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Stealth

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Stealth is the mechanic by which some units become invisible for a determined period of time. Stealth is divided into three categories: Camouflage (also known as Strategic stealth), Invisibility (also known as Tactical stealth) and Stealthed traps.

Camouflage

Shadow Walk Camouflage
Camouflage is a form of stealth that is activated preemptively in order to ambush an enemy or to bypass the enemy's vision.
  • Camouflaged units are temporarily revealed while within 700 units of a champion, are within the vision radius of enemy Control Ward item.jpg Control Ward or enemy turret, or if revealed by an effect that grants unit-vision (e.g. some champion abilities, Scryer's Bloom Scryer's Bloom and Hextech Sweeper item.png Arcane Sweeper).
  • Camouflaged will briefly shimmer whenever they take damage (e.g. with use of a skill shot). A unit cannot shimmer more frequently than once per second, and shimmering doesn't make a unit targetable nor remove the stealth effect.
  • Oracle Alteration item.png Oracle Alteration and Sweeping Lens item.jpg Sweeping Lens will outline Camouflaged units.
Invisibility Shimmer

Champions with Camouflage

  • Evelynn Evelynn's Shadow Walk.png Shadow Walk enters camouflage after being out of combat for 6 / 5 / 4 / 3 seconds, ignoring unit collision while stealthed. Entering combat or using an ability breaks camouflage.
  • Rengar Rengar's Thrill of the Hunt.png Thrill of the Hunt enters camouflage for up to 14 / 22 / 30 seconds, gaining 15 / 30 / 45% bonus movement speed. Attacking or casting most spells breaks camouflage.
  • Twitch Twitch's Ambush.png Ambush enters camouflage after 1 second for 10 / 11 / 12 / 13 / 14 seconds, gaining 10% bonus movement speed, increased to 30% while moving towards nearby enemt champions who cannot see him. Attacking or casting spells breaks camouflage.

Invisibility

Twilight Shroud Invisibility
Invisibility is a form of stealth that is activated while in-combat to grant a champion a reprieve, or the ability to reposition.
  • Invisible units cannot be revealed by any means except by enemy turrets, but will briefly shimmer whenever they take damage (e.g. with use of a skill shot). A unit cannot shimmer more frequently than once per second, and shimmering doesn't make a unit targetable nor remove the stealth effect.
  • Effects that grant unit-vision will still debuff invisible enemies, including visible over-head indicators, but will not grant unit-vision or targetability.
  • Oracle Alteration item.png Oracle Alteration and Sweeping Lens item.jpg Sweeping Lens will outline invisible units.

Champions with Invisibility

  • Akali Akali's Twilight Shroud.png Twilight Shroud, while inside the smoke cover, Akali immediately gains invisibility and 20 / 40 / 60 / 80 / 100% bonus movement speed. If Akali uses a basic attack or ability inside her smoke cover, she will reveal herself for 0.65 seconds.
  • Kha'Zix Kha'Zix's Void Assault.png Void Assault enters invisibility for 1.25 seconds, gaining 40% bonus movement speed and ignoring unit collision for the duration. After 2 seconds of leaving stealth, and for the next 10 seconds, Void Assault can be cast a second time at no cost.
    • Kha'Zix Kha'Zix's Evolved Active Camouflage.png Evolved Adaptive Cloaking, while out of combat, Kha'Zix passively gains Void Assault for 2.5 seconds in brush. This persists for up to 1.5 seconds after exiting the brush (10 second per brush cooldown).
  • Shaco Shaco's Deceive.png Deceive enters invisibility after 0.125 seconds for 1.5 / 2.25 / 3 / 3.75 / 4.5 seconds. Shaco remains invisible even while casting Hallucinate.png Hallucinate. Casting Jack in the Box.png Jack in the Box briefly reveals Shaco's position, but doesn't make him targetable.
  • Talon Talon's Shadow Assault.png Shadow Assault enters invisibility for up to 2.5 seconds, gaining 40 / 55 / 70% bonus movement speed. Basic attacking or casting an ability breaks invisibility.
  • Teemo Teemo's Guerrilla Warfare.png Guerilla Warfare enters invisibility if he stands still for 1.5 seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is Airborne icon displaced. If within a Brushmaker.png brush, Teemo gains stealth after 0.75 seconds even while moving and may move freely within its boundaries without breaking stealth.
  • Vayne Vayne's Final Hour.png Final Hour, while active, empowers Tumble.png Tumble to turn Vayne invisible for 1 second on cast.
  • Wukong Wukong's Decoy.png Decoy enters invisibility for 1.5 seconds.

Stealthed traps

Noxious Trap Stealthed Trap
Stealthed Traps have a unique form of stealth that cannot be seen except through Hextech Sweeper item.png Arcane Sweeper, Control Ward item.jpg Control Wards, Oracle Alteration item.png Oracle Alteration, Scryer's Bloom Scryer's Bloom, Sweeping Lens item.jpg Sweeping Lens or an enemy turret.

Champions with Stealthed traps

  • Shaco Shaco's Jack in the Box.png Jack In The Box summons a box at the target location, which stealths after 2 seconds, lasting up to 60 seconds.
  • Teemo Teemo's Noxious Trap.png Noxious Trap tosses a mushroom trap on the ground, which stealths and arms after 1 second, lasting up to 5 minutes. While armed, mushrooms grant Sight icon sight in a 212.5-range radius.

Items

Sight Ward item.png Stealth Wards from:

Vanish

Hallucinate Vanish
Vanish is a form of stealth that only applies to champions. It makes the champion untargetable (even from fountain laser), invulnerable, and completely invisible even when under Oracle Alteration item.png Oracle Alteration or Sweeping Lens item.jpg Sweeping Lens.

Champions with Vanish

Invisibility detection

There are various ways for a champion to gain the ability to see stealth. A champion with this ability will see stealthed enemy units as partially translucent. When a revealed stealthed unit leaves the revealed area that unit does not experience a fade time; the unit immediately turns stealthed again. The following is a list of possible ways to detect stealthed champions:

Items

  • Control Ward item.jpg Control Ward - 75 Gold
    • Consume: Places a visible ward with a range of 900 units that disables and reveals nearby enemy wards and hidden traps. Camouflaged units will also be revealed.
    • Limitations: Can only carry 3 Control Wards in inventory. Limit 1 Control Ward on the map per player.
    • Availability: Summoner's Rift
  • Oracle's Extract item.png Oracle's Extract - 300 Gold
  • Oracle Alteration item.png Oracle Alteration - Free
    • Active: Summons a drone that escorts you for the next 10 seconds. The drone outlines camouflaged, invisible and unseen enemies (including stealth, fog and brush) as well as revealing and disabling wards and stealthed traps within a 660 / 690 / 720 / 750 radius area (76 - 60 (based on level) second cooldown).
    • Limitations: Limited to 1 Trinket. Switching to a Totem-type Trinket will disable Trinket use for 120 seconds. Cannot be purchased until level 9.
    • Availability: Summoner's Rift
  • Sweeping Lens item.jpg Sweeping Lens - Free
    • Active: Summons a drone at the target location for 6 seconds (500 - 2000 (based on level) range). The drone outlines camouflaged, invisible and unseen enemies (including stealth, fog and brush) as well as revealing and disabling wards and stealthed traps within a 450 - 575 (based on level) radius area (90 - 60 (based on level) second cooldown).
    • Limitations: Limited to 1 Trinket. Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds.
    • Availability: Summoner's Rift

Champion abilities

The following abilities can reveal stealthed units for a period of time:

Turrets

Allied turrets have a "true sight" stealth detection range that will reveal any stealthed unit. This range is equal to the turret's attack range. Note that neither inhibitors nor nexuses possess this property.

Presence detection without reveal

All abilities that do not require single target to cast can affect stealthed champions (but will not reveal them).

Certain abilities can only be cast if an enemy is in range of the AoE casting circle - these abilities will light up and become available to use even if the only enemy in range is a stealthed enemy.

  • Katarina Katarina's Death Lotus.png Death Lotus
  • Kennen Kennen's Electrical Surge.png Electrical Surge can detect stealthed champions due to the particle effect pointing in their direction. The stealthed champion will not be revealed.
  • Morgana Morgana's Soul Shackles.png Soul Shackles
  • Nocturne Nocturne's Duskbringer.png Duskbringer will provide semi-reveal if it lands. Though stealthed unit will still be immune to auto attacks and targeted spells, Duskbringer's trail will compromise the position of said unit for 5 seconds, even through movement.
  • Rek'Sai Rek'Sai's Burrow.png Tremor Senses will perceive the position of any moving unit, even stealthed ones.
  • Soraka Soraka's Starcall.png Starcall heal animation shows if the skillshot hit a champion, whether it's invisible or not.
  • Talon Talon's Noxian Diplomacy.png Noxian Diplomacy causes struck enemies to leave behind a trail of blood even during stealth, similarly to Nocturne's aforementioned Duskbringer.
  • Teemo Teemo's Noxious Trap.png Noxious Trap will explode but not reveal stealthed champions.
  • Tryndamere Tryndamere's Mocking Shout.png Mocking Shout
  • Viktor Viktor's Chaos Storm.png Chaos Storm will follow a stealthed target and fire it's lightning bolts at it. The stealthed champion will not be revealed.
  • Vladimir Vladimir's Tides of Blood.png Tides of Blood can detect stealthed champions due to the particle effect flying in their direction. The stealthed champion will not be revealed.
  • Warwick Warwick's Blood Scent.png Blood Scent does not reveal stealthed champions but if they are within range and below half health, he will receive the movement speed bonus.

Skill shots

While skill shots that do damage and/or stun such as Ashe Ashe's Enchanted Crystal Arrow.png Enchanted Crystal Arrow will still hit stealthed champions, they will still not be revealed. Note that the visible projectile will stop short of its trajectory and show visual and audio effects (e.g. Dr. Mundo Dr. Mundo's Infected Cleaver.png Infected Cleaver will make a splatter and show a small eruption of blood upon impact) if a stealthed unit is hit, indicating the stealthed champion's presence but not revealing them. Here are some more ways to detect stealthed enemies since they'll function the same as if they are unseen in brush.

Forcing enemies out of stealth

Taunting a stealthed enemy will cause him to attack, automatically revealing him and forcing him out of stealth. This can work if you target a visible stealthed unit or if the enemy is currently entering into stealth. With AoE taunts, such as Shen Shen's Shadow Dash.png Shadow Dash or Galio Galio's Idol of Durand.png Idol Of Durand, this is easier as you can force every stealthed champion in the area to attack, even if they are invisible.

In the case of Teemo Teemo's Camouflage.png Camouflage, skills which force him to move - such as Nautilus Nautilus' Dredge Line.png Dredge Line, Blitzcrank Blitzcrank's Rocket Grab.png Rocket Grab, Hecarim Hecarim's Onslaught of Shadows.png Onslaught of Shadows, Darius Darius' Apprehend.png Apprehend and Airborne icon knockbacks will also force him out of stealth.

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