconds, Spirit of the Ancient Golem item.png Spirit of the Ancient Golem effectively generates 6.7 gold per 10 seconds.
  • The 25% bonus health stacks multiplicatively with Juggernaut mastery s4.png Juggernaut and Percent Health Runes, the two of which stack additively with each other.
  • Health Calculations:
    Mod = 1 + Juggernaut + Percent Health Runes (between 1 and 1.12)
    Maximum HP =(Base HP + Bonus HP)*1.25*Mod - (0.25 * Base HP)

Trivia

Patch History

V4.20:
  • Removed.

V4.13:

  • Fixed tooltip bugs.

V4.12:

  • Added map-specific version for Twisted Treeline.
    • Retains the same base stats.
    • Removed Active: Hunter's Ward.
    • NEW Passive: Trap Detection: Nearby stealthed enemy traps are revealed.
    • NEW Active: Trap Detection: Covers a target area in a stealth-detecting mist that grants vision for 5 seconds and reveals enemies that enter it for 3 seconds (60 second cooldown).

V4.11:

  • Recipe changed: Quill Coat item.png Quill Coat + Kindlegem item.png Kindlegem + 450g = 2000g
  • Health reduced to 200 from 350
  • Armor increased to 20 from 0
  • NEW Passive: 25% Bonus Health
  • NEW Passive: Sapping Barbs: Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195). Wearer gains +60 health regeneration per 5 seconds and +45 mana regeneration per 5 seconds when in combat with monsters.
  • NEW Active: Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown)
  • Removed: UNIQUE Passive: Tenacity
  • Removed: UNIQUE Passive: Butcher

V4.5:

  • Undocumented: tooltip changed to include polymorphs.

V4.3:

  • Health restored reduced to 6% of damage dealt to monsters, from 8%.
  • Mana restored reduced to 3% of damage dealt to monsters, from 4%.
  • Health and mana restored no longer halved for area of effect spells.

V4.1:

  • Now gives 8% of damage dealt to monsters as health and 4% as mana (half effect for area of effect spells).
  • No longer has health or mana regeneration.

V3.14:

  • Health reduced to 350 from 500.
  • UNIQUE Passive – Conservation: Gain a stack of Conservation every 1.5 seconds.
    • Lose Conservation stacks and gain equal gold upon killing a large monster.
    • Can gain up to 40 gold for a kill.
    • Maximum stacks 80.

V3.8:

  • Unique Passive – Butcher: Damage bonus to monsters increased to 30% from 25%.
  • Enabled on Twisted Treeline.
  • Enabled on Howling Abyss.

V3.5 (Balance Updates):

  • New Recipe: Spirit Stone item.png Spirit Stone + Kindlegem item.png Kindlegem
  • Item cost reduced to 450g from 600g.
  • Total Cost reduced to 2000g from 2300g.
  • No longer grants +30 Armor.
  • Now grants +10% Cooldown Reduction.

V3.01:

  • Total cost reduced to 2300g from 2400g.

V1.0.0.152: Added

  • Recipe: Spirit Stone item.png Spirit Stone + Giant's Belt item.png Giant's Belt + 600g = 2400g
  • Stats: +500 health, +30 armor, +14 health regen per 5 seconds, +7 mana regen per 5 seconds
  • Unique Passive – Butcher: Damage dealt to monsters increased by 25%.
  • Unique Passive – Tenacity: The durations of stuns, slows, taunts, fears, silences, blinds, and immobilizes are reduced by 35%.

References

List of Items

Start a Discussion Discussions about Spirit of the Ancient Golem

  • updating (strategy) pages

    2 messages
    • Spirit of the Ancient Golem no longer grants Tenacity, however, with about every one of the tank oriented junglers, I still see people suggest...
    • also I am too lazy and unfamiliar with this site's coding to do so myself. this is just in case anyone cares enough about relevant information...

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