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Syndra/Ability Details

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< Syndra | Redirected from Syndra the Dark Sovereign/Ability Details

Champion Ability Details Background Strategy Skins & Trivia
Syndra
the Dark Sovereign
Knockback, Mage, Nuke, Ranged, Slow, Stun Release date 13 September 2012
20
50
90
100
Statistics
Health 380 (+78) Attack damage 51 (+2.9)
Health regen. 5.5 (+0.6) Attack speed 0.625 (+2%)
Mana 250 (+50) Armor 15 (+3.4)
Mana regen. 6.9 (+0.6) Magic res. 30 (+0)
Range 550 Mov. speed 330

Abilities Edit

Patch V1.0.0.148

Transcendent
(Innate): Each of Syndra's abilities gain an extra effect at maximum rank.
  • Dark Sphere: Does 15% bonus damage to enemy champions.
  • Force of Will: Slow duration increased by 33%.
  • Scatter the Weak: Cone width increased by 50%.
  • Unleashed Power: Range increased by 75.
Transcendent is a passive ability that grants Syndra's abilities a bonus effect when they are leveled to maximum rank.
  • The earliest possible champion level required for Transcendent to take effect is level 9, as this is the lowest level at which a basic ability can reach rank 5.
  • Transcendent only affects maximum rank spells. In other words, if Dark Sphere is rank 5, only it will gain its bonus effect, not Force of Will or Unleashed Power (unless they are also maximum rank).
  • Abilities at max rank gain additional visual effects when they are used. Spell effects become more violent and gain a red or orange glow, for Classic and Justicar skins respectively.
Ability Description Leveling up

Dark Sphere
(Active): Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.
  • Cooldown: 4 seconds
  • Range: 800
  • Diameter of AoE: 350 (estimated)

Transcendent Bonus: Deals 15% bonus damage against Champions.

Cost: 40 / 50 / 60 / 70 / 80 mana

Magic Damage: 70 / 110 / 150 / 190 / 230 (+0.6 per ability power)

Magic Damage to champions due to innate at rank 5: 264.5 (+0.69 per ability power)

Dark Sphere is a ground targeted area of effect ability that, after a 0.4 second delay, deals magic damage to all enemy units in the targeted area and creates a Dark Sphere at that same location. Dark Spheres last 6 seconds and can be affected by Syndra's other abilities. Dark Sphere deals bonus damage to champions when it is at rank 5.
  • Dark Sphere procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Dark Sphere pops Spell Shield.
  • Dark Sphere will damage  Black Shield.
  • Dark Sphere's casting animation does not interrupt movement commands.

Force of Will
(Active): Grabs a dark sphere, enemy minion or neutral monster. Dragon and Baron Nashor cannot be grabbed by this ability.
  • Range: 925

Cost: 60 / 70 / 80 / 90 / 100 mana

Cooldown: 12 / 11 / 10 / 9 / 8 seconds


(Active): Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 seconds.
  • Range: 950
  • Diameter of AoE: 400 (estimated)

Transcendent Bonus: Increases the slowing duration to 2 seconds.

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.7 per ability power)

Slow: 25 / 30 / 35 / 40 / 45 %

Force of Will's first cast is a targeted ability that grabs a target Dark Sphere, enemy minion or neutral monster, prioritizing Dark Spheres if targets are stacked in the same place. The second cast is a ground targeted area of effect ability that throws the grabbed unit towards the target area, dealing magic damage to all enemy units, including the grabbed one if it was a minion or monster, and slowing them upon impact. Force of Will's slow duration is increased to 2 seconds at rank 5
  • Force of Will procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Force of Will pops Spell Shield.
  • Force of Will will damage  Black Shield and the slow is negated.
  • Syndra can hold a unit for up to 5 seconds.
  • If Force of Will targets a minion or neutral monster, that unit is placed in stasis: rendering it untargetable, invulnerable, and unable to perform any actions until thrown or released.
    • An enemy Teleport will be cancelled if the target minion is placed into stasis.
    • Casting Teleport will cause Syndra to drop anything she is holding - ending Force of Will instantly.
    • If the unit grabbed has a limited duration (e.g. Shaco's  Jack In The Box or Yorick's ghouls), their timers will continue to count down while in stasis, and they can still "die" if their time runs out.
    • If catching a Annie's  Summon Tibbers you will take the AoE damage from the bear.
  • A Dark Sphere's duration is refreshed when it is grabbed, not when it is thrown. For instance, grabbing a sphere that is about to expire and throwing it immediately will cause the sphere to last an additional 6 seconds. On the other hand, grabbing a sphere that is about to expire and holding it for 5 seconds will cause the sphere to only last for the 1 remaining second once it is released.
  • Throwing Ancient Golem refunds 10 mana and decreases the cooldown by 1 second.
  • Throwing Lizard Elder ignites enemies hit with the effects of red buff.
  • Force of Will's casting animation does not interrupt movement commands.
  • Thrown objects grant vision for a short period of time.

Scatter the Weak
(Active): Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
  • Cost: 50 mana
  • Range: 650

Transcendent Bonus: Spell width increased by 50%.

Cooldown: 18 / 17 / 16 / 15 / 14 seconds

Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.4 per ability power)

Scatter the Weak is an instant conic skillshot that knocks enemies and Dark Spheres back a varying distance depending on how close they are to Syndra upon cast. All affected spheres stun and deal magic damage to all enemy units they collide with. Any enemy units knocked back take magic damage and deal the same amount of damage to other enemies they collide with. Scatter the Weak's area of effect is 50% wider at rank 5.
  • Scatter the Weak procs spell vamp and Rylai's slow similarly with all area of effect spells and abilities with diminished effect.
  • Scatter the Weak pops Spell Shield.
  • Scatter the Weak will damage  Black Shield and the knockback is negated.
  • Spheres knocked back by Scatter the Weak do not have their duration refreshed and will only remain on the ground for what remains of their initial duration.
  • Spheres knocked back by Scatter the Weak reveal enemy targets they hit for the stun duration.
  • Spheres knocked back by Scatter the Weak travel 650 range. PENDING FOR TEST

Unleashed Power
(Active): Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage per sphere. This spell has a 3 sphere minimum damage, as Syndra uses the three spheres floating around her. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
  • Cost: 100 mana
  • Range: 675

Transcendent Bonus: Increase range by 75.

Cooldown: 100 / 90 / 80 seconds

Damage per Sphere: 90 / 135 / 180 (+0.2 per ability power)

Minimum Damage (3 spheres): 270 / 405 / 540 (+0.6 per ability power)

Damage with 7 spheres: 630 / 975 / 1260 (+1.4 per ability power)

Unleashed Power is a targeted ability that deals magic damage to a single enemy champion depending on how many Dark Spheres are active upon cast. Syndra will first use the three spheres floating around her before any other active Dark Spheres; this is what effectively gives this ability its minimum damage.
  • Unleashed Power procs spell vamp and Rylai's slow similarly with all single target spells and abilities with full effect.
  • Unleashed Power will damage  Black Shield.
  • Unleashed Power has a brief cast time upon cast before it activates. After this short channel, all the spheres will deal their damage, one at a time.
    • Each one of the sphere hits is considered a single-target spell. For this reason, each hit will proc Muramana once.
    • Syndra does not have to remain in place while the spheres apply their damage. She can walk away as soon as the casting has completed, as the spheres only begin dealing their damage after the casting time.
  • Spell shields will only block a single sphere from Unleashed Power.
    • The blocked sphere will appear on the ground.
    • If a champion gains a spell shield while Unleashed Power is already in effect, they will block the next sphere to hit them.
    • If cast on a champion that subsequently uses Zhonya's Hourglass before the spheres hit will inflict no damage and the spheres will be lost.
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