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Syndra

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Champion Ability Details Background Strategy Skins & Trivia
Syndra
the Dark Sovereign
Cost: IP 6300 or RP 975
Mage, Ranged Release date 13 September 2012
20
50
90
100
Statistics
Health 380 (+78) Attack damage 51 (+2.9)
Health regen. 5.5 (+0.6) Attack speed 0.625 (+2%)
Mana 250 (+50) Armor 15 (+3.4)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 330

Syndra, the Dark Sovereign is a champion in League of Legends.

Abilities

Transcendent
    Transcendent

    Each of Syndra's abilities gain an extra effect at maximum rank.

    Dark Sphere
    • Range: 800
    • Cooldown: 4
    • Cost: 40 / 50 / 60 / 70 / 80 Mana
    Dark Sphere

    Active: Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.

    • Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 60% AP)

    Transcendent Bonus: Deals 15% bonus damage against Champions.

    • Magic Damage to Champions (Rank 5): 264.5 (+ 69% AP)
    Force of Will
    • Range: 925
    • Cooldown: 12 / 11 / 10 / 9 / 8
    • Cost: 60 / 70 / 80 / 90 / 100 Mana
    Force of Will

    Active: Grabs a dark sphere, enemy minion or neutral monster for 5 seconds. If a dark sphere is grabbed, its duration is refreshed. Dragon and Baron Nashor cannot be grabbed by this ability.

    • Range: 950
    Force of Will 2

    Active: Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 second. This ability also provides vision through fog of war or brushes before it lands.

    • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
    • Slow: 25% / 30% / 35% / 40% / 45%

    Transcendent Bonus: Increases the slowing duration to 2 seconds.

    Scatter the Weak
    • Range: 650
    • Cooldown: 18 / 16.5 / 15 / 13.5 / 12
    • Cost: 50 Mana
    Scatter the Weak

    Active: Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.

    • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 40% AP)
    • Missile Speed: 2500

    Transcendent Bonus: Spell width increased by 50%.

    Unleashed Power
    • Range: 675 - 750
    • Cooldown: 100 / 90 / 80
    • Cost: 100 Mana
    Unleashed Power

    Active: Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to her target per sphere. Unleashed Power will use the three spheres that orbit Syndra, ensuring a minimum damage.

    All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.

    • Damage per Sphere: 90 / 135 / 180 (+ 20% AP)
    • Minimum Damage (3 spheres): 270 / 405 / 540 (+ 60% AP)
    • Maximum Damage (7 spheres): 630 / 975 / 1260 (+ 140% AP)

    Transcendent Bonus: Cast range increased by 75.

    References

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