The earliest possible champion level required for Transcendent to take effect is level 9, as this is the lowest level at which a basic ability can reach rank 5.
Syndra's abilities gain additional visual effects when they reach rank 5. Dark Sphere will cause fractures to appear in the earth when it is used, and Scatter the Weak gains a wider cone. Her spells will also gain a colored tint - classic Syndra has red outlines while Justicar [S|L] gains an orange glow.
First Active:Syndra telekinetically grabs a Dark Sphere, enemy minion or monster for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it's put in stasis.
Second Active:Syndra throws the grasped Dark Sphere or enemy to the target area, granting sight of the projectile's surroundings as they fall. The projectile, if it is an enemy, and any enemies struck take magic damage and are slowed for 1.5 seconds.
Casting Teleport will cause Syndra to cancel Force of Will and drop anything she is holding.
Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie'sTibbers will continue to inflict burn damage on surrounding units while in stasis.
Grabbing a Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
Force of Will has additional effects when targeting the Ancient Golem and Lizard Elder. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Blessing of the Lizard Elder burn to any affected units in the area of effect.
Active:Syndraknocks back all enemies and Dark Spheres in front of her, with the distance increased the closer they are to her at the time of cast, dealing magic damage to them and any enemies with which they collide.
Launched Dark Spheres that successfully strike an enemy will grant sight on that enemy for the duration of the stun.
Spheres knocked back by Scatter the Weak do not travel a set distance. The closer a Sphere is to Syndra, the further it will travel when hit by Scatter the Weak, however every sphere hit will travel to the same distance from Syndra.
Unleashed Power has a brief cast time before it activates, but Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc Muramana once.
Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will cause all spheres to deal no damage and be destroyed.
Unleashed Power refreshes the duration of all active spheres upon cast.