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Super minion

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Super minion
(Summoner's Rift)
BlueSuperMinionPurpleSuperMinion
Melee
Gold 40 ( +1 / 3 min)
Experience 97
Statistics
Health 1500 (+200 / 3 min) (Classic)
830 (+8 / ? min) (Dominion)
Attack damage 190 (+10 / 3 min)
Attack speed 0.694
Critical strike chance 0%
Range 100
Armor 30 (Fixed) (Classic)
6 (+1 / ? min) (Dominion)
Magic resistance -30 (Fixed) (Classic)
23 (+3 / ? min) (Dominion)
Movement speed 325 (Classic)
350 (Dominion)
Spawn time Variable
Respawn time 0:30

A super minion is the most powerful type of minion that fights in League of Legends.

Classic

In the classic game mode, they will only spawn in a lane while the enemy inhibitor on that lane is down. In that case, one super minion will spawn in each minion wave, in front of regular minions. If all inhibitors are destroyed, a second super minion will spawn in each lane behind the first one. While super minions are spawning, no siege minion will spawn in that lane. On Twisted Treeline, super minions deal more damage but have less health. Super minions are controlled by artificial intelligence, and use a melee attack against their enemies. Their health, resistances and damage are far superior to regular minions, receive only 70% damage from towers and grant nearby minions a buff that increases their damage by 40% and gives them 40 armor and magic resist. Super minions are able to easily push the lanes and destroy enemy turrets if left unprotected. Super minions will stop spawning after the Inhibitor on that lane re-spawns.

Minions Blue& Red Super

Super Minions

The super minions' stats increase over time, with no known cap.

In Dominion mode, each minion wave is composed of 2 regular minions with 1 miniature-sized version of a super minion. The item Banner of Command can be cast on 1 allied super minion for several bonus advantages.

If you attempt to look at the super minion's buff, the source is named as "Super Mech".

Super minions actually stop spawning as soon as the Inhibitor respawn is called out rather than when it actually spawns. This means that when it does respawn the minion wave that spawned after the call out will be a regular minion wave.


History

V3.5:
  • Super Minions now take 70% damage from Turrets, increased from 50% damage

V1.0.0.112 Hotfix:

  • Super minions now reduce turret damage by 50% (down from 65%).

V1.0.0.112:

  • Super minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with super minions.

V1.0.0.106:

  • On Twisted Treeline:
    • Health increased to 1200 from 1000.
    • Base damage increased by 30.

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