(Innate): Each of Syndra's basic abilities gain an extra effect at maximum rank.
Ability
Description
Leveling up
Dark Sphere
(Active): Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.
Transcendent Bonus: Deals 15% bonus damage against Champions.
Magic Damage to Champions (Rank 5): 253 (+0.575 per ability power)
Force of Will
(Active): Grabs a dark sphere, enemy minion or neutral monster for 5 seconds. If a dark sphere is grabbed, its duration is refreshed. Dragon and Baron Nashor cannot be grabbed by this ability.
Cost: 60 / 70 / 80 / 90 / 100 mana
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
(Active): Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 second.
Transcendent Bonus: Increases the slowing duration to 2 seconds.
(Active): Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
(Active): Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to her target per sphere. Unleashed Power will use the three spheres that orbit Syndra, ensuring a minimum damage. All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.
Cost: 100 mana
Cooldown: 100 / 90 / 80 seconds
Damage per Sphere: 90 / 135 / 180 (+0.15 per ability power)