Image
Nocturne
Nocturne is a champion in League of Legends.[1]
Abilities[]
- The primary target of the enhanced attack takes basic damage while the secondary targets of the slash are dealt default damage.
- The enhanced attack will apply other on-hit effects (only to main target) and can critically strike as normal.
- The critical strike damage of the attack is notably unusual.(bug) It stems from a time where critical strikes by default did 200% AD damage, which meant that 110% of it equaled 220% AD, equal to a more standard Umbral Blades' bonus damage of 20% AD added to the critical damage. This also causes bonus critial damage such as passive to be 10% stronger on the attack.
Now, the formula reduces the expected critical damage slightly by -2.5% AD, which is 10% of the reduction in base critical damage from Pre-Season 11.
- The critical strike damage of the attack is notably unusual.(bug) It stems from a time where critical strikes by default did 200% AD damage, which meant that 110% of it equaled 220% AD, equal to a more standard Umbral Blades' bonus damage of 20% AD added to the critical damage. This also causes bonus critial damage such as passive to be 10% stronger on the attack.
- The empowered attack will not trigger against structures nor wards.
- Basic attacks against them will still grant the cooldown reduction.
- Parry effects will only block the damage dealt to the primary target.
- Duskbringer checks for and hits targets 25 units outside of the missile's maximum range.
- Duskbringer's damage is not increased by the bonus AD gained from its trail, meaning that casting it again while on the trail from the last cast will not result in higher damage.
- It is observed from seasons ago that this is intentionally hard-coded into the ability to avoid the projectile increasing its own damage. This feature is somewhat deprecated as it also limits chain-casting Duskbringer.
- Duskbringer's Dusk Trail will expose the path of affected units until its duration ends. It is a form of obscured vision; the trail indirectly reveals the location of enemy units even in the fog of war, including those shrouded by stealth.
- Spell shield will block the damage and also prevents the Dusk Trail from following the target.
- The formed Dusk Trail does not disappear if Duskbringer is intercepted by or .
- This ability will cast from wherever the caster is at the start of the cast time.
- The bonus movement speed stacks multiplicatively with other sources of movement speed boosts.
- Feared enemies in a 180° total angle within Nocturne's facing direction will trigger Unspeakable Horror's passive.
- The movement speed buff is granted even while Nocturne is standing still.
- Nocturne does not need to have sight of fleeing targets to gain movement speed towards them.
- Spell shield will block the tether's application but not the damage and aftereffects of one already applied.
- Nocturne will track the target if they change locations.
- He will dash to the target's previous location without dealing damage if the target is too far away or moves beyond 3500 / 4250 / 5000 (based on Paranoia's rank) units.
- Enemy players affected by Paranoia's nearsight cannot interact with the allied portrait icons on the HUD.
- Paranoia's nearsight will apply to enemy champions that are untargetable or are dead, and will persist through death.
- Nocturne can cast any of his abilities, summoner spells (excluding ), or item actives during flight.
- Paranoia cannot be recast while grounded or rooted.
- Paranoia's nearsight does not apply to clones.
- Players' screens will turn a different color when Paranoia is cast, based on their perspective: blue for allies and red for enemies.
- A spell indicator telegraphed to Nocturne and his allies will be placed on all enemy champions within range of Paranoia's recast while the ability is active. The following images display the indicator for the default skin:
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Nocturne (Collection).
A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.
Jason Wishnov
Alex 'alexplank' Flores
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- Tether now innately checks every 0.05 seconds for valid range conditions, and no longer waits for every 8th server tick.
- New Effect: Now checks for and hits targets 25 units outside of the missile's maximum range.
- New Effect: Large monsters hit now leave behind a Dusk Trail when they move.
- Bug Fix: No longer applies the nearsight debuff to while she is disguised as a non-champion with .
- Stats
- Attack damage growth reduced to 2.6 from 3.1.
- Stats
- Attack speed ratio increased to 0.721 from 0.668.
- Cooldown reduced to 13 seconds from 14.
- Removed: No longer deals 50% reduced damage against minions that are the primary target.
- Stats
- Base health increased to 655 from 585.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 1.55 from 0.75.
- Base heal reduced to 13 − 30 (based on level) from 15 − 40 (based on level).
- Heal AP ratio increased to 30% AP from 15% AP.
- Bug Fix: Voice line that plays to all players is no longer louder than intended if they had visibility of more than 1 champion affected by the nearsight debuff.
- Bug Fix: Voice line that is played to all players when the ability is activated is no longer louder than intended.
- Stats
- Health growth increased to 95 from 85.
- Bonus AD ratio increased to 85% bonus AD from 75%.
-
- Renamed to Old God Nocturne from Elderwood Nocturne.
- Bug Fix: Now correctly heals for the full amount against pets.
- New Effect: Damage and healing are now reduced by 50% against minions.
- Cooldown reduced to 8 seconds from 10.
- Cooldown reduced to 140 / 115 / 90 from 150 / 125 / 100.
- Stats
- Base magic resistance reduced to 32 from 32.1.
- General
- Updated visual effects.
- New basic attacks swipes and target effects.
- New effect to clearly show the area of effect. His blades now glow when his passive is ready.
- Updated missile effects and rebalanced darkness trail.
- More thematic spell shield and new attack speed buff effect.
- Updated beam and shadow effects to show the timing more clearly.
- New dash effect when Nocturne casts the ability. Updated trail and impact effects. Enemies affected by the spell get a shadowy screen space effect.
-
- All VFX updated with a winter thematic.
-
- All VFX updated with a spooky thematic.
-
- All VFX updated with a sci-fi thematic.
- Cooldown increased to 14 seconds from 10.
- Cooldown reduction against champions and monsters increased to 3 seconds from 2.
- V10.13 - June 24th Hotfix
- Bug Fix: Fixed a bug where Dusk Trail would display incorrectly after he died, showing up two steps ahead of Nocturne and not buff him appropriately for the rest of the game.
- Bug Fix: Fixed a bug that made Nocturne unable to gain attack speed from his passive for the rest of the game.
- New Effect: Cooldown reduction is now doubled against monsters.
- Bug Fix: Fixed a bug where the cooldown would always refund 1 second, instead of 1 or 2 seconds based on the target.
- Indicator added to show recast ability timer.
- Stats
- Base health regeneration reduced to 7 from 8.5.
- Magic resistance growth reduced to 0.75 from 1.25.
- Stats
- Base armor increased to 38 from 36.
- Base health increased to 585 from 582.8.
- Base mana increased to 275 from 273.8.
- Base mana regeneration increased to 7 from 6.756.
- Bonus attack speed increased to 30 / 35 / 40 / 45 / 50% from 20 / 25 / 30 / 35 / 40%.
- General
- Adjusted splash artwork for .
- New Effect: Can now ping whether the ability is within range or not.
- Bug Fix: Fearing a champion with Unspeakable Horror no longer interrupts his attacks.
- V8.13 - July 3rd Hotfix
- Stats
- Base attack reduced to 62 from 65.
- Bonus AD ratio reduced to 120% bonus AD from 150%.
- Stats
- Base attack damage reduced to 65 from 67.21.
- New: Now has 8% bonus attack speed at level 1.
- Trail bonus attack damage increased to 20 / 30 / 40 / 50 / 60 from 15 / 25 / 35 / 45 / 55.
- New Effect: Tooltip now mentions that it remains active during flight.
- Base damage increased to 150 / 275 / 400 from 150 / 250 / 350.
- Bonus AD ratio increased to 150% bonus AD from 120%.
- Base heal changed to 15 − 40 (based on level) from 10 / 18 / 26 (based on level).
- New Effect: Basic attacks against enemy champion now instead reduces the cooldown by 2 seconds per hit.
- Missile speed increased to 1600 from 1400.
- New Effect: If Shroud of Darkness is active when Nocturne re-casts to dash to a target, it'll stay active until Nocturne reaches his target.
- Enemy nearsight and recast duration increased to 6 seconds from 4.
- Stats
- Base health regeneration increased to 8.5 from 8.26.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 67 from 59.208.
- Base armor increased to 36 from 26.88.
- Base damage increased to 65 / 110 / 155 / 200 / 245 from 60 / 105 / 150 / 195 / 240.
- Now block only the first ability that hits, rather than every ability that hits at the same time the shield is broken.
- Bug Fix: If a teammate becomes invisible or camouflaged while hidden from you by Paranoia, you now still properly gain vision of them if they enter your reduced vision radius before Paranoia ends.
- New Effect: Added indicator (visible to Nocturne only) to show tether range.
- New Effect: Added pre and on-hit animations which sync with Paranoia's damage.
- Void Nocturne and Frozen Nocturne now use the base skin's particle for their spell shields.
- Fear duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- New Effect: Per-target heal has a (+ 15% AP) ratio.
- General
- Splash artwork for updated to the Chinese art.
- Range increased to 2500 / 3250 / 4000 from 2000 / 2750 / 3500.
- Base damage increased to 80 / 120 / 160 / 200 / 260 from 50 / 100 / 150 / 200 / 250.
- Bug Fix: Passive bonus movement speed interaction with allied fears.
- Cooldown reduced to 150 / 125 / 100 seconds from 180 / 140 / 100.
- New Effect: Nocturne passively gains bonus movement speed while moving toward feared enemies.
- General
- Texture update to Classic, Frozen, Haunting, Ravager, and Void.
- Removed: Dusk Trail visually obscuring other particle effects.
- General
- Splash artwork for updated to the Chinese art.
- Stats
- Armor increased to 21 from 17.
- V4.3 - February 28th Hotfix
- Movement speed reduction increased.
- Removed: Feared targets run around randomly.
- New Effect: Feared targets flee away from Nocturne at reduced movement speed.
- Bug Fix: Trail bonus applying inconsistently.
- General
- New splash artwork for .
- Bug Fix: Nocturne not automatically chasing target.
- Stats
- Movement speed increased to 345 from 320.
- Tooltip updated.
- Shield duration reduced to 1.5 seconds from 2.
- Cooldown increased to 180 / 140 / 100 seconds from 160 / 130 / 100.
- Per-target heal changed to 10 / 18 / 26 from 15 / 20 / 25.
-
- Bug Fix: Tether visual not displaying.
- New Effect: Cooldown timer.
- Cast range reduced to 425 from 475.
- Tether range reduced to 465 from 525.
- Tether range reduced to 525 from 550.
- New Effect: Nocturne will attempt to attack the target he dashes to.
- Removed: Scoring assists for reducing enemy sight.
- New Effect: Minimap range indicator.
- Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
- Base damage reduced to 150 / 250 / 350 from 150 / 300 / 450.
- Bug Fix: First use in-game causing a glitch.
- Bug Fix: Following targets over variable distances depending on rank.
- Bonus attack damage reduced to 15 / 25 / 35 / 45 / 55 from 20 / 30 / 40 / 50 / 60.
- Cast range reduced to 475 from 500.
- Tether range reduced to 550 from 600.
- Bug Fix: Target still being feared when tether is broken near the duration's end.
- Bug Fix: Fear being blocked by coming off cooldown while tether is active.
- Dash range reduced to 2000 / 2750 / 3500 from 2500 / 3250 / 4000.
- Shield visual updated to be brighter and easier to see.
- Added
Trivia[]
- Nocturne is the only champion to have spoken lines in the major cinematics.
- Nocturne comes from the French nocturne, which is derived from the Latin nocturnus "of the night".
- is named after Latin umbra for shade or shadow.
- Nocturne was the first champion to be previewed at a major event prior to release (PAX East 2011).
- He was also previewed in IGN.