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Sunfire Cape

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Sunfire Cape is a legendary item in League of Legends.[1]

Recipe

Sunfire Cape item
Sunfire Cape
Gold 2900 (Gold 1000)
Chain Vest item
Gold 800 (Gold 500)
Bami's Cinder item
Gold 1100 (Gold 700)

Cost Analysis*

Gold Value
  • 50 armor = Gold 1000
  • 500 health = Gold 1333.33
    • Total Gold Value = Gold 2333.33

Gold Efficiency*

  • Sunfire Cape item.png Sunfire Cape is 80.46% efficient.
  • Sunfire Cape's passive must be worth at least Gold 566.67 for it to be considered gold efficient.


Similar Items

Notes

Champ with sunfire cape

Visual appearance

Trivia

  • This item has the similar effect of the item Radiance in DotA, although the two items grant different benefits.
  • The icon of this item shows a Shurima emblem on the cape, eventually connecting this item's lore to the desert empire.

Patch history

V6.9:

  • Total cost increased to Gold 2900 from Gold 2700.
    • Combine cost increased to Gold 1000 from Gold 800.

V6.3:

  • Now deals 50% bonus damage to minions and monsters, dealing 39 - 64.5 (based on level) magic damage.

V6.1:

  • Armor increased to 50 from 45.

V5.22:

  • Total cost increased to Gold 2700 from Gold 2600.
  • Health increased to 500 from 450.

V5.5:

V4.20:

  • Recipe cost reduced to Gold 850 from Gold 930.
    • Total cost reduced to Gold 2600 from Gold 2650.

V4.12:

  • Damaging aura visuals updated.

V4.1:

  • Magic damage changed to 25  + character level (from 40)

V3.14:

  • New Icon

V3.01:

  • Combine cost increased to Gold 930 from Gold 780.
  • Item cost increased to Gold 2650 from Gold 2500.

V1.0.0.152:

  • Item cost reduced to Gold 2500 from Gold 2610.
  • Combine cost reduced to Gold 780 from Gold 800.

V1.0.0.139:

  • Aura damage increased to 40 from 35.

V1.0.0.118:

  • Area of effect damage per second reduced to 35 from 40.

V1.0.0.108:

  • Fixed a bug where the damage aura of the cape was still damaging enemies while dead.

V1.0.0.107:

  • Combine cost increased to Gold 800 from Gold 700.
  • Passive is now unique.

V1.0.0.101:

  • No longer deals damage when held by a clone.

V1.0.0.82:

  • Combine cost reduced to Gold 700 from Gold 1000.

V1.0.0.63:

  • Health reduced to 450 from 500.
  • Armor reduced to 45 from 50.

V0.9.22.16:

  • Recipe cost increased to Gold 1000 from Gold 900.

May 9, 2009 Patch:

  • Recipe changed: Now requires 1x Giant's Belt item.png Giant's Belt instead of 2x Ruby Crystal item.png Ruby Crystal (didn't affect +Health).
  • Armor reduced to 50 from 60.

May 1, 2009 Patch:

  • Recipe cost increased to Gold 800 from Gold 600.
  • AoE damage decreased to 40 from 50.

April 18, 2009 Patch:

  • Aura damage increased to 50 from 40.
  • Cost decreased to Gold 600 from Gold 900.

References

  1. Itemlist on leagueoflegends.com

List of Items

Start a Discussion Discussions about Sunfire Cape

  • Teammates with Sunfire Cape

    3 messages
    • Yes, it will. It's not an aura, just a damage_per_time similar to burnout/burning agony.
    • with the nerf to the DMG, sunfire cape isn't the greatest choice recently because it lacks gold efficiency and doesn't add as much...
  • Sunfirecape on clones

    2 messages
    • Does sunfirecape's effect work with clones of the owner? as an example, if I play as Wukong, have a sunfirecape in my inventory, and use...
    • It has been hanged about a year ago so Sunfire won't have the damaging effect when on an illusion....

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