Magic Damage to champions due to innate at rank 5: 264.5 (+0.69 per ability power)
Dark Sphere is a ground targeted area of effect ability that, after a 0.4 second delay, deals magic damage to all enemy units in the targeted area and creates a Dark Sphere at that same location. Dark Spheres last 6 seconds and can be affected by Syndra's other abilities. Dark Sphere deals bonus damage to champions when it is at rank 5.
Dark Sphere procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
Force of Will's first cast is a targeted ability that grabs a target Dark Sphere, enemy minion or neutral monster, prioritizing Dark Spheres if targets are stacked in the same place. The second cast is a ground targeted area of effect ability that throws the grabbed unit towards the target area, dealing magic damage to all enemy units, including the grabbed one if it was a minion or monster, and slowing them upon impact. Force of Will's slow duration is increased to 2 seconds at rank 5
Force of Will procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
If Syndra is killed, anything she was grabbing is dropped dealing no damage or slow
If a Dark Sphere is grabbed, it's 6 second duration is refreshed.
A Dark Sphere's duration is refreshed when it is grabbed, not when it is thrown. For instance, grabbing a sphere that is about to expire and throwing it immediately will cause the sphere to last an additional 6 seconds. On the other hand, grabbing a sphere that is about to expire and holding it for 5 seconds will cause the sphere to only last for the 1 remaining second once it is released.
Throwing Ancient Golem refunds 10 mana and decreases the cooldown by 1 second.
Force of Will's casting animation does not interrupt movement commands.
Thrown objects grant vision for a short period of time.
Scatter the Weak
(Active): Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
Scatter the Weak is an instant conic skillshot that knocks enemies and Dark Spheres back a varying distance depending on how close they are to Syndra upon cast. All affected spheres stun and deal magic damage to all enemy units they collide with. Any enemy units knocked back take magic damage and deal the same amount of damage to other enemies they collide with. Scatter the Weak's area of effect is 50% wider at rank 5.
Scatter the Weak procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
Scatter the Weak will damage Black Shield and the knockback is negated.
Spheres knocked back by Scatter the Weak do not have their duration refreshed and will only remain on the ground for what remains of their initial duration.
Spheres knocked back by Scatter the Weak reveal enemy targets they hit for the stun duration.
Spheres knocked back by Scatter the Weak travel do not travel a set distance. The maximum stun range is an estimated 1100 units from Syndra's location upon cast. The closer a sphere is to Syndra, the further it will travel when hit by Scatter the Weak, however every sphere hit will travel to the same distance from Syndra.
(Active): Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage per sphere. This spell has a 3 sphere minimum damage, as Syndra uses the three spheres floating around her. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
Cost: 100 mana
Transcendent Bonus: Increase range by 75.
Cooldown: 100 / 90 / 80 seconds
Damage per Sphere: 90 / 135 / 180 (+0.2 per ability power)
Damage with 7 spheres: 630 / 975 / 1260 (+1.4 per ability power)
Unleashed Power is a targeted ability that deals magic damage to a single enemy champion depending on how many Dark Spheres are active upon cast. Syndra will first use the three spheres floating around her before any other active Dark Spheres; this is what effectively gives this ability its minimum damage.
Unleashed Power procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
Unleashed Power has a brief cast time upon cast before it activates. After this short channel, all the spheres will deal their damage, one at a time.
Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc Muramana once.
Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
Spell shields will only block a single sphere from Unleashed Power.
The blocked sphere will appear on the ground.
If a champion gains a spell shield while Unleashed Power is already in effect, they will block the next sphere to hit them.
Unleashed Power refreshes all spheres duration
About 1 second after using Unleashed Power the three spheres that normaly float around her are restored
If cast on a champion that subsequently uses Zhonya's Hourglass before the spheres hit will inflict no damage and the spheres will be lost.