Strength of Spirit (Season Two Mastery)
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| Utility Mastery Tree | |
|---|---|
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| Other Mastery Trees: | |
| Offense · Defense |
Effect per rank
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- Increases health regeneration per 5 seconds by 0.4 / 0.7 / 1% of your maximum mana.
Requirements
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- Requires 16 points in Utility.
Strategy
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- This mastery is intended for champions that utilize a large mana pool (thus primarily Mages) but occasionally need to get close to enemies (perfect examples would be
Singed,
Blitzcrank and
Ryze).
- Be careful when relying on Strength of Spirit's health regeneration for your survivability needs. Even at max rank, this mastery is deceptively inadequate; it is meant to compensate for a mage's low survivability in assistance to a cautious behaviour. Low-health mages with short spell range typically utilizing this mastery are wiser than keeping too close to enemies.
- Keep in mind that since Strength of Spirit scales with maximum mana, it would not compare to the effectiveness of health regeneration items: they immediately increase health regeneration and also provide other beneficial effects.
- It is exceptionally strong on
Ryze as he normally ends up with large amounts of mana since his abilities scale with maximum mana as well.
- Accordingly, it synergizes well with spell vamp effects.
Notes
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- The effect is based off the champion's total maximum mana, including mana increases from masteries, runes and items.
- The maximum HP Regen per 5 that can be gained in the game utilizing Strength of Spirit is approximately 76.33 from the maximum possible mana of 7632.765.
Patch history
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V1.0.0.131:
-
Perseverance removed, replaced with
Strength of Spirit – increases health regeneration per 5 seconds by 0.4/0.7/1% of maximum mana.
Other versions
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- Season One
- Season Two
- Season Three

