Swiftness is a tier 5 Resolve mastery with 5 ranks. [1]

Notes

Tenacity
Swiftness mastery 2016.png Swiftness 3 / 6 / 9 / 12 / 15%
Elixir of Iron item.png Elixir of Iron 25%
Mercury's Treads item.png Mercury's Treads 30%
Elixir of Iron item.png Elixir of Iron + Swiftness mastery 2016.png Swiftness 27.25 / 29.5 / 31.75 / 34 / 36.25%
Mercury's Treads item.png Mercury's Treads + Swiftness mastery 2016.png Swiftness 32.1 / 34.2 / 36.3 / 38.4 / 40.5%
Elixir of Iron item.png Elixir of Iron + Mercury's Treads item.png Mercury's Treads 47.5%
Elixir of Iron item.png Elixir of Iron + Mercury's Treads item.png Mercury's Treads + Swiftness mastery 2016.png Swiftness 49 / 50.6 / 52.2 / 53.8 / 55.4%


Patch History

V5.22
  • Added
  • Tier 5 Resolve mastery with 5 ranks.
  • Grants 3 / 6 / 9 / 12 / 15% Tenacity and 3 / 6 / 9 / 12 / 15% Slow Resist.


References

  1. Masteries on leagueoflegends.com

Defense Mastery Tree
(2014)
Block: Reduces incoming damage from champion basic attacks by 1 / 2.Recovery: Grants 1 / 2 health regeneration per 5 seconds.Swiftness: Reduces the effectiveness of slows by 7.5 / 15%.Tough Skin: Reduces damage taken from monsters by 1 / 2.Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).Veteran's Scars: Grants 12 / 24 / 36 health.Bladed Armor: When enemy monsters attack you they are inflicted with bleed for X seconds, dealing 1% of their current health as physical damage each second.Tenacious: Reduces the duration of crowd control effects by 10%.Juggernaut: Increases maximum health by 3%.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resistance.Perseverance: Grants health regeneration equal to 0.35 / 0.675 / 1 % of your missing health.Adaptive Armor: If your bonus armor is greater than your bonus magic resistance, you gain (4% bonus armor) magic resistance. If your bonus magic resistance is greater than you bonus armor, you gain (4% bonus MR) armor.Reinforced Armor: Reduces damage taken from critical strikes by 10%.Evasive: Reduces damage taken from area of effect magic damage by 4%.Second Wind: Increases effectiveness of self-healing, health regen, life steal and spell vamp by 10% when below 25% health.Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5 / 7.5 / 10%.Oppression: Reduces damage taken from enemies with impaired movement by 2%.Legendary Guardian: Grants 3 armor and magic resistance for each nearby enemy champion.Season 4 Defense
Other Mastery Trees:
ProfileIcon0009 OffenseProfileIcon0012 Utility
Swiftness mastery 2014

Swiftness was a tier 1 Defense mastery with 2 ranks.


Effect per Rank

  • Reduces the effectiveness of Slow icon slows by 7.5 / 15%.

Notes


Patch History

V5.22
  • Removed due to Season 2016.
V5.12
  • Position swapped with Enchanted Armor mastery 2014.png Enchanted Armor.
  • Moved to tier 1 from 4.
  • Points required increased to 2 points from 1 point.
  • Slow Resist changed to 7.5 / 15% from 10%.
V3.14
  • Added
  • Tier 4 Defense mastery with 1 rank.
  • Reduces the effectiveness of slows by 10%.

Utility Mastery Tree
(2012)
Summoner's Insight (Season 2012 Mastery)Good Hands (Season 2012 Mastery)Expanded Mind (Season 2012 Mastery)Improved Recall (Season 2012 Mastery)Swiftness (Season 2012 Mastery)Meditation (Season 2012 Mastery)Scout (Season 2012 Mastery)Greed (Season 2012 Mastery)Transmutation (Season 2012 Mastery)Runic Affinity (Season 2012 Mastery)Wealth (Season 2012 Mastery)Awareness (Season 2012 Mastery)Sage (Season 2012 Mastery)Strength of Spirit (Season 2012 Mastery)Intelligence (Season 2012 Mastery)Mastermind (Season 2012 Mastery)Season 2 Utility
Other Mastery Trees:
ProfileIcon0009 OffenseProfileIcon0024 Defense
Swiftness mastery 2012

Swiftness was a tier 2 Utility mastery with 4 ranks.


Effect per Rank

Requirements

  • Requires 4 points in Utility.


Patch History

V1.0.0.152
  • Removed due to Season 2013.
V1.0.0.129
  • Added
  • Tier 2 Utility mastery with 4 ranks.
  • Increases movement speed by 0.5 / 1 / 1.5 / 2%.