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Super minion

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A super minion is the most powerful type of minion that fights in League of Legends.


In the classic game mode, they will only spawn in a lane while the enemy inhibitor on that lane is down. In that case, one super minion will spawn in each minion wave, in front of regular minions. If all inhibitors are destroyed, a second super minion will spawn in each lane behind the first one. While super minions are spawning, no siege minion will spawn in that lane. On Twisted Treeline, super minions deal more damage but have less health. Super minions are controlled by artificial intelligence, and use a melee attack against their enemies. Their health, resistances and damage are far superior to regular minions, receive only 70% damage from towers and grant nearby minions a buff that increases their damage by 40% and gives them 40 armor and magic resist. Super minions are able to easily push the lanes and destroy enemy turrets if left unprotected. Super minions will stop spawning after the Inhibitor on that lane re-spawns.

The super minions' stats increase over time, with no known cap.

In Dominion mode, each minion wave is composed of 2 regular minions with 1 miniature-sized version of a super minion.

The item Banner of Command item.png Banner of Command cannot be cast on super minions.

If you attempt to look at the super minion's buff, the source is named as "Super Mech".

Super minions will stop spawning shortly before the enemy Inhibitor is going to respawn to prevent the Inhibitor from instantly being destroyed again due to them.


Super minions deal no damage to Nexuses on Howling Abyss.


  • Blue and Red super minions
  • Chaos super minion
  • Order super minion

Patch History


  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
  • Super minions now grant nearby allies minions bonus damage and resistances.


  • Visual Update on Summoner's Rift map.


  • Super Minions now take 70% damage from Turrets, increased from 50% damage

V1.0.0.112 Hotfix:

  • Super minions now reduce turret damage by 50% (down from 65%).


  • Super minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with super minions.


  • On Twisted Treeline:
    • Health increased to 1200 from 1000.
    • Base damage increased by 30.

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