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Syndra

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Champion Background Strategy Skins & Trivia
SyndraSquare Syndra
the Dark Sovereign
Cost: IP 6300 or RP 975
Primary: Mage Secondary: Support Release date 2012-09-13
Attackpower.png 20
Defensepower.png 30
Abilitypower.png 90
Difficulty.png 80
Statistics
Health 380 (+78) Attack damage 51 (+2.9)
Health regen. 5.5 (+0.6) Attack speed 0.625 (+2%)
Mana 250 (+50) Armor 19 (+3.4)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 550 (Ranged) Mov. speed 330
Syndra, the Dark Sovereign is a champion in League of Legends [1].

Abilities

Transcendent
Transcendent

Each of Syndra's abilities gain an extra effect at maximum rank.

Ability Details
Transcendent is a self-targeting buff.

Additional Information:

  • The earliest possible champion level required for Transcendent to take effect is level 9, as this is the lowest level at which a basic ability can reach rank 5.
  • Syndra's abilities gain additional visual effects when they reach rank 5. Dark Sphere.png Dark Sphere will cause fractures to appear in the earth when it is used, and Scatter the Weak.png Scatter the Weak gains a wider cone. Her spells will also gain a colored tint - classic Syndra has red outlines while SyndraSquare.png Justicar gains a orange glow.
Dark Sphere
RANGE: 800
COST: 40 / 50 / 60 / 70 / 80 Mana
COOLDOWN: 4
Dark Sphere

Active: Conjures a Dark Sphere at a target location, dealing magic damage.

  • Magic Damage: 70 / 110 / 150 / 190 / 230 (+ 60% AP)

The Sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.

Transcendent.png Transcendent Bonus: Deals 15% bonus damage against Champions.

  • Magic Damage to Champions (Rank 5): 264.5 (+ 69% AP)
Ability Details
Dark Sphere is a ground targeted area of effect spell.

Additional Information:

  • Dark Sphere has no cast time and does not interrupt Syndra's previous orders.
  • Dark Sphere can be conjured inside terrain, but can't be thrown with Force of Will.png Force of Will.
Force of Will
RANGE: 925 / 950
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Force of Will
First Active: Grabs a Dark Sphere.png Dark Sphere, enemy minion or neutral monster for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it becomes untargetable, invulnerable, and disabled until released.

Force of Will 2
Second Active: Throws the grasped Dark Sphere.png Dark Sphere or enemy at a target area. The thrown unit, if it is an enemy, and any enemies struck take magic damage and are slowed for 1.5 second. This ability also provides vision through Fog of War or brushes before it lands.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Slow: 25 / 30 / 35 / 40 / 45%

Transcendent.png Transcendent Bonus: Increases the slowing duration to 2 seconds.

Ability Details
Force of Will is a minion or monster targeted spell. Its second cast is a ground targeted area of effect spell.

Additional Information:

  • Force of Will has no cast time and does not interrupt Syndra's previous orders.
  • Thrown objects grant a brief instance of sight when they land.
  • Syndra cannot grab any of the following units:
  • Any enemy Teleport.png Teleports on a grabbed target will be cancelled when the unit goes into stasis, going on full cooldown.
    • Casting Teleport.png Teleport on Syndra herself will cause her to cancel Force of Will and drop anything she is holding.
  • Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, AnnieSquare.png Annie's Summon- Tibbers.png Tibbers will continue to inflict burn damage on surrounding units while in stasis.
  • Grabbing a Dark Sphere.png Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
  • Force of Will has additional effects when targeting the Ancient GolemSquare.png Ancient Golem and Lizard ElderSquare.png Lizard Elder. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Blessing of the Lizard Elder.png Blessing of the Lizard Elder burn to any affected units in the area of effect.
Scatter the Weak
RANGE: 700
COST: 50 Mana
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Scatter the Weak

Active: Knocks enemies and Dark Sphere.png Dark Spheres back, dealing magic damage to them and any enemies with which they collide.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 40% AP)
  • Missile Speed: 2500

The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.

Transcendent.png Transcendent Bonus: Spell width increased by 50%.

Ability Details
Scatter the Weak is a conic area of effect spell.

Additional Information:

  • Launched Dark Sphere.png Dark Spheres that successfully strike an enemy will grant sight on that enemy for the duration of the stun.
  • Spheres knocked back by Scatter the Weak travel do not travel a set distance. The closer a Sphere is to Syndra, the further it will travel when hit by Scatter the Weak, however every sphere hit will travel to the same distance from Syndra.
Unleashed Power
RANGE: 675 / 750
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Unleashed Power

Active: Draws upon Syndra's full cataclysmic power, harnessing the three Dark Sphere.png Dark Sphere orbiting Syndra, in addition to Dark Spheres previously created to deal magic damage to her target per sphere. Unleashed Power will use the three spheres that orbit Syndra, ensuring a minimum damage.

  • Damage per Sphere: 90 / 135 / 180 (+ 20% AP)
  • Minimum Damage (3 spheres): 270 / 405 / 540 (+ 60% AP)
  • Maximum Damage (7 spheres): 630 / 975 / 1260 (+ 140% AP)

All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.

Transcendent.png Transcendent Bonus: Cast range increased by 75.

Ability Details
Unleashed Power is a single targeted ability.

Additional Information:

  • Unleashed Power has a brief cast time before it activates, but Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
  • Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc Muramana item.png Muramana once.
  • Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will cause all spheres to be deal no damage and be destroyed.
  • Unleashed Power refreshes the duration of all active spheres upon cast.

Map-Specific Differences

Twisted Treeline
  • Scatter the Weak.png Scatter the Weak
    • Cooldown is 20 / 18.5 / 17 / 15.5 / 14 instead of 18 / 16.5 / 15 / 13.5 / 12.
  • Unleashed Power.png Unleashed Power
    • Cooldown is 120 / 105 / 90 instead of 100 / 90 / 80.

References

Start a Discussion Discussions about Syndra

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    • CreepyYellowDuck wrote: Its flavour of the month then like before.  Also seeing you bounce from one set of numbers on one site to make one po...
    • Willbachbakal wrote: The thread here's supposed to be about Syndra: the last time she was mentioned was twelve posts ago. Not to mention it'...
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