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Swain

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Champion Ability Details Background Strategy Skins & Trivia
Swain
the Master Tactician
Cost: IP 4800 or RP 880
Mage, Ranged Release date 5 October 2010
20
60
90
50
Statistics
Health 385 (+78) Attack damage 49 (+3)
Health regen. 6.75 (+0.65) Attack speed 0.625 (+2.11%)
Mana 240 (+50) Armor 12 (+4)
Mana regen. 6.8 (+0.65) Magic res. 30 (+0)
Range 500 Mov. speed 335

Jericho Swain, the Master Tactician is a champion in League of Legends.[1]

Abilities Edit

Carrion Renewal
    Carrion Renewal

    Whenever Swain kills an enemy unit, he regains 9 + (1 × level) mana.

    Decrepify
    • Range: 625
    • Cooldown: 8
    • Cost: 60 / 70 / 80 / 90 / 100 Mana
    Decrepify

    Active: Swain releases his raven at his current location to cripple an enemy, creating a tether between the target and the raven. Over the next 3 seconds, the target takes magic damage each second and is slowed. If enemies walk out of the tether, the effect ends immediately.

    • Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 (+30 % AP)
    • Maximum Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 90% AP)
    • Slow: 20% / 25% / 30% / 35% / 40%
    • Leash range: 900 (estimate)
    Nevermove
    • Range: 900
    • Cooldown: 18 / 16 / 14 / 12 / 10
    • Cost: 80 / 90 / 100 / 110 / 120 Mana
    Nevermove

    Active: Swain marks a target 125-radius area. After a 1 second delay, enemy units within the area are dealt magic damage and rooted for 2 seconds.

    • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
    Torment
    • Range: 625
    • Cooldown: 10
    • Cost: 65 / 70 / 75 / 80 / 85 Mana
    Torment

    Active: Swain afflicts his target with a curse that deals magic damage to them over 4 seconds, and causes any further damage dealt by Swain during this period to be increased by a percentage. This includes summoner spells and items used by Swain.

    • Magic Damage: 75 / 115 / 155 / 195 / 235 (+ 80% AP)
    • Extra Damage: 8% / 11% / 14% / 17% / 20%
    • Magic Damage including Extra Damage: 81 / 128 / 177 / 228 / 282 (+ 86.4% / 88.8% / 91.2% / 93.6% / 96% AP)
    Ravenous Flock
    • Range: 700 (estimate)
    • Cooldown: 8
    • Cost: 25 initial mana per second
    Ravenous Flock

    Toggle: Swain transforms into the form of a vicious raven. During this time up to 3 lesser ravens strike out each second to deal magic damage to nearby enemies, one raven per enemy and prioritizing champions. Swain is healed for 75% of the damage dealt to champions and 25% of the damage dealt to minions and monsters. The mana cost to sustain Ravenous Flock increases every second.

    • Magic Damage: 50 / 70 / 90 (+ 20% AP)
    • Additional mana cost each second: 5 / 6 / 7
    • Cumulative 5 (10) [15] Second Cost: 175 (475) [900]
      185 (520) [1005]
      195 (565) [1110]

    References Edit

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