Stalker's Blade is an advanced item in League of Legends.[1]


Stalker's Blade item
Stalker's Blade
Gold 1000 (Gold 300)

Cost Analysis

Gold Value

Gold Efficiency*

  • Stalker's Blade item Stalker's Blade is 0% gold efficient when not in the jungle or river, but up to 240% gold efficient while in the jungle or river. It is also 137.5% against monsters, without its passives.

Available Enchantments

Bloodrazor item
Gold 2625 (Gold 1625)
Recurve Bow item
Gold 1000 (Gold 400)
Dagger item
Gold 300
Dagger item
Gold 300
Juggernaut item
Gold 2500 (Gold 1600)
Bami's Cinder item
Gold 900 (Gold 500)
Magus item
Gold 2625 (Gold 1375)
Fiendish Codex item
Gold 900 (Gold 465)
Warrior item
Gold 2625 (Gold 1525)


Similar Items


  • Chilling Smite Chilling Smite doesn't actually steal or transfer movement speed, rather the user is sped up by 20% of their own movement speed.

Patch history

  • New Effect: If you have the most individual total gold on your team, lane minions kills will grant 10 less gold. This penalty is removed upon completion of an Enchantment on a Skirmisher's Sabre item Skirmisher's Sabre or Stalker's Blade item Stalker's Blade.
  • Removed: Basic attacks against monsters granting 15% bonus attack speed for 2 seconds.
  • On-hit physical damage increased to 40 from 30.
  • Removed: +225% base mana regeneration while in the jungle.
  • New Effect: While in the jungle or river, regenerate 0 - 8 (based on missing mana) mana per second.
  • New Effect: The first large monster killed grants +120 bonus experience.
  • Now limited to (1 Jungle or Gold Income item) from (1 Jungle item).
  • Tooth
    • Damage over time increased to 80 from 30.
    • Health restored over time remains 30.
  • Nail
    • Bonus damage increased to 30 from 25.
    • New Effect: Now grants 15% bonus attack speed for 2 seconds.
  • Special Bonus Experience
    • Removed: Bonus experience from lesser and medium sized monsters.
    • Bonus experience per level difference increased to 50 from 30.
  • Base mana regeneration while in jungle increased to 225% from 180%.
  • On-hit damage against monsters increased to 25 from 20.
  • Bonus experience upon killing large monsters increased to 50 from 30.
  • New Effect: +30 bonus experience on monster kill for each level higher the monster is than you.
  • Mana regeneration increased to 180% from 150%.
  • Total cost reduced to Gold 1000 from Gold 1050.
    • Combine cost reduced to Gold 300 from Gold 350.
  • Reworked:
    • New Recipe: Hunter's Machete item Hunter's Machete + Hunter's Talisman item Hunter's Talisman + Gold 350 = Gold 1050
    • Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
    • Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
    • Grants Chilling Smite Chilling Smite.
    • Limitation: Limited to 1 Jungle item.
  • Recipe cost increased to Gold 450 from Gold 350.
  • All enchantment's cost reduced by Gold 100.
  • New Effect: Now steals 20% of target's movement speed instead of slowing it by 50%.
  • Gold on large monster kills increased to Gold 30 from Gold 20.
  • New Effect: Now grants Gold 20 bonus on large monster kills.
V4.20 Added
  • Recipe: Hunter's Machete item Hunter's Machete + Gold 350 = Gold 750
  • Unique: Upgrades Smite to Chilling Smite Chilling Smite. Chilling Smite can be cast on enemy champions, dealing (20 + 8 × level) true damage and slowing their movement speed by 50% for 2 seconds.
  • Unique Passive – Jungler: Deals 45 magic damage to monsters on hit over 2 seconds and gain 10 health regeneration and 5 mana regeneration per second in combat with monsters.
  • Limited to 1 Jungle item.
  • Can be enchanted with Devourer item Devourer, Juggernaut item Juggernaut, Magus item Magus, or Warrior item Warrior.

List of Items


  1. Itemlist on