Each of Syndra's abilities gain an extra effect at maximum rank.
Dark Sphere
Range: 800
Cooldown: 4
Cost: 40 / 50 / 60 / 70 / 80 Mana
Active: Conjures a Dark Sphere at a target location, dealing magic damage. The sphere lasts for up to 6 seconds and can be manipulated by Syndra's other abilities.
Transcendent Bonus: Deals 15% bonus damage against Champions.
Magic Damage to Champions (Rank 5): 264.5 (+ 69% AP)
Force of Will
Range: 925
Cooldown: 12 / 11 / 10 / 9 / 8
Cost: 60 / 70 / 80 / 90 / 100 Mana
Active: Grabs a dark sphere, enemy minion or neutral monster for 5 seconds. If a dark sphere is grabbed, its duration is refreshed. If a minion or monster is grabbed, it becomes untargetable, invulnerable, and disabled until released. Dragon and Baron Nashor cannot be grabbed by this ability.
Range: 950
Active: Throws the grasped Dark Sphere or enemy at a target area. Enemies struck take magic damage and are slowed for 1.5 second. This ability also provides vision through fog of war or brushes before it lands.
Transcendent Bonus: Increases the slowing duration to 2 seconds.
Scatter the Weak
Range: 650
Cooldown: 18 / 16.5 / 15 / 13.5 / 12
Cost: 50 Mana
Active: Knocks enemies and Dark Spheres back, dealing magic damage to them and any enemies they collide with. The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back also stun all enemies in their path for 1.5 seconds.
Active: Draws upon Syndra's full cataclysmic power, harnessing all Dark Spheres to deal magic damage to her target per sphere. Unleashed Power will use the three spheres that orbit Syndra, ensuring a minimum damage.
All Dark Spheres remain on the ground for 6 seconds after Unleashed Power is used.