League of Legends Wiki

Sunfire Cape

2,585pages on
this wiki
Add New Page
Comments484 Share

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Sunfire Cape is a legendary item in League of Legends.[1] 


Sunfire Cape item
Sunfire Cape
2900 Gold (1000 Gold)
Chain Vest item
800 Gold (500 Gold)
Bami's Cinder item
1100 Gold (700 Gold)

Cost Analysis*

Gold Value
  • 50 armor = 1000 Gold
  • 500 health = 1333.33 Gold
    • Total Gold Value = 2333.33 Gold

Gold Efficiency*

  • Sunfire Cape item.png Sunfire Cape is 80.46% efficient.
  • Sunfire Cape's passive must be worth at least 566.67 Gold for it to be considered gold efficient.

Similar Items


Champ with sunfire cape

Visual appearance


  • This item has the similar effect of the item Radiance in DotA, although the two items grant different benefits.
  • The icon of this item shows a Shurima emblem on the cape, eventually connecting this item's lore to the desert empire.

Patch history


  • Total cost increased to 2900 Gold from 2700 Gold.
    • Combine cost increased to 1000 Gold from 800 Gold.


  • Now deals 50% bonus damage to minions and monsters, dealing 39 - 64.5 (based on level) magic damage.


  • Armor increased to 50 from 45.


  • Total cost increased to 2700 Gold from 2600 Gold.
  • Health increased to 500 from 450.



  • Recipe cost reduced to 850 Gold from 930 Gold.
    • Total cost reduced to 2600 Gold from 2650 Gold.


  • Damaging aura visuals updated.


  • Magic damage changed to 25  + character level (from 40)


  • New Icon


  • Combine cost increased to 930 Gold from 780 Gold.
  • Item cost increased to 2650 Gold from 2500 Gold.


  • Item cost reduced to 2500 Gold from 2610 Gold.
  • Combine cost reduced to 780 Gold from 800 Gold.


  • Aura damage increased to 40 from 35.


  • Area of effect damage per second reduced to 35 from 40.


  • Fixed a bug where the damage aura of the cape was still damaging enemies while dead.


  • Combine cost increased to 800 Gold from 700 Gold.
  • Passive is now unique.


  • No longer deals damage when held by a clone.


  • Combine cost reduced to 700 Gold from 1000 Gold.


  • Health reduced to 450 from 500.
  • Armor reduced to 45 from 50.


  • Recipe cost increased to 1000 Gold from 900 Gold.

May 9, 2009 Patch:

  • Recipe changed: Now requires 1x Giant's Belt item.png Giant's Belt instead of 2x Ruby Crystal item.png Ruby Crystal (didn't affect +Health).
  • Armor reduced to 50 from 60.

May 1, 2009 Patch:

  • Recipe cost increased to 800 Gold from 600 Gold.
  • AoE damage decreased to 40 from 50.

April 18, 2009 Patch:

  • Aura damage increased to 50 from 40.
  • Cost decreased to 600 Gold from 900 Gold.


  1. Itemlist on leagueoflegends.com

List of Items

Start a Discussion Discussions about Sunfire Cape

  • Teammates with Sunfire Cape

    3 messages
    • Yes, it will. It's not an aura, just a damage_per_time similar to burnout/burning agony.
    • with the nerf to the DMG, sunfire cape isn't the greatest choice recently because it lacks gold efficiency and doesn't add as much...
  • Sunfirecape on clones

    2 messages
    • Does sunfirecape's effect work with clones of the owner? as an example, if I play as Wukong, have a sunfirecape in my inventory, and use...
    • It has been hanged about a year ago so Sunfire won't have the damaging effect when on an illusion....

Also on Fandom

Random Wiki