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Swain

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Champion Ability Details Background Strategy Skins & Trivia
Jericho Swain Cost: IP ? or RP ?
Release date TBA
100
100
100
100
Statistics
Health N/A Attack damage N/A
Health regen. N/A Attack speed N/A
Mana N/A Armor N/A
Mana regen. N/A Magic res. N/A
Range N/A Mov. speed N/A

Swain, the Master Tactician is a champion in League of Legends.[1]

Abilities

Patch V1.0.0.141

Carrion Renewal
(Innate): Whenever Swain kills an enemy unit, he restores 9 + (1 × level) mana.


Ability Description Leveling up

Decrepify
(Active): Swain sends his raven to cripple an enemy, creating a tether between the enemy and the raven, which stays in the position Swain was upon cast. Over the next 3 seconds, the target takes damage each second and is slowed. If enemies walk out of the tether, the effect ends immediately.
  • Cooldown: 8 seconds
  • Range: 625
  • Leash range: 900 (estimate)

Cost: 60 / 70 / 80 / 90 / 100 mana

Magic Damage Per Second: 25 / 40 / 55 / 70 / 85 (+0.3 per ability power)

Maximum Magic Damage: 75 / 120 / 165 / 210 / 255 (+0.9 per ability power)

Slow: 20 / 25 / 30 / 35 / 40 %

Maximum Magic Damage Against Rank 5 Torment Debuffed Target: 90 / 144 / 198 / 252 / 306 (+1.08 per ability power)


Nevermove
(Active): Swain marks a target area. After a short delay, mighty talons grab hold of enemy units, dealing damage and rooting them for 2 seconds.
  • Range: 900
  • Radius: 250 - 275 (estimate)

Cost: 80 / 90 / 100 / 110 / 120 mana

Cooldown: 18 / 16 / 14 / 12 / 10 seconds

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)

Magic Damage Against Rank 5 Torment Debuffed Target: 96 / 144 / 192 / 240 / 288 (+0.84 per ability power)


Torment
(Active): Swain afflicts his target with debilitating pain dealing damage to them over 4 seconds, and causing any further damage dealt by Swain during this period to be increased by a percentage. This includes summoner spells and items used by Swain.
  • Cooldown: 10 seconds
  • Range: 625

Cost: 65 / 70 / 75 / 80 / 85 mana

Total Magic Damage: 75 / 115 / 155 / 195 / 235 (+0.8 per ability power)

Extra Damage Taken: 8 / 11 / 14 / 17 / 20 %

Total Magic Damage including Extra Damage: 81 / 128 / 177 / 228 / 282 (+0.864 / +0.888 / +0.912 / +0.936 / +0.96 per ability power)


Ravenous Flock
(Toggle): Swain transforms into the form of a raven, during this time up to 3 lesser ravens strike out at nearby enemies each second, one raven per enemy and prioritizing champions. Swain is healed for 75% the damage dealt to champions and by 25% of the damage dealt to minions and monsters. The cost to sustain Ravenous Flock increases every second.
  • Initial cost: 25 mana
  • Cooldown: 8 seconds
  • Range: 700 (estimate)

Upkeep Cost: 5 / 6 / 7 additional mana each second

Cumulative 5(10) Second Cost: 175(475) / 195(565) / 215(655) mana

Magic Damage per Target: 50 / 70 / 90 (+0.2 per ability power)

Magic Damage Against Rank 5 Torment Debuffed Target: 60 / 85 / 108 (+0.24 per ability power)

References

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