First Active:Syndra telekinetically grabs a Dark Sphere, enemy minion or non-epic monster for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it is put in stasis.
Second Active:Syndra throws the grasped Dark Sphere or enemy to the target area, granting sight of the projectile's surroundings as they fall. The projectile, if it is an enemy, and any enemies struck take magic damage and are slowed for 1.5 seconds.
Casting Teleport will cause Syndra to cancel Force of Will and drop anything she is holding.
If any available, automatically grabs nearby possible object if first cast aimed to empty space or invalid object. Grab priority list needed!!
Once upgraded to maximum rank Syndra gains a total damage increase of (20 + enemy's MR ÷ 5)%.
Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie'sTibbers will continue to inflict burn damage on surrounding units while in stasis.
Grabbing a Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
Force of Will has additional effects when targeting the Blue Sentinel and Red Brambleback. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Crest of Cinders burn to any affected units in the area of effect.
Active:Syndraknocks back all enemies and Dark Spheres in front of her up to 1100 units, based on their proximity to her, dealing magic damage to them and any enemies with which they collide.
70 / 115 / 160 / 205 / 250 (+ 60% AP)
Launched Dark Spheres also stun all enemies in their path for 1.5 seconds, dealing Scatter the Weak's damage to enemies who weren't affected by the initial cast.
Transcendent Bonus:Scatter the Weak's area of effect is 50% wider.
Launched Dark Spheres that successfully strike an enemy will grant sight on that enemy for the duration of the stun.
Spheres knocked back by Scatter the Weak do not travel a set distance. The closer a Sphere is to Syndra, the further it will travel when hit by Scatter the Weak, however every sphere hit will travel to the same distance from Syndra.
Active:Syndra hurls all of her Dark Spheres at the target enemy champion, dealing magic damage per sphere, with a minimum of 3 spheres and a maximum of 7 spheres.
Magic Damage per Sphere:
90 / 135 / 180 (+ 20% AP)
270 / 405 / 540 (+ 60% AP)
630 / 945 / 1260 (+ 140% AP)
All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
Transcendent Bonus:Unleashed Power's cast range is increased.
Unleashed Power has a brief cast time before it activates, but Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc Muramana once.
Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will cause all spheres to deal no damage and be destroyed.
Upon cast, Unleashed Power summons all of Syndra's currently active spheres, including the three orbiting her, to a location behind her champion, refreshing their duration; the spheres are then sent individually at Syndra's target, dealing damage and bouncing to a random location around the target on impact.
Spheres already in flight will still travel if Syndra's target dies, but any remaining spheres will not move. Each sphere will remain active for 6 seconds after Unleashed Power is cast regardless of whether it hits the target.
A Dark Sphere summoned very shortly before Unleashed Powerwill be used as one of the spheres that get thrown. However, depending on how little spheres are on the map and how far away the enemy is upon casting Unleashed Power, sometimes Syndra will conjure the sphere behind her as if she was going to throw it, but the sphere will fail to be thrown (this is a bug).
Syndra can only throw 7 Spheres at a time, no matter how many spheres are available.