Sterak's Gage is a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
Lowest base AD value (40 base AD)
- 20 attack damage = 700
Highest base AD value (158.5 base AD)
- 79.25 attack damage = 2773.75
Gold efficiency
- 35.56% gold efficient. base stats are
- 100% gold efficient at 110.476 base attack damage due to The Claws That Catch. is
- 58.89% gold efficient on a level 1 due to The Claws That Catch. is
- 128.01% gold efficient on a level 18 due to The Claws That Catch. is
Similar items
Notes
- Lifeline will still trigger if damage is taken while below 30% of maximum health.
- Lifeline when taking magic damage. will always trigger before
- Sterak's Gage grants a Lifeline shield amount of 300 by itself.
Map-Specific Differences
- Health changed to 350.
- Lifeline cooldown changed to 45 seconds.
Old icons
Trivia
- This item is related to Czech YouTuber "Radek Starý" (known as Sterakdary) for achieving high number of referrals. Although the newer referral system was available, Sterakdary was still using the original referral system.
- The Claws that Catch references Jabberwocky.
- The item's icon was recolored for the icon of the Teamfight Tactics item , from red to blue.
- The search term 'primal' references a precursor item from development: Primal Talon.
Media
Sound Effects
- Passive Triggered
- ▶️ Passive SFX
- Effect Ends
Patch History
- New:
- Recipe: + + + 625 = 3000.
- Stats: 400 health, 20% tenacity.
- Unique Passive - The Claws That Catch: Gain bonus attack damage equal to 50% base AD.
- Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 80% of bonus health which decays over 4.5 seconds, as well as 10% increased size for 8 seconds (60 second cooldown).
- Limited to 1 Lifeline item.
- Old:
- Recipe: + + + 625 = 3000.
- Stats: 450 health.
- Unique Passive - The Claws That Catch: Gain bonus attack damage equal to 50% base AD.
- Unique Passive - Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 80% of bonus health which decays over 4.5 seconds, as well as 25% increased size and 30% tenacity for 8 seconds (60 second cooldown).
- Limited to 1 Lifeline item.
- New Effect: Now grants 25% increased size and 30% tenacity for 8 seconds after Lifeline is triggered.
- Bug Fix: Lifeline shield now properly triggers from and blocks an individual damage instance even if it is greater than its shield value.
- Shield health ratio increased to 80% bonus health from 75%.
- Shield duration increased to 4.5 seconds from 3.75.
- Bonus attack damage increased to 50% base AD from 45%.
- Undocumented/Bug Fix: Tooltip now clarifies that the shield decays over the duration.
- Shield health ratio increased to 75% bonus health from 70%.
- Bonus attack damage increased to 45% base AD from 40%.
- Bug Fix: Tooltip now accurately counts the damage mitigated by the shield.
- Shield health ratio reduced to 70% bonus health from 75%.
- Attack damage reduced to 0 from 50.
- New Unique Passive - The Claws that Catch: Gain 40% base AD as bonus attack damage.
- Removed Unique Passive - Bloodlust: After dealing damage to or taking damage from an enemy champion, heal for ( 2% / 1.2%) of maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times, but every stack beyond the first is reduced by 50%, for a maximum of healing for ( 6% / 3.6%) of maximum health over the duration.
- Unique Passive - Lifeline:
- New Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 75% of bonus health shield that decays over 3.75 seconds.
- Old Effect: If you would take damage that would reduce you below 30% of your maximum health, gain a 100 shield for 4 seconds, increased by ( 8% / 4.8%) maximum health per stack of Bloodlust, up to ( 40% / 24%) maximum health at 5 Bloodlust stacks.
- Bug Fix: No longer refreshes readiness of the Lifeline effect on death, circumventing its cooldown.
- New Effect: Healing is now reduced by 50% beyond the first stack.
- Bug Fix: Stacks beyond the first now properly grant healing.
- Bug Fix: Tooltip now displays the proper amount of attack damage that the item grants.
- Lifeline base shield reduced to 100 from 200.
- Lifeline shield duration reduced to 4 seconds from 5.
- Updated icon.
- Now purchasable on ranged champions.
- New:
- Recipe: + + + 725 = 3100.
- Stats: 400 health, 50 attack damage.
- Unique Passive - Bloodlust: After dealing or taking damage against an enemy champion, heal ( 2% / 1.2%) maximum health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times for a maximum of healing ( 10% / 6%) maximum health over the duration.
- Unique Passive - Lifeline: Upon taking damage that would reduce you below 30% maximum health, gain a 200 shield for 5 seconds. This shield is increased by ( 8% / 4.8%) maximum health per stack of Bloodlust (60 second cooldown).
- Limited to 1 Lifeline item.
- Old:
- Recipe: + + + 725 = 3200.
- Stats: 450 health.
- Unique Passive - Giant Strength: Gain 50% of base attack damage as bonus attack damage.
- Unique Passive - Lifeline: If you take 400 − 1800 (based on level) damage within 5 seconds, you gain a shield for up to 3.75 seconds equal to 75% of your bonus health, which starts decaying after 0.75 seconds (60 second cooldown). Triggering Lifeline grants Sterak's Fury.
- Unique Passive - Sterak's Fury: Grants +25% increased size and +30% Tenacity for 8 seconds.
- Bug Fix: Tooltip now shows the exact amount of damage required to trigger its shield as well as the exact shield granted.
- Removed Unique Passive: +50% base attack damage.
- New Unique Passive - Giant Strength: Gain 50% of base attack damage as bonus attack damage.
- New Recipe: + + + 725 = 3200.
- Health increased to 450 from 400.
- Base AD increased to 50% from 30%.
- New Effect: +50% base AD is now an Unique Passive.
- New Effect: Lifeline shield now starts decaying after 0.75 seconds.
- Sterak's Fury bonus effect changed to 30% Tenacity from 30% additional base AD.
- New Restriction: Melee only. Form-swapping champions only benefit from the base attack bonus buff while in melee form. Shield persists through form-swapping from melee to ranged.
- Bug Fix: Tooltip has been updated to clarify that the buff from Sterak's Fury lasts 8 seconds, but the shield from Lifeline only lasts 3 seconds.
- Bonus base attack damage increased to 30% from 25%.
- Sterak's Fury
- Bonus base attack damage increased to 30% of base from 25%.
- Bonus base attack damage duration increased to 8 seconds from 3.
- Shield strength changed to 75% bonus health from 30% maximum health.
- Bug Fix: Lifeline cooldown no longer resets to full after the Sterak's Fury buff expires.
- Damage proc passive is now Unique and has a shared name: Lifeline with and .
- V5.16 added
- Recipe: 1190 = 2550 + +
- Stats: +500 health, +25% base attack damage
- The bonus base attack damage granted is considered to be BASE attack damage - i.e. it will increase the damage dealt by , but will not affect abilities with bonus-AD ratios.
- Unique Passive: Upon taking at least 400 - 1800 damage (based on level) within 5 seconds, grants Primal Rage.
- Primal Rage: Grow in size and strength, gaining increase size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.
References[]
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items