Super minions are powerful melee minion. They only spawn on lanes where enemy inhibitors are destroyed, and stop spawning when the inhibitor respawns. While super minions are spawning, no Blue Siege MinionSquare siege minion will spawn in that lane.

On Summoner's Rift and Twisted Treeline, when all inhibitors are destroyed, a second super minion will spawn in each lane.


  • They spawn at the front of minion waves.
  • On Twisted Treeline, super minions deal more damage but have less health.
  • They are controlled by artificial intelligence, and only use basic attacks to attack.
  • Super minions will stop spawning shortly before the enemy inhibitor is going to respawn to prevent the inhibitor from instantly being destroyed again because of super minions.
  • The item Banner of Command item Banner of Command cannot be cast on super minions.
  • Super minions Gold gold reward can potentially increase infinitely.


  • Their health, attack damage, and gold reward increase over time, with no known cap.
  • Super minions have Anti-Tower Socks item Anti-Tower Socks, which is a cosmetic item that indicates that they receive 30% reduced damage from turrets.
  • Super minions have Super Mech Armor item Super Mech Armor, which is a cosmetic item that indicates that they receive reduced damage from AoE effects.
  • Super minions have Super Mech Power Field item Super Mech Power Field, which is a cosmetic item that indicates that they grant nearby minions (including other super minions) 70% bonus damage, 35 bonus armor and 35 bonus magic resistance.
  • They deal 20% reduced damage to the nexus.


  • Super minions easily push unprotected lanes and destroy enemy turrets. They have much higher stats than any other minion, being so strong they can sometimes beat weaker champions toe-to-toe. They are the reason why inhibitors are a high priority objective.


  • In Dominion mode, each minion wave was composed of 2 regular minions with 1 miniature-sized version of a super minion. They had different stats: 830 (+8 / ? min) health, 6 (+1 / ? min) armor, 23 (+3 / ? min) magic resistance, and 350 movement speed.


  • Blue and Red super minions
  • Red PROJECT: super minion
  • Blue PROJECT: super minion
  • Snowdown super minions
  • Blue Draven super minion
  • Red Draven super minion
  • Blue Star Guardian super minion
  • Red Star Guardian super minion

Patch History

  • Visual and Gameplay Update on Howling Abyss map (to match Summoner's Rift).
  • Minions no longer gain magic resistance over time.
  • Minion health gain over time increased to compensate the loss of resistances.
  • Super minions now grant nearby allies minions bonus damage and resistances.
  • Visual Update on Summoner's Rift map.
  • Super Minions now take 70% damage from Turrets, increased from 50% damage
March 9th Hotfix
  • Super minions now reduce turret damage by 50% (down from 65%).
  • Super minions now reduce turret damage by 65% (up from 50%).
  • Fixed a tooltip bug "This unit receive..." with super minions.
  • On Twisted Treeline:
    • Health increased to 1200 from 1000.
    • Base damage increased by 30.