Each of Syndra's abilities gain an extra effect at maximum rank.
Transcendant is a self-targeting ability.
The earliest possible champion level required for Transcendent to take effect is level 9, as this is the lowest level at which a basic ability can reach rank 5.
Syndra's abilities gain additional visual effects when they reach rank 5. Dark Sphere will cause fractures to appear in the earth when it is used, and Force of Will gains a wider cone. Her spells will also gain a colored tint - classic Syndra has red outlines while Justicar gains a orange glow.
Cost: 40 / 50 / 60 / 70 / 80 Mana
Active: Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.
Dark Sphere has no cast time and does not interrupt Syndra's previous orders.
Force of Will
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 60 / 70 / 80 / 90 / 100 Mana
Active: Grabs a dark sphere, enemy minion or neutral monster for 5 seconds. If a dark sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it becomes untargetable, invulnerable, and disabled until released.
Active: Throws the grasped Dark Sphere or enemy at a target area. The thrown unit, if it is an enemy, and any enemies struck take magic damage and are slowed for 1.5 second. This ability also provides vision through fog of war or brushes before it lands.
Any enemy Teleports on a grabbed target will be cancelled when the unit goes into stasis, going on full cooldown.
Casting Teleport on Syndra herself will cause her to cancel Force of Will and drop anything she is holding.
Enemy pets that passively have an effect on their surroundings will continue to affect the area around them while they are being held. For example, Annie'sTibbers will continue to inflict burn damage on surrounding units while in stasis.
Grabbing a Dark Sphere will cause the duration on it to refresh, but only on the first cast, not when it is thrown.
Force of Will has additional effects when targeting the Ancient Golem and Lizard Elder. Throwing the former will refund 10 mana to Syndra upon cast and will reduce the cooldown of Force of Will by 1 second, while throwing the latter will apply the Blessing of the Lizard Elder burn to any affected units in the area of effect.
Scatter the Weak
Cooldown: 18 / 16.5 / 15 / 13.5 / 12
Cost: 50 Mana
Active: Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies with which they collide. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
Launched Dark Spheres that successfully strike an enemy will grant sight on that enemy for the duration of the stun.
Spheres knocked back by Scatter the Weak travel do not travel a set distance. The closer a sphere is to Syndra, the further it will travel when hit by Scatter the Weak, however every sphere hit will travel to the same distance from Syndra.
Range: 675 / 750
Cooldown: 100 / 90 / 80
Cost: 100 Mana
Active: Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to her target per sphere. Unleashed Power will use the three spheres that orbit Syndra, ensuring a minimum damage.
All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
Unleashed Power has a brief cast time before it activates, but Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc Muramana once.
Casting Unleashed Power on a target that becomes untargetable while the spheres are in flight will cause all spheres to be deal no damage and be destroyed.
Unleashed Power refreshes the duration of all active spheres upon cast.