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+ | [[File:LoL Battle 7.jpg|thumb|400px|{{ci|Pantheon|variant=old2|link=Pantheon/History}} casting {{si|Smite}} on {{ui|Red Brambleback}}]] |
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− | {{outdated if new patch|1.0.0.149}} |
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− | {{about|the summoner's spells|champion's spells|ability}} |
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− | '''Spells''' are the [[summoner]] bound abilities. |
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+ | : ''For champion abilities, see [[champion ability]]. For the {{tip|Legends of Runeterra}} card type, see [[Spell (Legends of Runeterra)]].'' |
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− | Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of [[cooldown]]. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use. |
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+ | '''Summoner spells''' are abilities that [[summoner|players]] can use for their champions on the Fields of Justice. |
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− | During combat some spells ({{si|Clarity}}, {{si|Heal}}, {{si|Ignite}}, {{si|Surge}}, {{si|Revive}}, {{si|Promote}} and {{si|Smite}}) gain power with [[Experience (champion)|champion level]]. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the [[champion]] skills, however, {{si|Flash}} and {{si|Teleport}} are the only summoner spells that cannot be used while silenced or stunned. |
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+ | They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in-game to aid a player's champion in various ways, as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown. |
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− | ==Game Modes== |
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− | As of September 26 2011, there are 2 game modes - [[Classic]] and [[Dominion]]. |
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+ | All summoner spells, excluding {{si|Flash}}, {{si|Teleport}}, {{si|Hexflash}}, and {{si|Mark}} / {{si|Dash}}, can be used while under the effects of {{tip|cast-inhibiting crowd control}}, with the exceptions of {{tip|stasis}} and {{tip|suppression}}. The aforementioned summoner spells are also disabled while {{tip|ground|grounded}} or {{tip|root|rooted}}, as they cause the caster to move. |
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− | The current set of summoner spells available in [[Classic]] mode are the same for [[Dominion]] with the exception of 2 spells, which replace another spell normally available in [[Classic]] mode. |
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+ | == Available summoner spells == |
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− | This includes a previously removed summoner spell: {{si|Promote}}, a tactical spell that empowers a minion to help the champion assault their lane. This spell replaces the Classic mode spell {{si|Teleport}}. |
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+ | A '''summoner spell's''' availability is based on the player's [[Experience (summoner)|summoner level]]. At summoner level one, a player begins with '''2 summoner spells''' to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to '''summoner level 9'''. |
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− | As of [[V1.0.0.129]] {{si|Promote}} is also available on Classic mode. |
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+ | === Standard summoner spells === |
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− | The other [[#Dominion Spells|Dominion Spell]] is {{si|Garrison}}, which strengthens or weakens a [[Capture Point]]'s turret. |
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+ | {| class="article-table" |
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− | |||
− | ==List of current Summoner Spells== |
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− | Bonus cooldown is granted by the mastery {{mi|Mastermind}}. Note that {{si|Flash}} and {{si|Barrier}} are the only spells with a second cooldown bonus value, as indicated with the square bracket []. |
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− | |||
− | ===Common spells=== |
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− | {| class="wikitable sortable" style="text-align: center;" |
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− | !Spell |
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− | !class="unsortable"|Description |
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− | !class="unsortable"|Related Mastery |
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− | !Level |
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− | !Cooldown |
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− | !class="unsortable"|Bonus Cooldown |
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|- |
|- |
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+ | | align="center" | {{si|Heal|size=64px|border=false|display=grid}} |
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− | !{{sib|Exhaust}} |
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+ | | align="center" | {{si|Ghost|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Exhaust slows movement speed by 40% and reduces autoattack damage by 70% and ability/item damage by 35% for 2.5 seconds. |
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+ | | align="center" | {{si|Barrier|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|{{mi|Summoner's Wrath}} (Offense) – Also reduces target's armor and magic resistance by 10. |
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+ | | align="center" | {{si|Exhaust|size=64px|border=false|display=grid}} |
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− | |1 |
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+ | | align="center" | {{si|Mark|size=64px|border=false|display=grid}} |
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− | |210 |
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+ | | align="center" | {{si|Dash|link=Mark|size=64px|border=false|display=grid}} |
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− | |178.5 |
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|- |
|- |
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+ | | align="center" | {{si|Clarity|size=64px|border=false|display=grid}} |
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− | !{{sib|Ghost}} |
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+ | | align="center" | {{si|Flash|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Your Champion passes through any unit and moves 27% faster for 10 seconds. |
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+ | | align="center" | {{si|Teleport|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|{{mi|Summoner's Wrath}} (Offense) – Increases movement speed bonus to 35% (8% additional speed.) |
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+ | | align="center" | {{si|Smite|size=64px|border=false|display=grid}} |
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− | |1 |
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+ | | align="center" | {{si|Cleanse|size=64px|border=false|display=grid}} |
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− | |210 |
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+ | | align="center" | {{si|Ignite|size=64px|border=false|display=grid}} |
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− | |178.5 |
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+ | |} |
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+ | |||
+ | === Summoner spell upgrades/variants === |
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+ | Special summoner spell upgrades or replacements can be made available when certain criteria are met. |
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+ | {| class="article-table" |
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|- |
|- |
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+ | ! align="center" | Summoner spell |
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− | !{{sib|Heal}} |
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+ | ! align="center" | Variant |
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− | |style="text-align: left;"|Restores 75 + (lvl x 25) Health to your Champion and 50% of that to nearby allies. All targets healed will have a 50% reduction in heal amount from other summoner heal spells for 35 secs.<div id="range">'''AoE range:''' 600</div> |
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− | |style="text-align: left;"|{{mi|Summoner's Resolve}} (Defense) - Increases Health restored by 10% |
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− | |1 |
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− | |270 |
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− | |229.5 |
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|- |
|- |
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+ | | align="center" | {{si|Flash|size=64px|border=false|display=grid}} |
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− | !{{sib|Revive}} |
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+ | | align="center" | {{si|Hexflash|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Instantly revives your Champion at your team's Summoner Platform and increases your champion's maximum health by 200 + (lvl x 20) for 2 minutes. 9 minute cooldown. |
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− | |style="text-align: left;"|{{mi|Summoner's Resolve}} (Defense) - Grants a massive speed boost for a short duration. |
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− | |1 |
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− | |540 |
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− | |459 |
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|- |
|- |
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+ | | align="center" rowspan="2" | {{si|Smite|size=64px|border=false|display=grid}} |
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− | !{{sib|Smite}} |
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+ | | align="center" | {{si|Unleashed Smite|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Deals 420 + (lvl x 25) [[True Damage|true]] damage to target enemy minion or pet. |
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− | |style="text-align: left;"|{{mi|Summoner's Resolve}} (Defense) - Grants 10 bonus gold on use. |
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− | |1 |
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− | |70 |
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− | |59.5 |
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|- |
|- |
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+ | | align="center" | {{si|Primal Smite|size=64px|border=false|display=grid}} |
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− | !{{sib|Surge}} |
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− | |style="text-align: left;"|Empowers your champion, increasing ability power by 6 + (lvl x 4) and attack speed by 35% for 12 seconds. |
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− | |style="text-align: left;"|{{mi|Summoner's Wrath}} (Offense) - Increases attack speed bonus to 40% and ability power gained by 10%. |
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− | |1 |
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− | |180 |
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− | |153 |
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|- |
|- |
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+ | | align="center" | {{si|Teleport|size=64px|border=false|display=grid}} |
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− | !{{sib|Cleanse}} |
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+ | | align="center" | {{si|Unleashed Teleport|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Removes all disables and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds. |
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− | |style="text-align: left;"|{{mi|Summoner's Resolve}} (Defense) - Increases duration of disable reduction by 1 second (for a total of 4 seconds). |
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− | |2 |
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− | |210 |
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− | |178.5 |
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− | |- |
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− | !{{sib|Clarity}} |
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− | |style="text-align: left;"|Restores 160 + (lvl x 30) Mana to your champion and 50% of that to nearby allies. |
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− | |style="text-align: left;"|{{mi|Summoner's Insight}} (Utility) - Increases Mana restored by 20% |
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− | |6 |
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− | |180 |
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− | |153 |
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− | |- |
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− | !{{sib|Ignite}} |
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− | |style="text-align: left;"|Targets a single champion dealing 50 + (lvl x 20) [[True Damage|true]] damage over 5 seconds. Also reduces the target’s healing and regeneration by 50%. |
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− | |style="text-align: left;"|{{mi|Summoner's Wrath}} (Offense) - Increases Ability Power and Attack Damage by 5 while on cooldown. |
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− | |7 |
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− | |180 |
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− | |153 |
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− | |- |
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− | !{{sib|Promote}} |
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− | |style="text-align: left;"| |
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− | Promotes the nearest allied Siege Minion (in Classic) or super minion (in Dominion) to an anti-Turret Cannon, healing it, granting bonus stats (depending on level), and causing it to grant the caster gold for its kills. |
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− | |style="text-align: left;"|{{mi|Summoner's Insight}} (Utility) - Increases promoted minion's bonus defensive stats by 15% |
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− | |6 |
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− | |180 |
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− | |153 |
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− | |- |
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− | !{{sib|Flash}} |
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− | |style="text-align: left;"|Teleports your Champion to target nearby location under your mouse cursor. |
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− | |style="text-align: left;"|{{mi|Summoner's Insight}} (Utility) - Reduces cooldown by 15 seconds. |
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− | |12 |
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− | |265 |
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− | |250<br />[210.25] |
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|} |
|} |
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+ | == Reducing the cooldown == |
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− | ===Classic mode exclusive spells=== |
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+ | There are three ways to reduce the [[cooldown]] of summoner spells. |
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− | {| class="wikitable sortable" style="text-align: center;" |
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+ | * {{ri|Cosmic Insight}} |
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− | !Spell |
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+ | * {{ii|Ionian Boots of Lucidity}} |
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− | !class="unsortable"|Description |
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+ | * {{tip|Howling Abyss aura}} |
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− | !class="unsortable"|Related Mastery |
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+ | |||
− | !Level |
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+ | The 15 second cooldown of {{si|Smite}} is not affected by summoner spell cooldown reduction, but the rate at which {{si|Smite}} charges are generated is affected. |
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− | !Cooldown |
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+ | |||
− | !class="unsortable"|Bonus Cooldown |
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+ | {{Summoner spell cooldown table}} |
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− | |- |
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− | + | {{clr}} |
|
+ | |||
− | |style="text-align: left;"|After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if cancelled. |
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+ | == Summoner spell-related items == |
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− | |style="text-align: left;"|{{mi|Summoner's Insight}} (Utility) – Reduces cast time by 0.5 seconds (for a 3.5 second cast time). |
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+ | * {{ii|Gustwalker Hatchling}}, {{ii|Mosstomper Seedling}}, and {{ii|Scorchclaw Pup}} |
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− | |1 |
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+ | * {{ii|Ionian Boots of Lucidity}} |
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− | |300 |
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+ | |||
− | |255 |
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+ | == Summoner spell-related runes == |
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+ | {{Column|2| |
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+ | * {{ri|Cosmic Insight}} |
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+ | * {{ri|Hextech Flashtraption}} |
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+ | * {{ri|Nimbus Cloak}} |
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+ | * {{ri|Unsealed Spellbook}} |
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+ | }} |
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+ | |||
+ | == Featured Game Mode summoner spells == |
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+ | Some '''summoner spells''' are only available during certain [[featured game mode]]s. |
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+ | |||
+ | === [[Legend of the Poro King]] === |
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+ | {| class="article-table" |
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|- |
|- |
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+ | | align="center" | {{si|Resuscitate|size=64px|border=false|display=grid}} |
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− | !{{sib|Clairvoyance}} |
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+ | | align="center" | {{si|Warp|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Reveals an area of the map for 4 seconds. |
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+ | | align="center" | {{si|Poro Toss|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|{{mi|Summoner's Insight}} (Utility) - Increases duration by 2 seconds (for a total of 6 seconds). |
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+ | | align="center" | {{si|Poro Dash|size=64px|border=false|display=grid}} |
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− | |10 |
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+ | | align="center" | {{si|To the King!|size=64px|border=false|display=grid}} |
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− | |70 |
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− | |59.5 |
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|} |
|} |
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− | === |
+ | === [[Ultimate Spellbook]] === |
− | {| class=" |
+ | {| class="article-table" |
− | !Spell |
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− | !class="unsortable"|Description |
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− | !class="unsortable"|Related Mastery |
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− | !Level |
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− | !Cooldown |
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− | !Cooldown<br />(Bonus cooldown) |
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|- |
|- |
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+ | | align="center" | [[File:Hijack.png|64px|link=Ultimate Spellbook]]<br>[[Ultimate Spellbook|Ult-ernate]] |
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− | !{{sib|Garrison}} |
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+ | | align="center" | [[File:Placeholder and Attack-Smite.png|64px|link=Ultimate Spellbook#Attack-Smite]]<br>[[Ultimate Spellbook#Attack-Smite|Attack-Smite]] |
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− | |style="text-align: left;"|Strengthens allied capture points or weakens enemy capture points. (Allied Turret: Grants massive regeneration and attack speed for 8 seconds. Enemy Turret: Reduces damage by 80% for 8 seconds) |
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− | |style="text-align: left;"|{{mi|Summoner's Resolve}} (Defense) - Allied Garrisoned turrets deal 50% splash damage. |
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− | |4 |
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− | |210 |
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− | |178.5 |
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|} |
|} |
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+ | === [[Arena (League of Legends)|Arena]] === |
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− | ===Proving Grounds exclusive spell=== |
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− | {| class=" |
+ | {| class="article-table" |
− | !Spell |
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− | !class="unsortable"|Description |
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− | !class="unsortable"|Related Mastery |
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− | !Level |
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− | !Cooldown |
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− | !Cooldown<br />(Bonus cooldown) |
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|- |
|- |
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+ | | align="center" | {{si|Banner of Command|size=64px|border=false|display=grid}} |
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− | !{{sib|Barrier}} |
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+ | | align="center" | {{si|Blade Waltz|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Shields your champion for 100 + (25 × level) for 4 seconds. |
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+ | | align="center" | {{si|Castle|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|{{mi|Summoner's Resolve}} (Defense) - Reduces the cooldown by 20 seconds. |
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+ | | align="center" | {{si|Defensive Maneuvers|size=64px|border=false|display=grid}} |
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− | |1 |
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+ | | align="center" | {{si|Die Another Day|size=64px|border=false|display=grid}} |
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− | |125 |
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+ | | align="center" | {{si|Evocation|size=64px|border=false|display=grid}} |
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− | |(105)<br />[89.25] |
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+ | | align="center" | {{si|Feel the Burn|size=64px|border=false|display=grid}} |
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+ | |- |
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+ | | align="center" | {{si|Flee|size=64px|border=false|display=grid}} |
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+ | | align="center" | {{si|Frozen Foundations|size=64px|border=false|display=grid}} |
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+ | | align="center" | {{si|Orbital Laser|size=64px|border=false|display=grid}} |
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+ | | align="center" | {{si|Now You See Me|size=64px|border=false|display=grid}} |
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+ | | align="center" | {{si|Vanish|size=64px|border=false|display=grid}} |
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+ | | align="center" | {{si|Warmup Routine|size=64px|border=false|display=grid}} |
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+ | | align="center" | {{si|Zhonya's Epiphany|size=64px|border=false|display=grid}} |
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|} |
|} |
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+ | == Removed summoner spells == |
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− | ==Unusable Spells== |
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+ | These '''summoner spells''' were, at one point, removed from the game. |
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− | Some spells have become obsolete due to game mechanics changes or were removed because they were too strong. These spells are: |
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− | {| class=" |
+ | {| class="article-table" |
− | !Spell |
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− | !class="unsortable"|Description |
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− | !class="unsortable"|Related Mastery |
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− | !Level |
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− | !Cooldown<br />(Bonus cooldown) |
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|- |
|- |
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+ | | align="center" | {{si|Observer|size=64px|border=false|display=grid}} |
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− | !{{sib|Fortify}} |
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+ | | align="center" | {{si|Garrison|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 6 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions. |
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+ | | align="center" | {{si|Revive|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|{{mi|Reinforce}} (Defense) – Turrets deal 50% splash damage when fortify is used. |
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+ | | align="center" | {{si|Stifle|size=64px|border=false|display=grid}} |
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− | |4 |
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+ | | align="center" | {{si|Surge|size=64px|border=false|display=grid}} |
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− | |300<br />(255) |
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+ | | align="center" | {{si|Backtrack|size=64px|border=false|display=grid}} |
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|- |
|- |
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+ | | align="center" | {{si|Fortify|size=64px|border=false|display=grid}} |
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− | !{{sib|Observer}} |
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+ | | align="center" | {{si|Rally|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|A spell only available to Riot staff that functions as a simple observer mode, meant to be used by an eleventh "neutral" player. When used, this spell reveals the entire map, allowing the user to track both teams' movements. |
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+ | | align="center" | {{si|Promote|size=64px|border=false|display=grid}} |
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− | |N/A |
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+ | | align="center" | {{si|Clairvoyance|size=64px|border=false|display=grid}} |
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− | |N/A |
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+ | | align="center" | {{si|Blasting Smite|size=64px|border=false|display=grid}} |
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− | |None |
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+ | | align="center" | {{si|Scavenging Smite|size=64px|border=false|display=grid}} |
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|- |
|- |
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+ | | align="center" | {{si|Challenging Smite|size=64px|border=false|display=grid}} |
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− | !{{sib|Rally}} |
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+ | | align="center" | {{si|Chilling Smite|size=64px|border=false|display=grid}} |
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− | |style="text-align: left;"|Summons a beacon with 200 + (lvl x 25) Health for 15 seconds which increases allied Attack Damage by 10-35. |
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+ | | align="center" | |
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− | |style="text-align: left;"|{{mi|Improved Rally}} (Offense) – Rally also increases base ability power by 20-70 and increases duration by 5 seconds. |
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+ | | align="center" | |
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− | |8 |
||
+ | | align="center" | |
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− | |270<br />(229.5) |
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+ | | align="center" | |
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− | |- |
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− | !{{sib|Stifle}} |
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− | |style="text-align: left;"|Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs. |
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− | |style="text-align: left;"|'''Suppression''' - Reduces the cooldown of Stifle by 10 seconds, and increases the duration by 0.5 seconds. |
||
− | |N/A |
||
− | |150 |
||
|} |
|} |
||
+ | == Trivia == |
||
− | {{spells}} |
||
+ | [[File:Spellcaster.jpg|thumb|150px|Summoner spells]] |
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+ | * Upon starting a match in {{tip|Summoner's Rift}}, all summoner spells are placed on a 15-second cooldown. |
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+ | * In-game Summoner Spell icon tooltips always show the '''true''' cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold. |
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+ | * Spells are map-specific. For example, if you play ARAM on [[Summoner's Rift]], the available spells are [[Classic|Summoner's Rift]] spells. |
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+ | * [[Legend of the Poro King]] (Howling Abyss), [[Odyssey: Extraction]] (Crash Site) and [[Nexus Siege]] (Summoner's Rift) use or did use game mode specific summoner spells. |
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+ | * In {{tip|Ultimate Spellbook}}, one of the summoner spell slots is replaced by a placeholder summoner spell that is used to grant a champion's ultimate. |
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+ | * A few summoner spells originated as [[alpha items]], such as {{si|Teleport}} having roots in the items {{ii|Ancient Pocket Watch}} and {{ii|Scroll of Teleportation}}. |
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+ | ** This may be a borrowed gameplay design choice from [[Defense of the Ancients: Allstars|DotA]] where powerful gameplay effects similar to summoner spells were accessible to players through items. |
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+ | |||
+ | {{Summoner spells}} |
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+ | |||
+ | |||
+ | [[cs:Kouzla]] |
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− | ==Notes== |
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+ | [[de:Beschwörerzauber]] |
||
− | * In-game Summoner Spell icon tooltips always show the '''base''' cooldown, unaffected by masteries. The timer visible on the icon after the spell is used shows the actual cooldown remaining. |
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+ | [[es:Hechizo de Invocador]] |
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− | * {{mi|Mastermind}} applies before other cooldown reductions. |
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+ | [[fr:Sort d'invocateur]] |
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− | * {{si|Teleport|Teleport's}} cooldown upon being canceled is always 180 seconds, and is not affected by masteries. |
||
+ | [[pl:Czary Przywoływacza]] |
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− | * {{si|Teleport|Teleport's}} cast time is not affected by cooldown reduction, only the mastery. |
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+ | [[pt-br:Feitiços de Invocador]] |
||
− | * {{si|Revive|Revive's}} has an in-game tooltip error where it says it has a 510 second cooldown instead of 540. |
||
+ | [[ru:Заклинание призывателя]] |
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− | * {{si|Promote}} was previously removed because it was too strong, but has been remade and is now available in all game modes. |
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+ | [[zh:召唤师技能]] |
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− | * {{si|Promote|Promote's}} mastery used to be the offensive mastery: {{mi|Demolisher}}. |
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− | [[Category: |
+ | [[Category:Summoner]] |
+ | [[Category:Summoner spells|!Summoner spell]] |
Latest revision as of 02:31, 11 November 2023
- For champion abilities, see champion ability. For the Legends of Runeterra card type, see Spell (Legends of Runeterra).
Summoner spells are abilities that players can use for their champions on the Fields of Justice.
They are chosen in Champion Select before the start of the game. Each player is allowed two summoner spells chosen from a list. Summoner spells can be used in-game to aid a player's champion in various ways, as each spell has a unique effect. Some summoner spells increase in effectiveness relative to your champion's level, but some provide the same effect at champion level 1 as they do at champion level 18. They do not have any cost other than their cooldown.
All summoner spells, excluding cast-inhibiting crowd control, with the exceptions of stasis and suppression. The aforementioned summoner spells are also disabled while grounded or rooted, as they cause the caster to move.
, , , and / , can be used while under the effects ofAvailable summoner spells
A summoner spell's availability is based on the player's summoner level. At summoner level one, a player begins with 2 summoner spells to choose from. Then as a summoner reaches new levels, they unlock new summoner spells, up to summoner level 9.
Standard summoner spells
Summoner spell upgrades/variants
Special summoner spell upgrades or replacements can be made available when certain criteria are met.
Summoner spell | Variant |
---|---|
Reducing the cooldown
There are three ways to reduce the cooldown of summoner spells.
The 15 second cooldown of
is not affected by summoner spell cooldown reduction, but the rate at which charges are generated is affected.
- , , and
Featured Game Mode summoner spells
Some summoner spells are only available during certain featured game modes.
Legend of the Poro King
Ultimate Spellbook
Ult-ernate |
Attack-Smite |
Arena
Removed summoner spells
These summoner spells were, at one point, removed from the game.
Trivia
- Upon starting a match in Summoner's Rift, all summoner spells are placed on a 15-second cooldown.
- In-game Summoner Spell icon tooltips always show the true cooldown, after rune and item bonuses. Cooldown display may take a few seconds to update after items have been acquired or sold.
- Spells are map-specific. For example, if you play ARAM on Summoner's Rift, the available spells are Summoner's Rift spells.
- Legend of the Poro King (Howling Abyss), Odyssey: Extraction (Crash Site) and Nexus Siege (Summoner's Rift) use or did use game mode specific summoner spells.
- In Ultimate Spellbook, one of the summoner spell slots is replaced by a placeholder summoner spell that is used to grant a champion's ultimate.
- A few summoner spells originated as alpha items, such as having roots in the items and .
- This may be a borrowed gameplay design choice from DotA where powerful gameplay effects similar to summoner spells were accessible to players through items.