Sunfire Cape is a legendary item in League of Legends.[1]

Recipe

Sunfire Cape item
Sunfire Cape
Gold 2900 (Gold 800)
Bami's Cinder item
Gold 900 (Gold 500)
Chain Vest item
Gold 800 (Gold 500)

Cost Analysis*

Gold Value
  • 60 armor = Gold 1200
  • 425 health = Gold 1133.33
    • Total Gold Value = Gold 2333.33

Gold Efficiency*

  • Sunfire Cape item.png Sunfire Cape is 80.46% efficient.
  • Sunfire Cape's passive must be worth at least Gold 566.67 for it to be considered gold efficient.


Similar Items

Notes

Champ with sunfire cape

Visual appearance

Trivia

  • This item has the similar effect of the item Radiance in DotA, although the two items grant different benefits.
  • The icon of this item shows a Shurima emblem on the cape, eventually connecting this item's lore to the desert empire.

Patch history

V7.13
V7.9
  • Health reduced to 425 from 500.
  • Armor increased to 60 from 50.
  • Immolate damage reduced to 12 - 29 (based on level) from 26 - 43 (based on level).
  • Immolate bonus damage to minions and monsters increased to 200% from 50%.
    • Immolate damage to minions and monsters changed to 36 - 87 (based on level) from 39 - 64.5 (based on level).
  • Immolate radius reduced to 325 from 400.
V6.9
  • Total cost increased to Gold 2900 from Gold 2700.
    • Combine cost increased to Gold 1000 from Gold 800.
V6.3
  • Now deals 50% bonus damage to minions and monsters, dealing 39 - 64.5 (based on level) magic damage.
V6.1
  • Armor increased to 50 from 45.
V5.22
  • Total cost increased to Gold 2700 from Gold 2600.
  • Health increased to 500 from 450.
V5.5
V4.20
  • Recipe cost reduced to Gold 850 from Gold 930.
    • Total cost reduced to Gold 2600 from Gold 2650.
V4.12
  • Damaging aura visuals updated.
V4.1
  • Magic damage changed to 25  + character level (from 40)
V3.14
  • New Icon
V3.01
  • Combine cost increased to Gold 930 from Gold 780.
  • Item cost increased to Gold 2650 from Gold 2500.
V1.0.0.152
  • Item cost reduced to Gold 2500 from Gold 2610.
  • Combine cost reduced to Gold 780 from Gold 800.
V1.0.0.139
  • Aura damage increased to 40 from 35.
V1.0.0.118
  • Area of effect damage per second reduced to 35 from 40.
V1.0.0.108
  • Fixed a bug where the damage aura of the cape was still damaging enemies while dead.
V1.0.0.107
  • Combine cost increased to Gold 800 from Gold 700.
  • Passive is now unique.
V1.0.0.101
  • No longer deals damage when held by a clone.
V1.0.0.82
  • Combine cost reduced to Gold 700 from Gold 1000.
V1.0.0.63
  • Health reduced to 450 from 500.
  • Armor reduced to 45 from 50.
V0.9.22.16
  • Recipe cost increased to Gold 1000 from Gold 900.
May 9, 2009 Patch
  • Recipe changed: Now requires 1x Giant's Belt item.png Giant's Belt instead of 2x Ruby Crystal item.png Ruby Crystal (didn't affect +Health).
  • Armor reduced to 50 from 60.
May 1, 2009 Patch
  • Recipe cost increased to Gold 800 from Gold 600.
  • AoE damage decreased to 40 from 50.
April 18, 2009 Patch
  • Aura damage increased to 50 from 40.
  • Cost decreased to Gold 600 from Gold 900.

References

  1. Itemlist on leagueoflegends.com

List of Items

Start a Discussion Discussions about Sunfire Cape

  • Teammates with Sunfire Cape

    3 messages
    • Yes, it will. It's not an aura, just a damage_per_time similar to burnout/burning agony.
    • with the nerf to the DMG, sunfire cape isn't the greatest choice recently because it lacks gold efficiency and doesn't add as much...
  • Sunfirecape on clones

    2 messages
    • Does sunfirecape's effect work with clones of the owner? as an example, if I play as Wukong, have a sunfirecape in my inventory, and use...
    • It has been hanged about a year ago so Sunfire won't have the damaging effect when on an illusion....