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Transcendent
Transcendent

Each of Syndra's abilities gain an additional effect at maximum rank.

Ability Details
Notes
  • The earliest possible champion level required for Transcendent to take effect is level 9, as this is the lowest level at which a basic ability can reach rank 5.
  • Syndra's abilities gain additional visual effects when they reach rank 5. Her spells will also gain a colored tint - classic Syndra has red outlines while Syndra JusticarCircle Justicar [S|L] gains an orange glow.


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Dark Sphere
TARGET RANGE: 800
EFFECT RADIUS: 175
COST: 40 / 50 / 60 / 70 / 80 Mana
COOLDOWN: 4
Dark Sphere

Active: Syndra conjures a Dark Sphere at the target location, dealing magic damage to all enemies hit, which then remains for 6 seconds.

Magic Damage:
50 / 95 / 140 / 185 / 230 (+ 65% AP)

Transcendent Transcendent Bonus: Dark Spheres deal 15% bonus damage against champions.

Enhanced Damage:
264.5 (+ 74.75% AP)
Ability Details
Notes
  • Dark Sphere has no cast time and does not interrupt Syndra's previous orders.
  • Dark Sphere can be conjured inside terrain, but can't be thrown there with Force of Will Force of Will.
Syndra QVideo
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Force of Will
TARGET RANGE: 925 / 950
EFFECT RADIUS: 225
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Force of Will

First Active: Syndra telekinetically grabs a Dark Sphere Dark Sphere, enemy minion or non-epic monster for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it is put in Stasis icon stasis.

Force of Will 2

Second Active: Syndra throws the grasped Dark Sphere Dark Sphere or enemy to the target area, granting Sight icon sight of the projectile's surroundings as they fall. The projectile, if it is an enemy, and any enemies struck take magic damage and are Slow icon slowed for 1.5 seconds.

Magic Damage:
70 / 110 / 150 / 190 / 230 (+ 70% AP)
Slow:
25 / 30 / 35 / 40 / 45%

Transcendent Transcendent Bonus: Force of Will deals 20% bonus Hybrid penetration icon true damage.

Bonus True Damage:
46 (+ 14% AP)
Total Mixed Damage:
276 (+ 84% AP)
Ability Details
Notes
  • Force of Will has no cast time and does not interrupt Syndra's previous orders.
  • Thrown objects grant a brief instance of sight when they land.
  • Syndra cannot grab any of the following units:
  • Casting Teleport Teleport will cause Syndra to cancel Force of Will and drop anything she is holding.
  • If any available, automatically grabs nearby possible object if first cast aimed to empty space or invalid object. Grab priority list needed!!
  • Once upgraded to maximum rank Syndra gains a total damage increase of (20 + enemy's MR ÷ 5)%.
  • Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, AnnieSquare Annie's Summon- Tibbers Tibbers will continue to inflict burn damage on surrounding units while in stasis.
  • Grabbing a Dark Sphere Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
  • Force of Will has additional effects when targeting the Blue SentinelSquare Blue Sentinel and Red BramblebackSquare Red Brambleback. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Crest of Cinders buff Crest of Cinders burn to any affected units in the area of effect.
Syndra WVideo
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Scatter the Weak
EFFECT RADIUS: 700
ANGLE: 40°
SPEED: 2500
COST: 50 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Scatter the Weak

Active: Syndra Airborne icon knocks back all enemies and Dark Sphere Dark Spheres in front of her up to 1100 units, based on their proximity to her, dealing magic damage to them and any enemies with which they collide.

Magic Damage:
70 / 115 / 160 / 205 / 250 (+ 60% AP)

Launched Dark Sphere Dark Spheres also Stun icon stun all enemies in their path for 1.5 seconds, dealing Scatter the Weak's damage to enemies who weren't affected by the initial cast.

Transcendent Transcendent Bonus: Scatter the Weak's area of effect is 50% wider.

Ability Details
Notes
  • Launched Dark Sphere Dark Spheres that successfully strike an enemy will grant sight on that enemy for the duration of the stun.
  • Spheres knocked back by Scatter the Weak do not travel a set distance. The closer a Sphere is to Syndra, the further it will travel when hit by Scatter the Weak, however every sphere hit will travel to the same distance from Syndra.
Syndra EVideo
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Unleashed Power
TARGET RANGE: 675 / 750
COST: 100 Mana
COOLDOWN: 120 / 100 / 80
Unleashed Power

Active: Syndra hurls all of her Dark Sphere Dark Spheres at the target enemy champion, dealing magic damage per sphere, with a minimum of 3 spheres and a maximum of 7 spheres.

Magic Damage per Sphere:
90 / 135 / 180 (+ 20% AP)
Minimum Damage:
270 / 405 / 540 (+ 60% AP)
Maximum Damage:
630 / 945 / 1260 (+ 140% AP)

All Dark Sphere Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.

Transcendent Transcendent Bonus: Unleashed Power's cast range is increased.

Ability Details
Notes
  • Unleashed Power has a brief cast time before it activates, but Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
  • Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc Muramana item Muramana once.
  • Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will cause all spheres to deal no damage and be destroyed.
  • Upon cast, Unleashed Power summons all of Syndra's currently active spheres, including the three orbiting her, to a location behind her champion, refreshing their duration; the spheres are then sent individually at Syndra's target, dealing damage and bouncing to a random location around the target on impact.
  • Spheres already in flight will still travel if Syndra's target dies, but any remaining spheres will not move. Each sphere will remain active for 6 seconds after Unleashed Power is cast regardless of whether it hits the target.
  • A Dark Sphere summoned very shortly before Unleashed Power will be used as one of the spheres that get thrown. However, depending on how little spheres are on the map and how far away the enemy is upon casting Unleashed Power, sometimes Syndra will conjure the sphere behind her as if she was going to throw it, but the sphere will fail to be thrown (this is a bug).
  • SyndraSquare Syndra can only throw 7 Dark Sphere Spheres at a time, no matter how many spheres are available.
  • Spell Shield Spell shield will only block the damage of a single sphere.
Syndra RVideo

References