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Swain

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 516.04 (+78) Attack damage 52.04 (+3)
Health regen. 7.84 (+0.65) Attack speed [*] 0.625 (+2.11%)
Mana 324 (+50) Armor 22.72 (+4)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 500 Mov. speed 335


Abilities

Carrion Renewal
Carrion Renewal

Whenever Swain kills an enemy or structure, he restores「 9 + (Swain's level) 」「 10 / 11 / 12 / 13 / 14 / 15 / 16 / 17 / 18 / 19 / 20 / 21 / 22 / 23 / 24 / 25 / 26 / 27 」mana. On enemy champion takedowns, he regains an additional 9% maximum mana.

Ability Details
Carrion Renewal is a self-buff ability that triggers whenever Swain kills an enemy unit or assists in a champion kill.

Additional Information:

  • Carrion Renewal will trigger if Swain lands the final blow on a structure such as a tower.


Decrepify
RANGE: 625 / 900
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 8
Decrepify

Active: Swain releases Beatrice, his raven, at his current location to cripple an enemy, creating a tether between her and his target.

Over the next 3 seconds, the target takes magic damage each second and is Slow icon slowed. If enemies break the tether by moving out of range, the effects end immediately.

「 Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 (+ 30% AP) 」「 Total Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 90% AP) 」

  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Decrepify is a single-target tether ability.

Additional Information:

  • Decrepify has no cast time and does not interrupt Swain's previous orders.


Nevermove
RANGE: 900 / 125
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Nevermove

Active: Swain marks the target area. After a 0.875-second delay, talons grab onto enemy units within, dealing them magic damage and Root icon rooting them for 2 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
Ability Details
Nevermove is a ground-targeted area of effect ability.


Torment
RANGE: 625
COST: 65 / 70 / 75 / 80 / 85 Mana
COOLDOWN: 10
Torment

Active: Swain afflicts the target enemy with a curse that deals magic damage to them over 4 seconds, amplifying Swain's damage against them for the duration.

「 Enhanced Magic Damage Per Second: 20.25 / 31.9125 / 44.175 / 57.0375 / 70.5 (+ 21.2 / 22.2 / 22.8 / 23.4 / 24% AP) 」「 Enhanced Total Magic Damage: 81 / 127.65 / 176.7 / 228.15 / 282 (+ 86.4 / 88.8 / 91.2 / 93.6 / 96% AP) 」

  • Damage Amplification: 8 / 11 / 14 / 17 / 20%
Ability Details
Torment is a single targeted ability.


Ravenous Flock
RANGE: 700
COST: 25 Mana Per Second + 5 / 6 / 7 Per Additional Second
COOLDOWN: 8
Ravenous Flock

Toggle: Swain assumes the form of a demonic raven. During this time, up to 3 lesser ravens strike out each second to deal magic damage to nearby enemies, prioritizing champions. Each enemy can only be attacked by one raven at a time.

  • Magic Damage Per Raven: 50 / 70 / 90 (+ 20% AP)

Swain heals himself for 25% of the ravens' damage dealt, tripled to 75% against champions.

「 Heal per Raven: 12.5 / 17.5 / 22.5 (+ 5% AP) 」「 Enhanced heal per raven: 37.5 / 52.5 / 67.5 (+ 15% AP) 」
Ability Details
Ravenous Flock is a toggled ability with a persistent point blank auto-targeted component when active.

Additional Information:

  • Ravenous Flock has no cast time and does not interrupt Swain's previous orders.
  • Ravenous Flock is not a channeled ability. As such, crowd control will not stop its effects and will persist throughout the untargetability of Zhonya's Hourglass item.png Zhonya's Hourglass.
  • Although the projected ravens appear to return to Swain after striking a unit, this is purely visual and does not affect his healing in any way.
  • Not considering any courses of mana regen, the formula of how many seconds Swain can have Ravenous Flock on is:
s = [0.25 + (25+2M)/a + 625/a^2] ^ 0.5 - 25/a - 0.5
Where "M" is Swain's mana when he activates his ultimate and "a" = "5,6,7" depending on Ravenous Flock's level.


References

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