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Summoner spell

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Summoner Spells are abilities that a summoner can use to assist their champion on the Fields of Justice.

They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s champion in various ways as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but many provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
SummonerBarrier
Summoner Spell Barrier

Contents

Unlocking Summoner Spells Edit

The number of spells that are available to a player are determined by their summoner level. At summoner level one, a player begins with six spells to choose from. Then as a summoner reaches new levels, he or she will unlock new spells up to level twelve. The table below shows what summoner level unlocks which spell(s):
SummonerTeleport
Summoner Spell Teleport
Level Summoner Spells
1 ClarityGarrisonGhostHealReviveSmite
2 CleanseTeleport
6 Barrier
8 ExhaustIgnite
10 Clairvoyance
12 Flash

Summoner Spell Details Edit

Current Spells Edit

Spell Description Related Mastery Level Cooldown

Barrier
Shields your champion for 95 + (25 × level) for 2 seconds. Summoner's Resolve (Defense) - Increases shield amount by 20. 6 210

189(-21)


Clairvoyance
Reveals an area of the map for 5 seconds. Summoner's Insight (Utility) - Grants lingering vision of enemy champions revealed for 5 seconds. 10 60

54(-6)
45(-15)
40.5(-19.5)


Clarity
Restores 40% your champion's maximum mana. Also restores nearby Allies Mana by 40%. Summoner's Insight (Utility) - Increases Mana restored by 25% 1 180

162 (-18)
135 (-45)
121.5 (-58.5)


Cleanse
Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. Summoner's Resolve (Defense) - Increases duration of disable reduction by 1 second (for a total of 4 seconds). 2 210

189(-21)


Exhaust
Exhausts target enemy champion, reducing their movement speed and damage dealt by 30% for 2.5 seconds and reducing their attack speed by 50% for the duration. Summoner's Wrath (Offense) – Also reduces target's armor and magic resistance by 10. 8 210

189(-21)


Flash
Teleports your Champion to target nearby location under your mouse cursor. Summoner's Insight (Utility) - Reduces cooldown by 15 seconds. 12 300

270(-30)
285(-15)
225(-75)
187.5(-112.5)


Garrison
Strengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds) Summoner's Wrath (Offense) - Allied Garrisoned turrets deal 50% splash damage. 4 210

189(-21)


Ghost
Your champion passes through any unit and moves 27% faster for 10 seconds. Summoner's Wrath (Offense) – Increases movement speed bonus to 35% (8% additional speed). 1 210

189(-21)
157.5(-52.5)
141.75(-68.25)


Heal
Restores 75 + (lvl x 15) Health to your champion and 100% of that to nearby allies. All targets healed will have a 50% reduction in heal amount from other summoner heal spells for 35 secs.
AoE range: 600
Summoner's Resolve (Defense) - Passively increases max Health by 5 per level. 1 300

270(-30)
225(-75)
202.5(-97.5)


Ignite
Targets a single champion dealing 50 + (lvl x 20) true damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%. Summoner's Wrath (Offense) - Increases Ability Power and Attack Damage by 5 while on cooldown. 8 210

189(-21)


Revive
Instantly revives your champion at your team's Summoner Platform and grants 125% movement speed increase which decays over 12 seconds. Summoner's Insight (Defense) - Increases your champion's maximum health by 200 + (lvl x 20) for 2 minutes. 1 540

486(-54)


Smite
Deals 460 + (lvl x 30) true damage to a jungle monster, enemy minions, or pets. Summoner's Resolve (Defense) - Grants 10 bonus gold on use. 1 70

63(-7)
56(-14)
50.4(-19.6)


Teleport
After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled. Summoner's Insight (Utility) – Reduces cast time by 0.5 seconds (for a 3.5 second cast time). 2 300

270(-30)
225(-75)
202.5(-97.5)

Color Key Definition
Gold Cooldown with Mastermind
Red Cooldown with Summoner's Insight
Orange Cooldown with Distortion, Eleisa's Miracle or Spirit of the Spectral Wraith.
Green

Cooldown with all available reductions

Unavailable Spells Edit

These spells either became obsolete due to game mechanics changes or were removed because they were too strong.

Spell Description Related Mastery Level Cooldown
(Reduced cooldown)

Fortify
Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 6 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. Reinforce (Defense) – Turrets deal 50% splash damage when fortify is used. 4 300
(255)

Observer
A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. N/A N/A None

Promote

Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills.

Summoner's Insight (Utility) - Increases promoted minion's bonus defensive stats by 15% 6 180

Rally
Summons a beacon with 200 + (lvl x 25) Health for 15 seconds which increases allied Attack Damage by 10-35. Improved Rally (Offense) – Rally also increases base ability power by 20-70 and increases duration by 5 seconds. 8 270
(229.5)

Stifle
Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs. Suppression - Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds. N/A 150

Surge
Empowers your champion, increasing ability power by 6 + (lvl x 4) and attack speed by 35% for 12 seconds. Summoner's Wrath (Offense) - Increases attack speed bonus to 40% and ability power gained by 10%. 1 180

Summoner Spells and Champion Level Edit

During combat the spells ( Clarity, Heal, Ignite, Revive and Smite) gain power with champion level. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the champion skills, however, Flash and Teleport are the only summoner spells that cannot be used while silenced or stunned.

Reducing Summoner Spell Cooldowns Edit

Summoner spells cooldown reduction stacks multiplicatively. Note that Flash is the only spell with a flat cooldown reduction bonus, which is calculated last. In season 3, there are a few ways to reduce the cooldown of summoner spells which include:

Summoner Spells and Game Modes Edit

Currently there are three game modes in League of Legends: Classic, Dominion and ARAM.

Due to the different characteristics of each game mode, some summoner spells are excluded from a mode while other spells are available specifically for a particular mode. And there are also common summoner spells which are available in all modes. The current set of summoner spells available in Classic mode are the same for Dominion with the exceptions of Garrison and Teleport, which replace one another. The following table shows what modes are available for each spell:

Spell Classic Dominion ARAM
Barrier         
Clairvoyance         
Clarity         
Cleanse         
Exhaust         
Flash         
Garrison         
Ghost         
Heal         
Ignite         
Revive         
Smite         
Teleport         

Notes Edit

  • In-game Summoner Spell icon tooltips always show the base cooldown, unaffected by masteries. The timer visible on the icon after the spell is used shows the actual cooldown remaining.
  • Mastermind applies before other cooldown reductions.
  • Teleport's cooldown upon being canceled is always 180 seconds, and is not affected by masteries.
  • Teleport's cast time is not affected by cooldown reduction, only the mastery.
  • Revive's has an in-game tooltip error where it says it has a 510 second cooldown instead of 540.
  • Promote was previously removed because it was too strong, but it was since balanced and made available in all game modes until it was again removed for Season 3. The active effect returned as an item .
  • Promote's mastery used to be the offensive mastery: Demolisher.
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