- For the Legends of Runeterra item with a similar name, see 4 Statikk Shock.
Statikk Shiv is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 50 attack damage = 1750
- 30% attack speed = 750
- 20% critical strike chance = 800
- Total Gold Value = 3300
Gold Value Gold efficiency
- 122.22% gold efficient. base stats are
Similar items
Notes
- Each basic attack on-attack generates 6 Energize stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to normal or special forms of movement, using dashes or blinks, or being displaced to another location.
- Electroshock will not trigger its chain lightning against turrets, but will do so against inhibitors.
- Electroshock deals proc damage, and thus will not trigger spell effects.
- It counts as area of effect damage.
- Electroshock is not blocked by spell shield.
- Statikk Shiv is an Energized effect and will stack with other sources of it.
- Energized effects will apply their on-hit damage to structures.
Map-Specific Differences
- Energized stack per basic attack changed to 12.
- Energized stack per 24 units travelled changed to 2.
- Bonus damage changed to 100 − 280 (based on level).
Old icons
Trivia
- James 'Statikk' Bach, a Senior Game Designer at Riot. is named after
- Prior to V5.22, Statikk Shiv had the same animation effects and sound with .
- When activating both and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay (due to the previous exact copy of the sound just previously playing).
- The only difference is that Statikk Shiv applies the effect at the seven closest targets, whereas units that are affected by . targets all
Media
Sound Effects
- Energized
- Energized Attack
- ▶️ Electroshock Attack Hit SFX
- ▶️ Electroshock Attack Hit SFX
- ▶️ Electroshock Attack Hit SFX
- ▶️ Electroshock Attack Hit SFX
- ▶️ Electroshock Attack Hit SFX
Revisions
Patch History
- Total cost reduced to 2700 from 3000.
- Electroshock damage reduced to 90 at all levels from 100 − 180 (based on level).
- Electroshot maximum targets reduced to 6 at all levels from 6 / 9 / 12 (based on level).
- Removed: Electroshock damage no longer scales with 15% AP.
- Minion damage reduced to 150 from 200.
- Attack damage increased to 50 from 45.
- Minion damage reduced to 200 at all levels from 250 − 350 (based on level).
- AP ratio reduced to 15% AP from 30% AP.
- Attack speed increased to 30% from 25%.
- Minion damage reduced to 250 − 350 (based on level) from 250 − 450 (based on level).
- AP ratio reduced to 30% AP from 50% AP.
- Removed: Damage against minions no longer scales with 125% AP.
- Energized base damage changed to 100 − 180 (based on level) from 80 − 190 (based on level).
- Energized base damage increased to 80 − 190 (based on level) from 60 − 170 (based on level).
- Damage against minions increased to 250% from 220%.
- Bug Fix: Electroshock no longer is able to target and damage the user's allies indefinitely after they became berserk.
- V13.10 - Re-added
- Updated icon.
- Recipe: + + + 400 = 3000.
- Stats: 45 attack damage, 25% attack speed, 20% critical strike chance.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully Energized, your next basic attack deals 60 − 170 (based on level) (+ 50% AP) bonus magic damage, increased to 220% against minions. Energized attacks bounce to up to 6 / 9 / 12 (based on level) targets.
- V10.23 - Removed
- Removed from the game.
- Bonus movement speed increased to 7% from 5%.
- Combine cost reduced to 500 from 800.
- Energized stacks per attack reduced to 6 from 12.
- Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
- New Effect: Energized effects now also work on structures.
- Energized damage changed to 120 at all levels from 60 − 140 (based on level).
- New Effect: Damage from other Energized effects now stacks.
- Removed: Energized effects can no longer critically strike.
- Number of bounces increased to 7 from 5.
- Unique Energized bonus magic damage and chain lightning is now named Electroshock.
- Unique Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100.
- Unique Passive - Electroshock: When fully Energized, your next basic attack deals 120 bonus magic damage on-hit. Energized attacks bounce to 7 targets.
- Previous Passive - Energized: Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack deals 60 − 140 (based on level) bonus magic damage on-hit.
- Previous Passive: Energized attacks bounce to 5 targets and are affected by critical strike modifiers.
- Bug Fix: Will no longer hit nearby targets outside of when the holder attacks him within it.
- Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
- Unique Passive - Energized: Moving and attacking will make an attack Energized. Your Energized attacks deal 60 − 140 (based on level) bonus magic damage on hit.
- Unique Passive: Energized attacks bounce to 5 targets and can critically strike.
- Total cost reduced to 2600 from 2800.
- Attack speed increased to 40% from 35%.
- Critical strike chance reduced to 25% from 30%.
- Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
- Removed: Dealing 65% bonus damage to minions.
- Combine cost increased to 600 from 550.
- Energized attack bonus damage increased to 60 − 160 (based on level) from 50 − 120 (based on level).
- Bonus damage to minions reduced to 65% from 120%.
- Energized attack bonus damage against minions reduced to 99 − 264 (based on level) from 110 − 264 (based on level).
- Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.
- Bonus damage increased to 50 − 120 (based on level) from 30 − 100 (based on level).
- Damage against minions increased to 110 − 264 (based on level) from 66 − 220 (based on level).
- Bonus damage to minions increased to 「 120% 」「 66 − 220 (based on level) 」 from 「 75% 」「 53 − 175 (based on level) 」.
- Total cost increased to 2600 from 2500.
- The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
- Damage adjusted to 30 − 100 (based on level) from 50 − 150 (based on level).
- Bonus damage to minions increased to 75% from 50%.
- Attack speed reduced to 35% from 40%.
- Movement speed reduced to 5% from 6%.
- Critical strike chance increased to 30% from 20%.
- Removed unique passive.
- Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
- Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals 50 − 150 (based on level) bonus magic damage, increased to 75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
- Combine cost increased to 550 from 525.
- Removed from recipe.
- Added to recipe.
- The passive magic damage will now only critically strike if the associated attack critically strikes.
- V1.0.0.152 Added
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items