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LoL Battle 7

Pantheon Pantheon casting Smite Smite on Red Brambleback Red Brambleback

For champion abilities, see champion ability. For the Legends of Runeterra icon Legends of Runeterra card type, see Spell (Legends of Runeterra).

Summoner spells are abilities that players can use for their champions on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in-game to aid a player's champion in various ways, as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.

All summoner spells, excluding Flash Flash, Teleport Teleport, Hexflash Hexflash, and Mark Mark / Dash Dash, can be used while under the effects of Silence icon cast-inhibiting crowd control, with the exceptions of Stasis icon stasis and Suppression icon suppression. The aforementioned summoner spells are also disabled while Grounded icon grounded or Root icon rooted, as they cause the caster to move.

Available summoner spells[]

A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.

Standard summoner spells[]

Summoner spell upgrades/variants[]

Special summoner spell upgrades or replacements can be made available when certain criteria are met.

Summoner spell Variant

Reducing the cooldown[]

There are three ways to reduce the cooldown of summoner spells.

The 15 second cooldown of Smite Smite is not affected by summoner spell cooldown reduction, but the rate at which Smite Smite charges are generated is affected.

Summoner spell haste
Summoner's Rift icon Summoner's Rift
Base cooldown ▶ 360s
(Teleport)
300s
(Flash)
240s
(ClarityHealUnleashed Teleport)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
90s
(Smite)
20s
(Hexflash)
Cooldown reduction icon Haste
12 (Ionian Boots of Lucidity item) 321.43s 267.86s 214.29s 187.5s 160.71s 80.36s 17.86s
18 (Cosmic Insight rune/Dawncore item) 305.08s 254.24s 203.39s 177.97s 152.54s 76.27s 16.95s
30 (Cosmic Insight rune/Dawncore item Ionian Boots of Lucidity item) 276.92s 230.77s 184.62s 161.54s 138.46s 69.23s 15.38s
36 (Cosmic Insight rune Dawncore item) 264.71s 220.59s 176.47s 154.41s 132.35s 66.18s 14.71s
48 (Cosmic Insight rune Ionian Boots of Lucidity item Dawncore item) 243.24s 202.7s 162.16s 141.89s 121.62s 60.81s 13.51s
Howling Abyss icon Howling Abyss
Base cooldown ▶ 300s
(Flash)
240s
(ClarityHeal)
210s
(CleanseExhaustGhost)
180s
(BarrierIgnite)
80s
(Mark)
20s
(Hexflash)
Cooldown reduction icon Haste
70 (Howling Abyss aura) 176.47s 141.18s 123.53s 105.88s 47.06s 11.76s
82 (Howling Abyss auraIonian Boots of Lucidity item) 164.84s 131.87s 115.38s 98.9s 43.96s 10.99s
88 (Howling Abyss auraCosmic Insight rune/Dawncore item) 159.57s 127.66s 111.7s 95.74s 42.55s 10.64s
100 (Howling Abyss auraCosmic Insight rune/Dawncore itemIonian Boots of Lucidity item) 150s 120s 105s 90s 40s 10s
106 (Howling Abyss auraCosmic Insight runeDawncore item) 145.63s 116.5s 101.94s 87.38s 38.83s 9.71s
118 (Howling Abyss auraCosmic Insight runeDawncore itemIonian Boots of Lucidity item) 137.61s 110.09s 96.33s 82.57s 36.7s 9.17s


Summoner spell-related items[]

Summoner spell-related runes[]

Featured Game Mode summoner spells[]

Some summoner spells are only available during certain featured game modes.

Legend of the Poro King[]

Ultimate Spellbook[]

Hijack
Ult-ernate
Placeholder and Attack-Smite
Attack-Smite

Arena[]

Removed summoner spells[]

These summoner spells were, at one point, removed from the game.

Trivia[]

Spellcaster

Summoner spells

  • Upon starting a match in Summoner's Rift icon Summoner's Rift, all summoner spells are placed on a 15-second cooldown.
  • In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.
  • Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
  • Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
  • In Hijack Ultimate Spellbook, one of the summoner spell slots is replaced by a placeholder summoner spell that is used to grant a champion's ultimate.
  • A few summoner spells originated as alpha items, such as Teleport Teleport having roots in the items Ancient Pocket Watch Ancient Pocket Watch and Scroll of Teleportation Scroll of Teleportation.
    • This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.
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