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Champion Background Strategy Skins & Trivia


Born with immense magical potential, Syndra loves nothing more than exercising the incredible power at her command. With each passing day, her mastery of magical force grows more potent and devastating. Refusing any notion of balance or restraint, Syndra wants only to retain control of her power, even if it means annihilating the authorities that seek to stop her.

Throughout her youth in Ionia, Syndra's reckless use of magic terrified the elders of her village. They took her to a remote temple, leaving her in the care of an old mage. To Syndra's delight, the mage explained that the temple was a school—a place where she could develop her talents under his guidance. Though she learned much during her time there, Syndra no longer felt her power growing as it had in her youth. Her frustration grew, and she finally confronted her mentor, demanding an explanation. He revealed that he had dampened Syndra's magic, hoping to help her learn control and restraint. Accusing him of betrayal, she advanced on the mage, commanding him to lift the spell that was holding her back. He backed away, telling her that if she couldn't control herself, he would be forced to nullify Syndra's magic completely. Furious, she summoned her power and dashed the old man against the walls. With her mentor dead, Syndra felt the rush of her unbounded potential for the first time in years. Though she had won her freedom, she refused to return to the society that had tried to steal her gift. Instead, Syndra decided to claim her former prison as a stronghold. Pushing the boundaries of her magic, she tore the structure from its foundations and raised it into the sky. Free to delve further into her art, Syndra now aims to grow powerful enough to destroy the weak, foolish leaders of Ionia—and anyone else who would dare shackle her greatness.

"Power belongs to those who can wield it."


Upon selection
  • Syndra Select
    "So much untapped power!"
  • Syndra.move1
    "I am in control."
  • Syndra.move2
    "By force of will."
  • Syndra.move3
    "Let them try to stop me."
  • Syndra.move4
    "My potential is limitless!"
  • Syndra.move5
    "A whole world to toy with."
  • Syndra.move6
    "More! I can be so much more!"
  • Syndra.move7
    "People fear what they cannot understand."
  • Syndra.move8
    "This power is mine to command."
  • Syndra.move9
  • Syndra.attack1
    "Imprisoned no longer."
  • Syndra.attack2
    "Jealous fools."
  • Syndra.attack3
    "I will not be restrained."
  • Syndra.attack4
    "This is what I live for."
  • Syndra.attack5
    "Run, playthings."
  • Syndra.attack6
    "They are nothing to me."
  • Syndra.attack7
    "Such power!"

Syndra lines up her three floating spheres as stepping stones and climbs.

  • Syndra.joke1
    "And they said I lacked balance. Ha!"
  • Syndra.joke2
    "See? Absolute control."

Syndra throws her three floating spheres to the ground with force.

  • Syndra.taunt1
    "Immense power is fun! You should try it sometime."
  • Syndra.taunt2
    "A legion couldn't stop me. What chance do you have?"

Syndra whirls her three floating spheres around her in a circle.

  • Syndra.laugh1
    Syndra laughs.
  • Syndra.laugh2
    Syndra laughs.
  • Syndra.laugh3
    Syndra laughs.
  • Syndra.laugh4
    Syndra laughs.
When Dark Sphere.png Dark Sphere reaches rank 5
  • Syndra.MaxQ1
    "Barriers exist to be broken."
  • Syndra.MaxQ2
    "Power without limit."
When Force of Will.png Force of Will reaches rank 5
  • Syndra.MaxW1
    "I love to watch them fly."
  • Syndra.MaxW2
    "I will not hold back."'
When Scatter the Weak.png Scatter the Weak reaches rank 5
  • Syndra.MaxE1
    "They won't even come close."
  • Syndra.MaxE2
    "I am untouchable."
When Unleashed Power.png Unleashed Power reaches rank 3
  • Syndra.move4
    "My potential is limitless!"
  • Syndra.attack3
    "I will not be restrained."


Syndra Syndra was designed by Andrei 'Meddler' van Roon.

  • Syndra concept art 1 (by Riot Artist Paul Kwon)
  • Syndra concept art 2 (by Riot Artist Paul Kwon)
  • Syndra concept art 3 (by Riot Artist Paul Kwon)
  • Syndra model
  • Syndra sculpture (by Riot Artist Josh Singh)
  • Syndra render
  • Justicar Syndra render
  • Atlantean Syndra concept art 1 (by Riot Artist Paul Kwon)
  • Atlantean Syndra concept art 2 (by Riot Artist Paul Kwon)
  • Snow Day Syndra concept art 1 (by Riot Artist Jonathan Lee)
  • Snow Day Syndra concept art 2

Syndra, the Dark Sovereign, Revealed

By NeeksNaman:[1]

Syndra Screenshots

In addition to Rengar, we'll have another upcoming champion available for play at Gamescom in Cologne, Germany. After the Pridestalker joins the League, Syndra, the Dark Sovereign, will descend upon the Fields of Justice in the following patch. A magical prodigy, Syndra conjures powerful dark spheres, and even wields enemy minions and monsters as weapons. Here's the full rundown of her abilities:

  • Transcendent (Passive): Each of Syndra's normal abilities gain an extra effect at max rank.
    • Dark Sphere: Spheres deal bonus damage to champions.
    • Force of Will: Projectiles briefly knock enemies into the air.
    • Scatter the Weak: Cone width increases.
  • Dark Sphere: Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra's other abilities.
  • Force of Will:
    • First Cast: Grabs a target dark sphere, enemy minion or neutral monster.
    • Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed.
  • Scatter the Weak: Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area of effect are also knocked back, dealing magic damage and stunning enemies in their path.
  • Unleashed Power (Ultimate): Draws upon Syndra's full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion.

Syndra's kit revolves around the manipulation of short-duration globes left behind by Dark Sphere. While the function of Dark Sphere is very simple on the surface, proper sphere management can be the difference between success and failure with Syndra. Each of her abilities can be used on its own in a pinch, but good sphere placement ensures that Syndra always has the ammunition she needs to throw projectiles with Force of Will, and creates new firing angles for globes launched with Scatter the Weak.

While it might be tempting to snatch up a defenseless minion and use it as a projectile, Syndra's Force of Will ability really shins when it's used in conjunction with dark spheres. Syndra can use Force of Will to reposition these globes for a successful shot with Scatter the Weak while Dark Sphere is on cooldown, or to extend the duration of a sphere that's about to expire in order to build up ammunition on the battlefield. Ultimately, keeping your sphere count high in this manner will allow you to dictate the course of a battle by threatening a large area.

The importance of managing your dark spheres is most keenly illustrated by Syndra's ultimate ability, Unleashed Power. The increased damage granted by each active sphere can transform this ability from high-damage nuke into a cataclysmic attack. Good planning and strategic dark sphere placement can make Syndra an intimidating opponent to face in mid lane.

* Syndra's ability to clear minion waves from long range and put out a ton of burst damage got to be a bit much when combined with her substantial complement of crowd control abilities. Ultimately, we decided that the slow from Force of Will combined with the stun and knockback of Scatter the Weak gave her a problematic amount of disruption potential for the amount of damage she was doing. To solve this, we lowered the base slow on Force of Will and tweaked the added effect from her passive. Instead of knocking opponents into the air, you’ll now get an increase in your slow’s duration when Force of Will reaches Rank 5.

Syndra Now Available

By NeeksNaman[2]

Today, Syndra, the Dark Sovereign, brings her powerful force magic to bear against her enemies on the Fields of Justice.

Looking for an even more regal take on your Dark Sovereign? Justicar Syndra comes fully equipped with golden armor and radiant Dark Sphere.

Syndra Justicar Screenshots

The Music of League of Legends

By ByronicHero[3]

There’s been a lot of buzz surrounding the login music for Diana Diana, Scorn of the Moon. With so much interest in this particular piece of music, we decided it was time to have a word with our resident Composer, Christian “Praeco” Linke to find out what inspired Diana’s theme, along with what he has in store for Syndra Syndra and future compositions.

Load up your playlist with orchestral music inspired by your favorite champions of the League.

The interview can be found here.

Patch History

  • Transcendent.png Transcendent
    • Max rank Force of Will.png Force of Will bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
  • Force of Will.png Force of Will
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
    • AP ratio reduced to 70% AP from 80% AP.
  • Unleashed Power.png Unleashed Power
    • Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
  • General
    • Bug Fix: Atlantean Syndra's watery Recall.png Recall sound effects no longer cut off before the channel completes.
  • General
    • Bug Fix: Syndra's arms are no longer stretchy when she dies.
  • General
    • Bug Fix: Syndra's start and end poses during her recall animation have been fixed to smooth her movement out.
  • Force of Will.png Force of Will
    • Bug Fix: Fixed a bug where Force of Will would only grab 2 spheres at max rank based on where she clicked.
    • Bug Fix: Fixed a bug where getting crowd-controlled while grabbing an object could put Force of Will on cooldown.
  • Unleashed Power.png Unleashed Power
    • New Effect: Now continues to check for spheres during the entire cast duration, rather than only on-cast.
    • Bug Fix: Fixed a bug where spheres produced by Unleashed Power would become impossible to use if her target died during the cast.
  • Transcendent.png Transcendent
    • New Effect: Max rank Dark Sphere.png Dark Spheres now last for 8 seconds. Previous effect removed.
    • New Effect: Max rank Force of Will.png Force of Will now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect removed.
      • The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
  • Dark Sphere.png Dark Sphere
    • AP ratio increased to 75% AP from 60% AP.
  • Force of Will.png Force of Will
    • Now displays a maximum throw radius while bending units to your will.
  • Scatter the Weak.png Scatter the Weak
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 from 18 / 16.5 / 15 / 13.5 / 12.
  • Bug Fix: Base Syndra's movement animations have been fixed.
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 60 from 63.
  • Stats
    • Mana growth increased to 63 from 50.
  • Scatter the Weak.png Scatter the Weak / Dark Sphere.png Dark Sphere
    • Fixed a bug where spheres would sometimes not be knocked back if near maximum range.
  • Scatter the Weak.png Scatter the Weak / Dark Sphere.png Dark Sphere
    • Overhaul to the interaction's code to make it more responsive.
    • New Effect: The stun from Dark Sphere will now be applied after the knockback completes, rather than the stun overriding the knockback.
    • The result of the changes seems to be that all stunned targets are within a radius of where the sphere stops moving.
    • New Effect: Wind Wall.png Wind Wall and Unbreakable.png Unbreakable now stop moving spheres instead of destroying them.
    • Fixed a bug where you could knockback spheres being created for Unleashed Power.png Unleashed Power.
  • Unleashed Power.png Unleashed Power
  • Scatter the Weak.png Scatter the Weak
    • Stun collision has been widened slightly to feel less clunky.
  • Unleashed Power.png Unleashed Power
    • Fixed a bug where it could damage enemies that were untargetable.
  • Stats
    • Base armor increased to 19 from 15.
V4.4 Twisted Treeline only
  • Scatter the Weak.png Scatter the Weak
    • Cooldown increased to 20 / 18.5 / 17 / 15.5 / 14 seconds from 18 / 16.5 / 15 / 13.5 / 12.
  • Unleashed Power.png Unleashed Power
    • Cooldown increased to 120 / 105 / 90 seconds from 100 / 90 / 80.
  • Scatter the Weak.png Scatter the Weak
    • Range increased to 700 from 650.
    • Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak.
    • Dark Sphere stun detection should now be more accurate.
  • Unleashed Power.png Unleashed Power
    • Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.
  • Stats
    • Base movement speed increased to 330 from 305.
  • Force of Will.png Force of Will
    • Now grabs nearest Dark Sphere in range if no valid target selected.
    • Grab time reduced to 0.25 seconds from 0.33.
    • Throw commands given during the grab time now execute immediately after the grab finishes.
    • Fixed a bug where minions/Dark Spheres being pulled could get stuck on terrain.
  • Scatter the Weak.png Scatter the Weak
    • Dark Spheres that have nearly finished casting will now get knocked back once they arrive.
    • Fixed a bug where units hit by both Scatter the Weak and an affected Dark Sphere would be knocked back but not stunned.
  • Unleashed Power.png Unleashed Power
    • Spell shields will now only block a single sphere rather than the entire spell.
    • Now also pulls in spheres cast just before the start of Unleashed Power.
    • Fixed a bug where Unleashed Power would go on cooldown if the target died before the cast animation completed.
  • Fixed a bug where Syndra could force monsters to attack each other.
  • Fixed a tooltip error for Force of Will.png Force of Will.
  • Fixed a bug where stunning an opponent on Dominion could cause a graphical error with the scoreboard.
  • Dark Sphere.png Dark Sphere
    • Damage increased to 70 / 110 / 150 / 190 / 230 from 60 / 100 / 140 / 180 / 220.
    • Ability power ratio increased to (+60% AP) from (+50% AP).
    • Mana cost reduced to 40 / 50 / 60 / 70 / 80 from 50 / 60 / 70 / 80 / 90.
  • Scatter the Weak.png Scatter the Weak
    • Range increased to 650 from 600.
    • Missile speed increased to 2500 from 2000.
    • Improved sphere stun detection when a sphere is first knocked away.
  • Force of Will.png Force of Will
    • Throw Range increased to 950 from 900.
  • Unleashed Power.png Unleashed Power
    • Ability power ratio per sphere increased to (+20% AP) from (+15% AP).
V1.0.0.147 Added
  • Transcendent.png Transcendent (Innate)
    • Spells gain extra effects at max rank.
    • Dark Sphere: Deals bonus damage to champions.
    • Force of Will: Increases slowing duration.
    • Scatter the Weak: Spell width increased.
  • Dark Sphere.png Dark Sphere (Q)
    • Syndra conjures a Dark Sphere, dealing magic damage. The sphere remains and can be manipulated by her other abilities.
  • Force of Will.png Force of Will (W)
    • Syndra picks up and throws a minion or Dark Sphere, dealing magic damage and slowing the movement speed of enemies.
  • Scatter the Weak.png Scatter the Weak (E)
    • Syndra knocks enemies and Dark Spheres back, dealing magic damage. Enemies hit by Dark Spheres become stunned.
  • Unleashed Power.png Unleashed Power (Ultimate)
    • Syndra bombards an enemy champion with all of her Dark Spheres.


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