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Syndra/Strategy

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< Syndra

Champion Ability Details Background Strategy Skins & Trivia

Skill Usage Edit

  • It's recommended to get one of your spells to rank 5 as quickly as possible to benefit from its  Transcendent bonus.
  • To get out 4 bonus spheres (the maximum possible) requires more than 30% cooldown reduction and the following combo: Q, Q, W (targeting the first sphere), Q, Q, followed immediately by  Unleashed Power. However, the delay on her ultimate and the increased micro management requires a higher level of skill on an already difficult champion. For most players, it may be more efficient to try using Q and E, Q again and W on the first dark sphere, and then use  Unleashed Power - this sacrifices one or two dark spheres on her ultimate for a quicker, more reliable combo.
  •  Dark Sphere has no channel upon cast, which means you can cast it without interrupting your movement. Take this into consideration when playing Syndra, since it allows you to kite and chase enemy champions easily.
  • To maximize your chances of hitting the enemy champion with  Dark Spheres, use it right when they last-hit.
  • After you hit an enemy champion with  Force of Will, follow up with  Dark Sphere; they'll be slowed and have a hard time avoiding it. If you are confident enough in your own aiming, casting  Dark Sphere right after  Force of Will will cause them to hit at the same time; this can save a few seconds if you are considering a combo for  Unleashed Power.
  • When being chased in the jungle, use  Force of Will on a nearby neutral monster to slow the enemy champion.
  •  Force of Will can be used to throw enemy player pets such as Annie's  Tibbers to get them away from allies or yourself.
  • Even though it is possible to teleport while carrying a minion or buff with  Force of Will the link will break and it will be released from where you teleported from.
  • Placing a  Dark Sphere directly in front of yourself and then follow it up with a quick and well aimed  Scatter the Weak gives you a long range stun.
  • Try using  Scatter the Weak right after using  Unleashed Power for an increased chance on stunning enemies for a quick follow up of  Force of Will and  Dark Sphere.
  • Placing a Sight Ward next to the enemy blue buff camp makes it easy for Syndra to steal it using  Force of Will.
  • When fleeing, create  Dark Sphere followed by  Scatter the Weak or  Force of Will can give a good distance between you and enemies.
  • Try to stay back in teamfights since Syndra is pretty fragile. If an enemy comes too close, punish them with  Unleashed Power. In case that enemy doesn't die and continues fighting you, use  Scatter the Weak right after your ultimate to stun him/her. It may turn the situation around and let you flee or kill that enemy.

Build Usage Edit

  • Syndra's damage output is reliant on a high CDR build - it will provide stronger harrass with Q and W combos, and being able to maintain more dark spheres on the battlefield will potentially increase the damage on  Unleashed Power.
    • She is extremely mana hungry.  Athene's Unholy Grail provides every stat she needs; AP, CDR, and mana regen.
  • The passive on Rylai's Crystal Scepter synergizes with all of her spells to varying degrees; however the bonus mana on Rod of Ages will help with Syndra's high mana costs and may be a preferable option depending on your runes and masteries.
  • Building a Deathfire Grasp will help provide Syndra with more AP, as well as its active effect will help with her damage out put and improve her burst.
  • Due to Syndra's low cooldowns on  Dark Sphere, an early Tear of the Goddess, and then an Archangel's Staff, can be charged quickly and therefore a viable item to have.
    • It has been debated that Manamune is a better purchase on Syndra due to the Muramana active, which triggers per sphere during  Unleashed Power. With only Muramana for mana, the bonus damage per sphere at full mana is between 93-129 (level 6-18). This is the single most damage attainable from only a single item, and is the equivalent of having 465-645 bonus ability power. This is 279-387 bonus damage with only the minimum 3 spheres.

Recommended builds Edit

Summoner's Rift
recommended items
Starting Boots of Speed item Health Potion item3
Essential Doran's Ring item Sorcerer's Shoes item Athene's Unholy Grail item
Offensive Rabadon's Deathcap item Deathfire Grasp item Void Staff item
Defensive Zhonya's Hourglass item Rylai's Crystal Scepter item Guardian Angel item
Consumables Health Potion item Mana Potion item Sight Ward item
The Proving Grounds
recommended items
Starting Boots of Speed item Chalice of Harmony item Health Potion item3 Mana Potion item
Essential Doran's Ring item Sorcerer's Shoes item Athene's Unholy Grail item
Offensive Rabadon's Deathcap item Deathfire Grasp item Void Staff item
Defensive Zhonya's Hourglass item Rylai's Crystal Scepter item Abyssal Scepter item
Consumables Health Potion item Mana Potion item
 
The Crystal Scar
recommended items
Starting Boots of Speed item Prospector's Ring item Health Potion item2
Essential Sorcerer's Shoes item Athene's Unholy Grail item Wooglet's Witchcap item
Offensive Deathfire Grasp item Void Staff item Archangel's Staff item
Defensive Abyssal Scepter item Will of the Ancients item
Consumables Health Potion item Mana Potion item
The Twisted Treeline
recommended items
Starting Item
Essential Item
Offensive Item
Defensive Item
Consumables Health Potion item Mana Potion item

Countering Edit

  • Get boots early when playing against Syndra, they'll help you avoid many of her spells.
  • Attack Syndra after she's used  Scatter the Weak, it has a long cooldown, so she will be vulnerable.
  • If Syndra keeps creating  Dark Spheres in a situation were she would be better off doing something else (like re-positioning or knocking back enemies), then she is likely preparing to use her ultimate.
    • But beware when, in teamfight, she has 3-4  Dark Sphere on the terrain, because she can then deal massive damage with  Unleashed Power (up to 1260+140% AP), followed by  Scatter the Weak to stun the whole team if you're not spread enough.
  • Syndra is a bursty mage, try to focus her down first if you have problem with her damage.
    • ​In late game she can be very powerful with her spammable nuke. Try to deny her farming early game to cut down on her damage potential later on.
  • The  Scatter the Weak and  Dark Sphere stun combo can be very hard to land if enemy is too close to her, meaning bursty melee assassin can kill her with ease.
    • If using this method, beware her ultimate  Unleashed Power since it has pretty short range, meaning she might use it on you, being the closest person. Try this plan when her ultimate goes on cooldown. (Warning: at rank 3 her ultimate's range is increased by 75)

Champion Spotlight Edit

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