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Taliyah/Abilities

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Rock Surfing
Rock Surfing

Innate: Taliyah gains up to 20 - 40 (based on level)% bonus movement speed by moving near terrain or structures, which builds up over 1 second and decays over 1 second upon moving out of range.

Entering combat disables Rock Surfing and places it on a 5 second cooldown. This cooldown is continuously refreshed while Taliyah remains in combat.

Ability Details
Rock Surfing is a self-targeted buff.

Additional Information:

  • Casting Threaded Volley.png Threaded Volley, Seismic Shove.png Seismic Shove or Unraveled Earth.png Unraveled Earth will disable Rock Surfing.
  • Taliyah's basic attack disables Rock Surfing on-hit. If the target dies before the projectile connects, Rock Surfing will not go on cooldown.


Threaded Volley
RANGE: 1000
COST: 50 / 55 / 60 / 65 / 70 Mana
COOLDOWN: 8 / 7.5 / 6 / 4.5 / 3
Threaded Volley

Active: Taliyah unleashes 5 Stone Shards in quick succession in the target direction over 1.5 seconds, dealing magic damage in a small area X units radius wide around the first target hit. Targets hit by a Stone Shard take 50% damage from subsequent shards.

「 Minimum Magic Damage: 60 / 80 / 100 / 120 / 140 (+ 40% AP) 」「 Maximum Magic Damage: 180 / 240 / 300 / 360 / 420 (+ 120% AP) 」
Threaded Volley 2

Casting Threaded Volley creates an area of Worked Ground X units radius wide around Taliyah that lasts 120 - 66 (based on cooldown reduction) seconds. While on Worked Ground, Taliyah gains 10% - 20% (based on level) bonus movement speed, and only hurls one Stone Shard upon casting Threaded Volley, refunding half its mana cost.

Ability Details
Threaded Volley is a linear skillshot with an area of effect component.

Additional Information:

  • The duration of the Threaded Volley 2 Worked Ground is affected by cooldown reduction, up to 45% with the Expanded Mind mastery s4.png Intelligence mastery.
    • The effect of this is maximized at 80% CDR in URF Mode.
  • Threaded Volley.png Threaded Volley does NOT change direction if you cast it first followed within 0.2s by a flash headed to another direction to this abillity's cast cursor. It will still fire off in the similar trajectory to Dazzle.png Dazzle or The Culling.png The Culling. (Testing?)


Seismic Shove
RANGE: 900
COST: 70 / 80 / 90 / 100 / 110 Mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Seismic Shove

Active: Taliyah marks the target location and selects a direction. After 1 second, the ground erupts, dealing magic damage to all enemies hit and Airborne icon knocking them X units in the chosen direction for 1 second.

  • Magic Damage: 60 / 80 / 100 / 120 / 140 (+ 40% AP)
Ability Details
Seismic Shove is a vector-targeted area of effect.

Additional Information:

  • Seismic Shove can knock targets over walls.


Unraveled Earth
RANGE: 800
COST: 90 / 95 / 100 / 105 / 110 Mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Unraveled Earth

Active: Taliyah scatters 18 boulders over the ground in a cone before her, dealing magic damage to all enemies hit.

「 Magic Damage: 70 / 90 / 110 / 130 / 150 (+ 40% AP) 」「 Total Magic Damage: 140 / 180 / 220 / 260 / 300 (+ 80% AP) 」

The boulders then remain for 4 seconds, Slow icon slowing all enemies within the area by 20% (+ 4% per 100 AP). At the end of their duration, all remaining boulders explode, dealing Unraveled Earth's initial damage once more.

Enemies who dash over or are Airborne icon knocked through Unraveled Earth's boulders cause them to detonate instantly, each dealing them 50% of Unraveled Earth's initial damage and dealing 15% less damage per boulder hit down to a minimum of 55% damage, up to a maximum of 4 boulders per enemy.

「 Minimum Trigger Damage: 35 / 45 / 55 / 65 / 75 (+ 20% AP) 」「 Maximum Trigger Damage: 108.5 / 139.5 / 170.5 / 201.5 / 232.5 (+ 62% AP) 」
Ability Details
Unraveled Earth is a ground-targeted area of effect.

Additional Information:

  • Triggering a boulder deals damage only to the enemy that detonated it.
  • If the minor monsters around Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback are obstructing the large monster's path to a champion, they will be shoved out of the way, detonating any boulders they touch.


Weaver's Wall
RANGE: 3000 / 4500 / 6000
COST: 100 Mana
COOLDOWN: 180 / 150 / 120
Weaver&#039;s Wall

Active: Taliyah channels for 1 second before summoning a massive wall of spiraling rock that tears through the battlefield in the target direction, creating impassable terrain for a few seconds and Airborne icon knocking aside allied and enemy champions it passes through as it emerges.

  • Duration: 6 / 7 / 8
Weaver&#039;s Wall 2

Taliyah can reactivate Weaver's Wall while channeling to ride atop the wall at 1500 speed as it emerges. Taking damage or inputting a movement command in any direction will force her off the wall, which will continue along its path normally.

Reactivating Weaver's Wall destroys the wall instantly.

Ability Details
Weaver's Wall is a linear area of effect.

Additional Information:

  • The Airborne icon knockup on allied champions can be used by an enemy Yasuo Yasuo to trigger Last Breath.png Last Breath.
  • If Weaver's Wall is allowed to expire normally, the wall collapses with the same progression as it was formed.


Map-Specific Differences

Murder Bridge
  • Threaded Volley.png Threaded Volley
    • Worked ground duration reduced to 100 seconds from 140 seconds.

References

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