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Strength of Spirit

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Utility Mastery Tree
(Season Four)
Phasewalker: Reduces the channel time of Recall by 1 second.Fleet of Foot: Grants 0.5 / 1 / 1.5 % movement speed.Expanded Mind: Grants 25 / 50 / 75 Mana.Scout: Increases the cast range of trinkets by 15%.Summoner's Insight: Reduces the cooldown of Summoner Spells by 8 / 14 / 20%.Strength of Spirit: Gain health regeneration equal to 0.3% of your maximum mana.Alchemist: Increases the duration of potions and elixirs by 10%.Greed: Grants 0.5 / 1 / 1.5 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Culinary Master: Your health potions are upgraded into Total Biscuits of Rejuvenation, that restore an additional 20 health and 10 mana instantly upon consumption.Scavenger: You gain 1 gold each time a nearby allied champion kills an enemy minion.Wealth: Increases starting gold by 40.Meditation: Once every 5 seconds, you will restore 0.5 / 1 / 1.5 % of your missing mana.Inspiration: Grants 10 / 20 experience every 10 seconds while near an allied champion with a higher level.Bandit: You gain 3 gold each time you attack an enemy champion (8 gold for melee attacks). This cannot trigger on the same champion more than once every 5 seconds.Intelligence: Grants 2 / 3.5 / 5 % cooldown reduction and reduces the cooldown of activated items by 8 / 14 / 20%.Wanderer: Grants 20 bonus movement speed while out of combat.Season 4 Utility
Other Mastery Trees:
Offense Mastery OffenseDefense Mastery Defense
Strength of Spirit mastery s4
Strength of Spirit was a tier 2 utility mastery with 1 rank.


Effect per rank

Requirements

  • Requires 4 points in utility.
  • Requires 3 points in Expanded Mind mastery s4.png Expanded Mind

Notes

  • The one Mastery point grants HP5 equal to 0.33% of maximum mana. This is slightly more cost-efficient than points in the Strength of Spirit mastery s3.png Strength of Spirit mastery of Season 3, which allowed up to a 0.75% bonus at the cost of three points.

Patch History

V5.22 Removed
  • Removed due to Season 2016.
V3.14 Added

Utility Mastery Tree
(Season Three)
Summoner's Insight: Revive grants bonus health for 120 seconds after reviving; Teleport's cast time is reduced to 3.5 seconds; Flash's cooldown is reduced by 15 seconds; Clarity restores 25% bonus mana; Clairvoyance grants persistent sight of enemies revealed for 5 seconds.Wanderer: Grants 0.66 / 1.33 / 2 % movement speed when out of combat.Meditation: Grants 1 / 2 / 3 mana regen.Improved Recall: Reduces cast time of Recall by 1 second and Enhanced Recall by 0.5 seconds.Scout: Wards see for 25% further for the first 5 seconds.Mastermind: Reduces the cooldown of Summoner Spells by 4 / 7 / 10 %.Expanded Mind: Grants 72 / 126 / 180 mana at level 18 (4 / 7 / 10 mana per level)Artificer: The cooldown of activatable items are reduced by 7.5 / 15 %.Greed: Grants 0.5 / 1 / 1.5 / 2 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Biscuiteer: You start the game with a Total Biscuit of Rejuvenation, that restores 80 health and 50 mana over 10 seconds.Wealth: Increases starting gold by 25 / 50.Awareness: Increases experience earned by 1.25 / 2.5 / 3.75 / 5 %.Strength of Spirit: Grants 1 / 2 / 3 bonus health regen for every 400 mana you have.Explorer: On Summoner's Rift, you start the game with an Explorer's Ward, that places an invisible ward that lasts for 60 seconds. On other maps: you gain +25 starting gold.Pickpocket: Your attacks against enemy champions grant gold (+3 ranged attacks; +5 melee attacks). 5 second cooldown.Intelligence: Grants 2 / 4 / 6 % cooldown reduction.Nimble: Grants 3% movement speed.Emptylord Utility
Other Mastery Trees:
Offense Mastery OffenseDefense Mastery Defense
Strength of Spirit mastery s3
Strength of Spirit was a tier 4 utility mastery with 3 ranks.


Effect per rank

Requirements

  • Requires 12 points in Utility.

Notes

  • The bonus equates to 0.25 / 0.5 / 0.75% maximum mana.
    • This is slightly less than the values it granted in Season Two: 0.4 / 0.7 / 1% maximum mana.

Patch History

V3.14 Removed
  • Removed due to Season Four.
V1.0.0.152 Added
  • Tier 4 Utility mastery with 3 ranks.
    • Grants 1 / 2 / 3 bonus health regeneration per 5 seconds for every 400 maximum mana.

Utility Mastery Tree
(Season Two)
Summoner's Insight (Season Two Mastery)Good Hands (Season Two Mastery)Expanded Mind (Season Two Mastery)Improved Recall (Season Two Mastery)Swiftness (Season Two Mastery)Meditation (Season Two Mastery)Scout (Season Two Mastery)Greed (Season Two Mastery)Transmutation (Season Two Mastery)Runic Affinity (Season Two Mastery)Wealth (Season Two Mastery)Awareness (Season Two Mastery)Sage (Season Two Mastery)Strength of Spirit (Season Two Mastery)Intelligence (Season Two Mastery)Mastermind (Season Two Mastery)Utility tree 2
Other Mastery Trees:
Offense Mastery OffenseDefense Mastery Defense
Strength of Spirit mastery s2
Strength of Spirit was a tier 5 utility mastery with 3 ranks.


Effect per rank

Requirements

  • Requires 16 points in Utility.

Notes

  • The effect is based off the champion's total maximum mana, including mana increases from masteries, runes and items.
  • The maximum HP Regen per 5 that can be gained in the game utilizing Strength of Spirit is approximately 76.33 from the maximum possible mana of 7632.765.

Strategy

  • This mastery is intended for champions that utilize a large mana pool (mainly mages) but occasionally need to get close to enemies (perfect examples would be Singed Singed, Blitzcrank Blitzcrank and Ryze Ryze).
  • Be careful when relying on Strength of Spirit's health regeneration for your survivability needs. Even at max rank, this mastery is deceptively inadequate; it is meant to compensate for a mage's low survivability in assistance to a cautious behaviour. Low-health mages with short spell range typically utilizing this mastery are wiser than keeping too close to enemies.
  • Keep in mind that since Strength of Spirit scales with maximum mana, it would not compare to the effectiveness of health regeneration items: they immediately increase health regeneration and also provide other beneficial effects.
  • It is exceptionally strong on Ryze Ryze as he normally ends up with large amounts of mana since his abilities scale with maximum mana as well.
  • Accordingly, it synergizes well with spell vamp effects.

Trivia

Patch history

V1.0.0.152 Removed
  • Removed due to Season Three.
V1.0.0.131 Added
  • Replaces Perseverance mastery s2.png Perseverance.
  • Tier 1 Utility mastery with 3 ranks.
    • Increases health regeneration per 5 seconds by 0.4 / 0.7 / 1% maximum mana.

Defense Mastery Tree
(Season One)
Mender's FaithResistancePreservationHardinessStrength of SpiritEvasionDefensive MasteryNimblenessHarden SkinVeteran's ScarsWillpowerArdorReinforceTenacityDefensetree
Other Mastery Trees:
Offense Mastery OffenseUtility Mastery (tree) Utility
Strength of Spirit mastery s1
Strength of Spirit was a tier 2 defense mastery with 3 ranks.


Effect per rank

Requirements

  • Requires 4 points in Defense.
  • Requires 3 points in Resistance mastery s1.png Resistance.

Notes

  • Each point in the mastery grants 3.33 health regeneration per 5 per 1000 mana.
  • At 1000 mana, with 3 points in Strength of Spirit mastery s1.png Strength of Spirit, it will provide 10 health regeneration per 5.

Patch History

V1.0.0.129 Removed
  • Removed due to Season Two.
V1.0.0.118
V1.0.0.110
  • Health regen bonus increased to 0.33 / 0.66 / 1% maximum mana from 0.1 / 0.2 / 0.3% maximum mana.
  • Clarity: Clarified the tooltip to show that it was regeneration per 5 seconds.
June 26, 2009 Patch
  • Tier 2 Defense mastery with 3 ranks.
    • Increases health regeneration by 0.1 / 0.2 / 0.3% maximum mana.

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