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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 511.04 (+78) Attack damage 53.872 (+2.9)
Health regen. 6.505 (+0.6) Attack speed [*] 0.625 (+2%)
Mana 334 (+50) Armor 24.712 (+3.4)
Mana regen. 6 (+0.8) Magic res. 30 (+0)
Ranged 550 Mov. speed 330



Each of Syndra's abilities gain an extra effect at maximum rank.

Ability Details
Transcendent is a self-targeting buff.

Additional Information:

  • The earliest possible champion level required for Transcendent to take effect is level 9, as this is the lowest level at which a basic ability can reach rank 5.
  • Syndra's abilities gain additional visual effects when they reach rank 5. Dark Sphere.png Dark Sphere will cause fractures to appear in the earth when it is used, and Scatter the Weak.png Scatter the Weak gains a wider cone. Her spells will also gain a colored tint - classic Syndra has red outlines while SyndraSquare.png Justicar gains a orange glow.

Dark Sphere
RANGE: 800
COST: 40 / 50 / 60 / 70 / 80 Mana
Dark Sphere

Active: Syndra conjures a Dark Sphere at the target location, dealing magic damage to all enemies in the area. The Sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.

  • Magic Damage: 50 / 95 / 140 / 185 / 230 (+ 60% AP)

Transcendent.png Transcendent Bonus: Dark Sphere deals 「 264.5 (+ 69% AP) 」「 15% increased 」 magic damage against enemy champions.

Ability Details
Dark Sphere is a ground targeted area of effect spell.

Additional Information:

  • Dark Sphere has no cast time and does not interrupt Syndra's previous orders.
  • Dark Sphere can be conjured inside terrain, but can't be thrown with Force of Will.png Force of Will.

Force of Will
RANGE: 925 / 950
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 12 / 11 / 10 / 9 / 8

Force of Will
First Active: Syndra telekinetically grabs a Dark Sphere.png Dark Sphere, enemy minion or monster for 5 seconds. If a Dark Sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it's put in Stasis icon stasis.

Force of Will 2
Second Active: Throws the grasped Dark Sphere or enemy at the target area. The thrown unit, if it is an enemy, and any enemies struck take magic damage and are Slow icon slowed for 1.5 seconds. This ability also provides Sight icon sight through Fog of War or brushes before it lands.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 70% AP)
  • Slow: 25 / 30 / 35 / 40 / 45%

Transcendent.png Transcendent Bonus: Force of Will's Slow icon slow duration is increased to 2 seconds.

Ability Details
Force of Will is a minion or monster targeted spell. Its second cast is a ground targeted area of effect spell.

Additional Information:

  • Force of Will has no cast time and does not interrupt Syndra's previous orders.
  • Thrown objects grant a brief instance of sight when they land.
  • Syndra cannot grab any of the following units:
  • Any enemy Teleport.png Teleports on a grabbed target will be cancelled when the unit goes into stasis, going on full cooldown.
    • Casting Teleport.png Teleport on Syndra herself will cause her to cancel Force of Will and drop anything she is holding.
  • Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, AnnieSquare.png Annie's Summon- Tibbers.png Tibbers will continue to inflict burn damage on surrounding units while in stasis.
  • Grabbing a Dark Sphere.png Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
  • Force of Will has additional effects when targeting the Ancient GolemSquare.png Ancient Golem and Lizard ElderSquare.png Lizard Elder. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Blessing of the Lizard Elder.png Blessing of the Lizard Elder burn to any affected units in the area of effect PENDING FOR TEST FOR NEW RED BUFF.

Scatter the Weak
RANGE: 700
COST: 50 Mana
COOLDOWN: 18 / 16.5 / 15 / 13.5 / 12
Scatter the Weak

Active: Syndra Airborne icon knocks back enemies and Dark Sphere.png Dark Spheres, dealing magic damage to them and any enemies with which they collide.

  • Magic Damage: 70 / 115 / 160 / 205 / 250 (+ 40% AP)

The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back Stun icon stun all enemies in their path for 1.5 seconds, instead of knocking them back.

Transcendent.png Transcendent Bonus: Scatter the Weak's area of effect is 50% wider.

Ability Details
Scatter the Weak is a conic area of effect spell.
  • Dark Sphere Launch Range: 1100

Additional Information:

  • Launched Dark Sphere.png Dark Spheres that successfully strike an enemy will grant sight on that enemy for the duration of the stun.
  • Spheres knocked back by Scatter the Weak travel do not travel a set distance. The closer a Sphere is to Syndra, the further it will travel when hit by Scatter the Weak, however every sphere hit will travel to the same distance from Syndra.

Unleashed Power
RANGE: 675 / 750
COST: 100 Mana
COOLDOWN: 100 / 90 / 80
Unleashed Power

Active: Syndra's hurls all of her Dark Sphere.png Dark Spheres at the target enemy champion, dealing magic damage per sphere. This also utilizes the three Dark Spheres orbiting her.

  • Damage per Sphere: 90 / 135 / 180 (+ 20% AP)
「 Minimum Damage: 270 / 405 / 540 (+ 60% AP) 」「 Maximum Damage: 630 / 975 / 1260 (+ 140% AP) 」

All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.

Transcendent.png Transcendent Bonus: Unleashed Power's cast range increased by 75.

Ability Details
Unleashed Power is a single targeted ability.

Additional Information:

  • Unleashed Power has a brief cast time before it activates, but Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
  • Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc Muramana item.png Muramana once.
  • Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will cause all spheres to be deal no damage and be destroyed.
  • Unleashed Power refreshes the duration of all active spheres upon cast.

Map-Specific Differences

Twisted Treeline
  • Scatter the Weak.png Scatter the Weak
    • Cooldown is 20 / 18.5 / 17 / 15.5 / 14 instead of 18 / 16.5 / 15 / 13.5 / 12.
  • Unleashed Power.png Unleashed Power
    • Cooldown is 120 / 105 / 90 instead of 100 / 90 / 80.


Start a Discussion Discussions about Syndra

  • Syndra

    2 messages
    • Aaron never lost Midlane but he lost with Syndra 1 time:(
    • Violis wrote: Aaron never lost Midlane but he lost with Syndra 1 time in Midlane:(
  • Is Syndra really that bad in late game?

    75 messages
    • CreepyYellowDuck wrote: Its flavour of the month then like before.  Also seeing you bounce from one set of numbers on one site to make one po...
    • Willbachbakal wrote: The thread here's supposed to be about Syndra: the last time she was mentioned was twelve posts ago. Not to mention it'...

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