Sword of the Divine was an advanced item in League of Legends.


Sword of the Divine item
Sword of the Divine
Gold 2150 (Gold 800)
Dagger item
Gold 450

Cost Analysis

Gold Value

Gold efficiency of active

Gold Efficiency*

  • The base stats are 62.8% gold efficient.
  • For the item to be considered 100% gold efficient, the passive and active would need to have a combined gold value of 800g.
  • During the active, Sword of the Divine becomes 372.1% gold efficient then drops to 0% gold efficiency once the active is done
  • If the Active Is used whenever it is up and assuming that no kills are made, the average gold efficiency ranges from 7.44% (when attack speed is capped) to 18.6% (when the active is in effect for the full 3 seconds).


  • Attack damage-based champions, especially Slayer icon assassins and Marksman icon marksmen, can use Sword of the Divine item Sword of the Divine as a powerful situational steroid.
  • While GarenSquare Garen's Judgment Judgment will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
    • On the contrary, Parrrley Parrrley will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
  • Even though you cannot critically strike structures, it won't allow you to retain the bonus attack speed for the full duration, it will go off after the third strike.
  • LucianSquare Lucian's ultimate, The Culling The Culling, will ignore the bonus attack speed from Sword of the Divine item Sword of the Divine. This is a special case, "to prevent abuse", and is intended by Riot. It, along with VayneSquare Vayne's Silver Bolts Silver Bolts and Runaan's Hurricane item Runaan's Hurricane, are the only champion-oriented special cases coded into items.


  • The original Sword of the Divine item Sword of the Divine was removed in patch V1.0.0.132 due to dodge being removed from the game.

Patch history

  • Removed from the game.
  • Removed from Summoner's Rift.
V3.8 (undocumented)
  • Total cost reduced to Gold 2150 from Gold 2200.
    • Combine cost unchanged.
V1.0.0.152 Reworked and re-added
  • Recipe: Recurve Bow item Recurve Bow + Dagger item Dagger + Gold 850 = Gold 2200
  • Stats: +45% attack speed
  • Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
  • Unique Active: Gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes (60 second cooldown).
  • Removed from the game.
  • Fixed a bug with the Sword of the Divine active particle.
  • Added a new hit effect and new activation particle.
  • Total cost reduced to Gold 1970 from Gold 2170.
    • Combine cost reduced to Gold 500 from Gold 700.
  • Attack speed increased to 60% from 55%.
  • The duration of its active was increased from 5 seconds to 8 seconds.
V1.0.0.61 Added
  • Recipe: Recurve Bow item Recurve Bow + Dagger item Dagger + 700g = 2170g
  • Unique Passive: Every fourth attack deals 100 extra magic damage.
  • Unique Active: Your attacks cannot be dodged and you gain 30 armor penetration for 8 seconds (40 second cooldown)


List of Items