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This article or section may contain obsolete information, but exists here for historical purposes.

  • This item has been removed on patch V10.23.

Stalker's Blade was an epic item in League of Legends icon League of Legends. It was exclusive to Summoner's Rift icon Classic Summoner's Rift 5v5.

Recipe

Stalker's Blade item
Stalker's Blade
1000 Gold 1000 (300 Gold 300)

Builds Into

Cost Analysis

Gold Value

Gold efficiency

  • Stalker's Blade Stalker's Blade was 0% gold efficient when not in the jungle or river, but up to 240% gold efficient while in the jungle or river. It was also 137.5% against monsters, without its passives.

Similar items

Skirmisher's Sabre Skirmisher's Sabre

Notes

Chilling Smite screenshot

Chilling Smite Chilling Smite VFX

  • Although the game's tooltip validates this, Chilling Smite Chilling Smite doesn't actually steal or transfer movement speed, rather the user is sped up by 20% of their own movement speed, and the target is slowed by 20% of their movement speed.
    • Spell Shield Spell shield is special cased to prevent both from occurring.

Icons

Patch History

V10.23 - Removed
V10.14
V10.8
  • New Effect: Healing provided by this item is increased by 50% when below 30% maximum health.
  • Minion gold penalty threshold reduced to 40% from 50%.
  • Penalty timer increased to 20 minutes from 14.
V10.6
  • New Effect: Now receives 50% reduced experience from minion if your gold from minion kills is greater than half your gold from monsters. This penalty is removed at 14 minutes.
V10.3
  • Large or epic monster bonus experience increased to 60 from 50.
  • First large monster bonus experience reduced to 150 from 165.
  • Minion farming penalty increased to 13 reduced gold from 10.
  • Minion farming penalty is now removed at 14 minutes, rather than upon completing an enchantment on Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V9.23
  • Removed: Killing large or epic monsters no longer grants 50 bonus experience for each level the monster is higher than you. Epic monsters still innately have catch-up experience.
  • First camp bonus experience increased to 165 from 120.
V9.10
  • New Effect: Passive burn effect now applies on attacks from pets.
V9.1
  • New Effect: If your gold from minions is greater than half your gold from monsters, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.23
  • Removed Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.15
  • Removed Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
  • New Effect - Monster Hunter: If you have the highest minion score on your team, lane minion kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
  • New Effect: The Monster Hunter gold penalty also applies to Twisted Treeline.
V8.14
  • New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre Skirmisher's Sabre or Stalker's Blade Stalker's Blade.
V8.10
  • Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
  • On-hit physical damage increased to 40 from 30.
  • Removed: +225% base mana regeneration while in the jungle.
  • New Effect: While in the jungle or river, regenerate 0 − 8 (based on missing mana) mana per second.
  • New Effect: The first large monster killed grants +120 bonus experience.
  • Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
V7.22
  • Tooth
    • Damage over time increased to 80 from 30.
    • Health restored over time remains 30.
  • Nail
    • Bonus damage increased to 30 from 25.
    • New Effect: Now grants 15% bonus attack speed for 2 seconds.
  • Special Bonus Experience
    • Removed: Bonus experience from lesser and medium sized monsters.
    • Bonus experience per level difference increased to 50 from 30.
V7.13
  • Base mana regeneration while in jungle increased to 225% from 180%.
V6.22
  • On-hit damage against monsters increased to 25 from 20.
V6.9
  • Bonus experience upon killing large monsters increased to 50 from 30.
  • New Effect: +30 bonus experience on monster kill for each level higher the monster is than you.
V6.1
  • Mana regeneration increased to 180% from 150%.
  • Total cost reduced to 1000 Gold 1000 from 1050 Gold 1050.
    • Combine cost reduced to 300 Gold 300 from 350 Gold 350.
V5.22
  • Reworked:
    • New Recipe: Hunter's Machete Hunter's Machete + Hunter's Talisman Hunter's Talisman + 350 Gold 350 = 1050 Gold 1050
    • Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
    • Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
    • Grants Chilling Smite Chilling Smite.
    • Limitation: Limited to 1 Jungle item.
V5.2
  • Recipe cost increased to 450 Gold 450 from 350 Gold 350.
  • All enchantment's cost reduced by 100 Gold 100.
V5.1
  • New Effect: Now steals 20% of target's movement speed instead of slowing it by 50%.
  • Gold on large monster kills increased to 30 Gold 30 from 20 Gold 20.
V4.21
  • New Effect: Now grants 20 Gold 20 bonus on large monster kills.
V4.20 - Added
  • Recipe: Hunter's Machete Hunter's Machete + 350 Gold 350 = 750 Gold 750
  • Unique: Upgrades Smite to Chilling Smite Chilling Smite. Chilling Smite can be cast on enemy champions, dealing (20 + 8 × level) true damage and slowing their movement speed by 50% for 2 seconds.
  • Unique Passive – Jungler: Deals 45 magic damage to monsters on hit over 2 seconds and gain 10 health regeneration and 5 mana regeneration per second in combat with monsters.
  • Limited to 1 Jungle item.
  • Can be enchanted with Devourer Devourer, Juggernaut Juggernaut, Magus Magus, or Warrior Warrior.

References[]

List of Items

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