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Stealth is the mechanic by which some units become invisible for a determined period of time.


Stealthed units will fade and/or disappear from enemy sight until they attack/have been attacked, or the duration of their invisibility effect expires. For ranged champions, auto attacks must actually land on a target for the stealth to expire prematurely. For some champions, using an ability that will cause them to become stealthed is preceded by a period called a "fade time", during which the champion appears partially transparent, but is still visible to enemies. During this fade time, any damage taken by the champion delays becoming invisible for a short period of time. No matter how many times a champion is hit, however, the fade time on invisibility cannot exceed five seconds. Summoner spells can be used during stealth without breaking it.

Invisible Objects and Units


Objects created from champion abilities


  • Akali Akali's Twilight Shroud.png Twilight Shroud will stealth her until the Twilight Shroud ends or Akali steps outside of Twilight Shroud. Whenever Akali casts an ability or autoattacks inside of Twilight Shroud, she is revealed for 0.5 seconds. The Twilight Shroud also gives to Akali bonus movement speed for 20 / 40 / 60 / 80 / 100% and slows enemies inside for 14 / 18 / 22 / 26 / 30%.
  • Evelynn Evelynn's Shadow Walk.png Shadow Walk Evelynn stealths into the shadows only being seen by nearby enemy champions or true sight. While stealthed, Evelynn regenerates 2% of her missing mana every second. Casting spells, taking damage or dealing damage reveals Evelynn for 6/5/4/3 seconds.
  • Kha'Zix Kha'Zix's Void Assault.png Void Assault enters stealth for 1 second, gaining 40% bonus movement speed and ignoring unit collision for the duration. Void Assault can be cast a second time within 10 seconds at no cost. If Kha'Zix evolves to have Evolved Active Camouflage.png Evolved Active Camouflage, he can stealth up to 3 times, it is also increased to 2 seconds per activation.
  • LeBlanc LeBlanc's Mirror Image.png Mirror Image stealths her instantly for 0.5 seconds whenever she is brought below 40% health. When the stealth ends, she creates a clone of herself that deals no damage from autoattacks, and lasts for 8 seconds. This effect occurs almost instantly and can only work for once a minute.
  • Rengar Rengar's Thrill of the Hunt.png Thrill of the Hunt gives him stealth over 7 (12 if Bonetooth Necklace has reached it's maximum 20 stacks) seconds and reveals nearby champions. Rengar has 20 / 25 / 30% movement speed bonus while stealthed.
  • Shaco Shaco's Deceive.png Deceive will immediately stealth him for 3.5 seconds and teleport him in medium distance. Note that he blinks after stealthing, thus the enemy team cannot estimate direction he went without stealth detection.
  • Talon Talon's Shadow Assault.png Shadow Assault will stealth him for 2.5 seconds and gives him 40% increased movement speed. If Talon breaks the stealth, The blades around Talon will converge and return to Talon, Dealing 120 / 190 / 260 damage to any unit they pass through.
  • Teemo Teemo's Camouflage.png Camouflage will stealth him until he moves or attacks if Teemo Teemo stands still for 1.5 seconds (or moves in a brush for that long). If he breaks the stealth by moving (if stealthed in a brush, by exiting it), attacking or casting spell, he gains 20/40/60/80% bonus attack speed for 3 seconds.
  • Twitch Twitch's Ambush.png Ambush allows him to enter stealth after 1.25 seconds of casting for 4 / 5 / 6 / 7 / 8 seconds. While stealthed, Twitch gains 20% movement speed. Upon exiting stealth, Twitch gains 30 / 40 / 50 / 60 / 70% bonus attack speed for 5 seconds.
  • Vayne Vayne's Final Hour.png Final Hour gives her increased attack damage 25 / 40 / 55, a 1-second stealth after using Tumble.png Tumble and triple the bonus movement speed for Night Hunter.png Night Hunter.
  • Wukong Wukong's Decoy.png Decoy will stealth him for 1.5 seconds and leaves an uncontrollable decoy that deals 70 / 115 / 160 / 205 / 250 magic damage after 1.5 seconds.

Invisibility detection

There are various ways for a champion to gain the ability to see invisibility. A champion with this ability will see invisible enemy units as partially translucent. When a revealed invisible unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns invisible again. The following is a list of possible ways to detect invisible Champions:


  • Oracle's Extract item.png Oracle's Extract: A consumable potion (250g) that was designed for the game mode Dominion. Available at the item shop that grants invisibility detection to a champion for 5 minutes or until death. Any invisible enemies that enter this champion's vision range while this potion is active will be revealed. Available in Crystal Scar, Twisted Treeline, and Howling Abyss.
  • Vision Ward item.png Vision Ward: is a consumable item. When placed on the ground these stationary wards reveal an area of the map for until destroyed. Any invisible enemy units within their vision radius during this time will be revealed. Only available on Summoner's Rift.

Champion abilities

The following abilities can reveal invisible units for a period of time:


Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit. This range is equal to the turret's attack range. Note that neither inhibitors nor nexuses possess this property.

Presence detection without reveal

All abilities that do not require single target to cast can affect stealthed champions (but will not reveal them).

Certain abilities can only be cast if an enemy is in range of the AoE casting circle - these abilities will light up and become available to use even if the only enemy in range is a stealthed enemy.

  • Katarina Katarina's Death Lotus.png Death Lotus
  • Kennen Kennen's Electrical Surge.png Electrical Surge can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed.
  • Morgana Morgana's Soul Shackles.png Soul Shackles
  • Nocturne Nocturne's Duskbringer.png Duskbringer will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement.
  • Rek'Sai Rek'Sai's Burrow.png Tremor Senses will perceive the position of any moving unit, even stealthed ones.
  • Soraka Soraka's Starcall.png Starcall heal animation shows if the skillshot hit a champion, whether it's invisible or not.
  • Talon Talon's Noxian Diplomacy.png Noxian Diplomacy causes struck enemies to leave behind a trail of blood even during stealth, similarly to Nocturne's aforementioned Duskbringer.
  • Teemo Teemo's Noxious Trap.png Noxious Trap will explode but not reveal stealthed champions.
  • Tryndamere Tryndamere's Mocking Shout.png Mocking Shout
  • Viktor Viktor's Chaos Storm.png Chaos Storm will follow a stealthed target and fire it's lightning bolts at it. The stealthed champion will not be revealed.
  • Vladimir Vladimir's Tides of Blood.png Tides of Blood can detect stealthed champions due to the particle effect flying in their direction. The stealthed champion will not be revealed.
  • Warwick Warwick's Blood Scent.png Blood Scent does not reveal stealthed champions but if they are within range and below half health, he will receive the movement speed bonus.

Skill shots

While skill shots that do damage and/or stun such as Ashe Ashe's Enchanted Crystal Arrow.png Enchanted Crystal Arrow will still hit stealthed champions, they will still not be revealed. Note that the visible projectile will stop short of its trajectory and show visual and audio effects (e.g. Dr. Mundo Dr. Mundo's Infected Cleaver.png Infected Cleaver will make a splatter and show a small eruption of blood upon impact) if a stealthed unit is hit, indicating the stealthed champion's presence but not revealing them. Here are some more ways to detect stealthed enemies since they'll function the same as if they are unseen in brush.

Forcing enemies out of stealth

Taunting a stealthed enemy will cause him to attack, automatically revealing him and forcing him out of stealth. This can work if you target a visible stealthed unit or if the enemy is currently entering into stealth. With AoE taunts, such as Shen Shen's Shadow Dash.png Shadow Dash or Galio Galio's Idol of Durand.png Idol Of Durand, this is easier as you can force every stealthed champion in the area to attack, even if they are invisible.

In the case of Teemo Teemo's Camouflage.png Camouflage, skills which force him to move - such as Nautilus Nautilus' Dredge Line.png Dredge Line, Blitzcrank Blitzcrank's Rocket Grab.png Rocket Grab, Hecarim Hecarim's Onslaught of Shadows.png Onslaught of Shadows, Darius Darius' Apprehend.png Apprehend and knockbacks will also force him out of stealth.

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