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Swain

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Champion Background Strategy Skins & Trivia
SwainSquare Swain
the Master Tactician
Cost: IP 4800 or RP 880
Primary: Mage Secondary: Fighter Release date 2010-10-05
Attackpower.png 20
Defensepower.png 60
Abilitypower.png 90
Difficulty.png 50
Statistics
Health 385 (+78) Attack damage 49 (+3)
Health regen. 6.75 (+0.65) Attack speed 0.625 (+2.11%)
Mana 240 (+50) Armor 16 (+4)
Mana regen. 6.8 (+0.65) Magic res. 30 (+0)
Range 500 (Ranged) Mov. speed 335
Jericho Swain, the Master Tactician is a champion in League of Legends [1].

Abilities

Carrion Renewal
Carrion Renewal

Whenever Swain kills an enemy unit, he regains 9 + (1 × Swain's level) mana. On a champion kill or assist, he regains an additional 9% of his maximum mana.

Ability Details
Carrion Renewal is a self-buff ability that triggers whenever Swain kills an enemy unit or assists in a champion kill.

Additional Information:

  • Carrion Renewal will trigger if Swain lands the final blow on a structure such as a tower.
Decrepify
RANGE: 625
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 8
Decrepify

Active: Swain releases his raven at his current location to cripple an enemy, creating a tether between the target and the raven.

Over the next 3 seconds, the target takes magic damage each second and is slowed. If enemies walk out 900-range of the tether, the effect ends immediately.

  • Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 (+ 30% AP)
  • Maximum Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 90% AP)
  • Slow: 20 / 25 / 30 / 35 / 40%
Ability Details
Decrepify is a single-target tether ability.

Additional Information:

  • Decrepify has no cast time and does not interrupt Swain's previous orders.
Nevermove
RANGE: 900
COST: 80 / 90 / 100 / 110 / 120 Mana
COOLDOWN: 18 / 16 / 14 / 12 / 10
Nevermove

Active: Swain marks a target 125-radius area. After a short delay talons grab onto enemy units within the area, dealing magic damage and rooting them for 2 seconds.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
Ability Details
Nevermove is a ground-targeted area of effect ability.
Torment
RANGE: 625
COST: 65 / 70 / 75 / 80 / 85 Mana
COOLDOWN: 10
Torment

Active: Swain afflicts his target with a curse that deals magic damage to them over 4 seconds, and causes any further damage dealt by Swain during this period to be increased by a percentage (includes items used by Swain).

  • Magic Damage: 75 / 115 / 155 / 195 / 235 (+ 80% AP)
  • Extra Damage: 8 / 11 / 14 / 17 / 20%
  • Total Magic Damage: 81 / 127.65 / 176.7 / 228.15 / 282 (+ 86.4 / 88.8 / 91.2 / 93.6 / 96% AP)
Ability Details
Torment is a single targeted ability.

Additional Information:

  • Torment's damage amplifier stacks multiplicatively with Deathfire Grasp item.png Deathfire Grasp for a total amplifier of 29.6 / 33.2 / 36.8 / 40.4 / 44% for the target's incoming magic damage only.
Ravenous Flock
RANGE: 700
COST: 25 initial mana per second
COOLDOWN: 8
Ravenous Flock

Toggle: Swain transforms into the form of a vicious raven. During this time up to 3 lesser ravens strike out each second to deal magic damage to nearby enemies, one raven per enemy and prioritizing champions. Swain is healed for 75% of the damage dealt to champions, and 25% against minions and monsters.

  • Magic Damage per Raven: 50 / 70 / 90 (+ 20% AP)

The mana cost to sustain Ravenous Flock increases every second.

  • Additional mana cost each second: 5 / 6 / 7
Ability Details
Ravenous Flock is a toggled ability with a persistent point blank auto-targeted component when active.

Additional Information:

  • Ravenous Flock has no cast time and does not interrupt Swain's previous orders.
  • Ravenous Flock is not a channeled ability. As such, crowd control will not stop its effects and will persist throughout the untargetability of Zhonya's Hourglass item.png Zhonya's Hourglass.
  • Although the projected ravens appear to return to Swain after striking a unit, this is purely visual and does not affect his healing in any way.

References

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