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Sword of the Divine

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Sword of the Divine
Sword of the Divine
Availability
Common
Tier Advanced
Stats +45% attack speed
Passive Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
Active Unique: You gain 100% attack speed and 100% critical strike chance for 3 seconds or 3 critical strikes. 60 second cooldown.
Menu Attack > Attack Speed
Attack > Critical Strike
Item cost 2150g (800g)
Sell value 1505g
Item Code 3131

Sword of the Divine was an advanced item in League of Legends.

Recipe

Sword of the Divine item
Sword of the Divine
2150 Gold (800 Gold)
Dagger item
450 Gold

Cost Analysis

Gold Value

Gold Value of active

Gold Efficiency

  • The base stats are 62.8% gold efficient.
  • For the item to be considered 100% gold efficient, the passive and active would need to have a combined gold value of 800g.
  • During the active, Sword of the Divine becomes 372.1% gold efficient then drops to 0% gold efficiency once the active is done
  • If the Active Is used whenever it is up and assuming that no kills are made, the average gold efficiency ranges from 7.44% (when attack speed is capped) to 18.6% (when the active is in effect for the full 3 seconds).

Notes

  • Attack damage-based champions, especially assassins and carries, can use Sword of the Divine item.png Sword of the Divine as a powerful situational steroid.
  • While GarenSquare.png Garen's Judgment.png Judgment will benefit from the 100% critical strike chance, each critical strike will not count toward the 3-critical-strike limit.
    • On the contrary, Parrrley.png Parrrley will consume one of the strikes. As such, the critical strike counter is consumed on-hit rather than on-critical-strike.
  • Even though you cannot critically strike structures, it won't allow you to retain the bonus attack speed for the full duration, it will go off after the third strike.
  • LucianSquare.png Lucian's ultimate, The Culling.png The Culling, will ignore the bonus attack speed from Sword of the Divine item.png Sword of the Divine. This is a special case, "to prevent abuse", and is intended by Riot. It, along with VayneSquare.png Vayne's Silver Bolts.png Silver Bolts and Runaan's Hurricane item.png Runaan's Hurricane, are the only champion-oriented special cases coded into items.

Trivia

  • The original Sword of the Divine item.png Sword of the Divine was removed in patch V1.0.0.132 due to dodge being removed from the game.

Patch history

V4.21:
  • Removed from the game.

V4.20:

  • Removed from Summoner's Rift.

V3.8:

  • Total cost reduced to 2150g from 2200g.

V1.0.0.152: Reworked and re-added

  • Item cost: 2200g
  • Combine cost: 850g
  • Recipe: Recurve Bow item.png Recurve Bow + Dagger item.png Dagger
  • +45% attack speed.
  • Passive: This item does not grant any attack speed while on cooldown. Champion kills reduce the current cooldown by 50%.
  • Unique Active: Gain 100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes - 60 second cooldown.

V1.0.0.132:

  • Removed from the game.

V1.0.0.116:

  • Fixed a bug with the Sword of the Divine active particle.

V1.0.0.106:

  • Added a new hit effect and new activation particle.

V1.0.0.105:

  • Combination cost reduced to 500g from 700g.
  • Attack speed bonus increased to 60% from 55%.

V1.0.0.94:

  • The duration of its active was increased from 5 seconds to 8 seconds.

V1.0.0.61: Added.

  • Sword of the Divine item.png Sword of the Divine
    • Recipe: Recurve Bow item.png Recurve Bow + Dagger item.png Dagger + 700g = 2170g
    • Unique passive: Every fourth attack deals 100 extra Magic Damage.
    • Unique active: Your attacks cannot be dodged and you gain 30 Armor Penetration for 8 sec. (40 second cooldown)

References

List of Items

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