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Rumble OriginalCentered
Rumble
Rumble (Universe)Rumble (Universe)
Rumble (League of Legends)Rumble (League of Legends)
Rumble (Esports)Rumble (Esports)
Rumble (Teamfight Tactics)Rumble (Teamfight Tactics)
Rumble (Legends of Runeterra)Rumble (Legends of Runeterra)
Rumble (Development)Rumble (Development)
Rumble (Trivia)Rumble (Trivia)

Rumble is a champion in League of Legends.[1]

Abilities[]

Edit

Junkyard Titan

Junkyard Titan

Innate: Rumble's basic ability casts generate Heat resource Heat, which refreshes on subsequent casts and decays by Heat resource 10 Heat per second after not using any basic ability within 4 seconds or The Equalizer The Equalizer within 2 seconds. Rumble's mech enters the Danger Zone when at or above Heat resource 50 Heat, and becomes Overheated while at Heat resource 150 Heat.

Junkyard Titan 2

Danger Zone: Rumble's mech enters the Danger Zone, empowering his basic abilities.

Junkyard Titan 3

Overheated: Rumble's mech becomes Overheated, disabling his abilities as his Heat resource Heat decays back down to 0 over 4 seconds. During this time, he gains Attack speed icon 50% − 130% (based on level) bonus attack speed and empowers his basic attacks to deal 5 − 40 (based on level) (+ 25% AP) (+ 6% of the target's maximum health) bonus magic damage On-hit icon on-hit. The damage based on the target's health ratio is capped at 65 − 150 (based on level) against Monster icon monsters.

Info
  • While Rumble is overheating, a Silence icon Silenced icon will appear above him to signify he cannot cast abilities. This is visible to all units.
  • The attacks do not deal the bonus damage against structures.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • No longer disables his abilities.
  • No Danger Zone bonuses.

Edit

Flamespitter

Flamespitter

Active: Rumble generates Heat resource 20 Heat to activate his flamethrower for 3 seconds, dealing magic damage every 0.25 seconds to enemies hit in a frontal cone, reduced against Minion icon minions.

Total Magic Damage:
125 / 140 / 155 / 170 / 185 (+ 110% AP) (+ 6 / 7 / 8 / 9 / 10% of target's maximum health)
Magic Damage Per Tick:
10.417 / 11.667 / 12.917 / 14.167 / 15.417 (+ 9.17% AP) (+ 0.5 / 0.583 / 0.667 / 0.75 / 0.833% of target's maximum health)
Modified Minion Damage:
55 / 60 / 65 / 70 / 75%
Total Minion Damage:
68.75 / 84 / 100.75 / 119 / 138.75 (+ 60.5 / 66 / 71.5 / 77 / 82.5% AP) (+ 3.3 / 4.2 / 5.2 / 6.3 / 7.5% of target's maximum health)
Minion Damage Per Tick:
5.729 / 7 / 8.396 / 9.917 / 11.563 (+ 5.042 / 5.5 / 5.958 / 6.417 / 6.875% AP) (+ 0.275 / 0.35 / 0.433 / 0.525 / 0.625% of target's maximum health)

Danger Zone Danger Zone Bonus: Flamespitter's damage is increased by 50%.

Total Enhanced Damage:
187.5 / 210 / 232.5 / 255 / 277.5 (+ 165% AP) (+ 9 / 10.5 / 12 / 13.5 / 15% of target's maximum health)
Enhanced Damage Per Tick:
15.625 / 17.5 / 19.375 / 21.25 / 23.125 (+ 13.75% AP) (+ 0.75 / 0.875 / 1 / 1.125 / 1.25% of target's maximum health)
Total Enhanced Minion Damage:
103.125 / 126 / 151.125 / 178.5 / 208.125 (+ 90.75 / 99 / 107.25 / 115.5 / 123.75% AP) (+ 4.95 / 6.3 / 7.8 / 9.45 / 11.25% of target's maximum health)
Minion Damage Per Tick:
8.5938 / 10.5 / 12.5938 / 14.875 / 17.3438 (+ 7.5625 / 8.25 / 8.9375 / 9.625 / 10.3125% AP) (+ 0.4125 / 0.525 / 0.65 / 0.7875 / 0.9375% of target's maximum health)

Flamespitter's damage based on the target's health ratio against monsters is capped at 65 − 300 (based on level).

Info
  • Rumble will instantly turn to face the cursor if he is not moving when Flamespitter is cast.

Edit

Scrap Shield

Scrap Shield

Active: Rumble generates Heat resource 20 Heat to grant himself a Hybrid resistances icon shield for 1.5 seconds.

Shield Strength:
25 / 55 / 85 / 115 / 145 (+ 25% AP) (+ 4% of maximum health)
Scrap Shield 2

Rumble also gains Movement speed icon bonus movement speed for 1 to 1.32 seconds.

Bonus Movement Speed:
10 / 15 / 20 / 25 / 30%

Danger Zone Danger Zone Bonus: Scrap Shield's shield strength and bonus movement speed are increased in effectiveness by 50%.

Enhanced Shield Strength:
37.5 / 82.5 / 127.5 / 172.5 / 217.5 (+ 37.5% AP) (+ 6% of maximum health)
Enhanced Bonus Movement Speed:
15 / 22.5 / 30 / 37.5 / 45%

Info
  • The movement speed buff is supposed to last for 1 second, but due to a bug may last 0.264 seconds longer.
    • Like most buffs, the stat bonus is already only gained at the next stat update (every 0.264 seconds). Despite this, the duration still inconsistent.

Edit

Electro Harpoon

Electro Harpoon

Active: Rumble generates Heat resource 20 Heat to shoot a harpoon in the target direction that deals magic damage to the first enemy hit, inflicting them with Magic penetration icon magic resistance reduction for 4 seconds and Slow icon slowing them for 2 seconds. These effects stack additively with multiple harpoons, refreshing their duration and stacking up to 2 times.

Magic Damage:
60 / 85 / 110 / 135 / 160 (+ 50% AP)
Total Magic Damage:
120 / 170 / 220 / 270 / 320 (+ 100% AP)
Magic Resistance Reduction:
10 / 12 / 14 / 16 / 18%
Total MR Reduction:
20 / 24 / 28 / 32 / 36%
Slow:
15 / 20 / 25 / 30 / 35%
Total Slow:
30 / 40 / 50 / 60 / 70%

Rumble periodically stocks an Electro Harpoon charge, up to a maximum of 2.

Danger Zone Danger Zone Bonus: Electro Harpoon's effects are increased by 50%.

Enhanced Damage:
90 / 127.5 / 165 / 202.5 / 240 (+ 75% AP)
Total Enhanced Damage:
180 / 255 / 330 / 405 / 480 (+ 150% AP)
Enhanced Magic Resistance Reduction:
15 / 18 / 21 / 24 / 27%
Total Enhanced MR Reduction:
30 / 36 / 42 / 48 / 54%
Enhanced Slow:
22.5 / 30 / 37.5 / 45 / 52.5%
Total Enhanced Slow:
45 / 60 / 75 / 90 / 105%

If Rumble casts Electro Harpoon before his mech becomes Overheated Overheated, he may still use another charge within 3 seconds of the initial cast.

Info
  • If Rumble lands a Harpoon on a target that already has a stack of magic resistance reduction while in Danger Zone Danger Zone, it will increase the reduction from this first stack to the enhanced amount, as well.
  • A buff with the magic resistance reduction tooltip is applied to Minion icon minions and Summon Tibbers pets, but their magic resistance is unaffected by Electro Harpoon.(bug)
  • Each Electro Harpoon cast triggers Sheen item Spellblade and stacks Force Pulse Force Pulse.
  • Electro Harpoon's missile will fail to fire if Rumble is Suppression icon suppressed during the cast time.(bug)
  • This ability will cast from wherever the caster is at the end of the cast time.
  • Rumble stocks an Electro Harpoon charge before the ability is even learned.

Map-Specific Differences
ProfileIcon0785 The Thinking Manatee Ultra Rapid Fire differences edit
  • Slow no longer stacks. *

Edit

The Equalizer

The Equalizer

Active: Rumble deploys a barrage of rockets along the target path that land in a line over 0.75 seconds, creating a field of fire for 4.5 seconds after the last rocket lands.

Enemies struck by the impact or within the field are marked as Burning for 1 second, which deals magic damage every 0.5 seconds, Slow icon slows by 35%, and refreshes continuously while in the area.

Magic Damage Per Tick:
70 / 105 / 140 (+ 17.5% AP)
Minimum Magic Damage:
140 / 210 / 280 (+ 35% AP)
Maximum Magic Damage:
700 / 1050 / 1400 (+ 175% AP)

Info
  • A static target standing where the missiles first impact may take an extra tick of damage (11 ticks), while a static target standing at the end of the trail may take one fewer tick (9 ticks).(bug)
  • The Equalizer's hitbox consists of a row of rockets with a circular damage hitbox each. The radius of each is 205 units, and rockets drop at a distance of 180 units between one another when The Equalizer is cast.
    • The missile that manages the rockets being deployed starts 150 units behind the target vector origin, and thus drops the first rocket at 30 units in front of the cast vector origin after 0.132 seconds.
    • The rockets are intended to not deal damage for the first 0.25 seconds. Due to a bug, this becomes 0.25-0.5 seconds 'at random'.
      • If Rumble dies while The Equalizer is just cast, this buff will be removed by death and the area of effect will start dealing damage sooner.(bug)

Champion skins[]

This article section only contains champion skins. For all associated collection items, see Rumble (Collection).
Rumble OriginalSkin
Original
RP 880
26.04.2011
Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.
Separator
ActorAri Rubin
ArtistEsben Lash Rasmussen, Sixmorevodka Studio
Loot eligible Loot eligible

Patch history[]

For the expanded patch notes, see here.
V14.2 - January 24th Hotfix
  • Stats
    • Base attack damage increased to 64 from 61.
  • Electro Harpoon Electro Harpoon
    • AP ratio increased to 50% AP from 40% AP.
V14.2
  • Flamespitter Flamespitter
    • Base damage per tick reduced to 10.42 / 11.67 / 12.92 / 14.17 / 15.42 from 11.25 / 12.5 / 13.75 / 15 / 16.25.
      • Total base damage reduced to 125 / 140 / 155 / 170 / 185 from 135 / 150 / 165 / 180 / 195.
  • Electro Harpoon Electro Harpoon
    • Magic resistance reduction reduced to 10 / 12 / 14 / 16 / 18% from 12 / 14 / 16 / 18 / 20%.
      • Maximum magic resistance reduction reduced to 20 / 24 / 28 / 32 / 36% from 24 / 28 / 32 / 36 / 40%.
    • Danger Zone magic resistance reduction reduced to 15 / 18 / 21 / 24 / 27% from 18 / 21 / 24 / 27 / 30%.
      • Danger Zone maximum magic resistance reduction reduced to 30 / 36 / 42 / 48 / 54% from 36 / 42 / 48 / 54 / 60%.
  • The Equalizer The Equalizer
    • Bug Fix: Targeting no longer behaves improperly when Clamp Cast Targeting is enabled.
V13.23
  • Stats
    • Undocumented: Attack windup increased to 29% from 20%.(bug)
      • Crit windup time unchanged.
V13.22
  • Stats
    • Attack windup reduced to 20% from 22.916667%.
      • Attack windup of non-critical attacks was increased to 29% in data by accident, but micropatched by patch release to its proper 20% value.
V13.21
V13.12
  • Stats
    • Base health reduced to 625 from 659.
    • Health growth increased to 105 from 99.
    • Base health regeneration reduced to 7 from 8.
  • Junkyard Titan Junkyard Titan
    • Maximum heat increased to 150 from 100.
      • Overheat threshold increased to 150 heat from 100.
      • Danger Zone threshold unchanged at 50 heat.
    • Overheat duration reduced to 4 seconds from 5.25.
    • Bonus attack speed increased to 50% − 130% (based on level) from 20% − 80% (based on level).
    • Damage cap against monsters changed to 65 − 150 (based on level) from 80 at all levels.
  • Flamespitter Flamespitter
    • Base damage reduced to 135 / 150 / 165 / 180 / 195 from 180 / 220 / 260 / 300 / 340.
    • New Effect: Now deals up to 6 / 7 / 8 / 9 / 10% of the target's maximum health, capped at 65 − 300 (based on level) against monsters.
    • Minion damage reduced to 55 / 60 / 65 / 70 / 75% from 60 / 65 / 70 / 75 / 80%.
  • Scrap Shield Scrap Shield
    • Base shield reduced to 25 / 55 / 85 / 115 / 145 from 60 / 90 / 120 / 150 / 180.
    • AP ratio reduced to 25% AP from 45% AP.
    • New Effect: Shield now scales with 4% of his maximum health.
  • Electro Harpoon Electro Harpoon
    • Heat generation increased to 20 from 10.
  • The Equalizer The Equalizer
    • Cooldown increased to 130 / 105 / 80 seconds from 100 / 85 / 70.
V13.5
  • Electro Harpoon Electro Harpoon
    • Magic resistance reduction increased to 12 / 14 / 16 / 18 / 20% from 10% at all ranks.
      • Maximum magic resistance reduction increased to 24 / 28 / 32 / 36 / 40% from 20% at all ranks.
    • Danger Zone magic resistance reduction increased to 18 / 21 / 24 / 27 / 30% from 15% at all ranks.
      • Danger Zone maximum magic resistance reduction increased to 36 / 42 / 48 / 54 / 60% from 30% at all ranks.
V12.10
  • Stats
    • Base health increased to 659 from 589.
    • Health growth increased to 99 from 85.
    • Armor growth increased to 4.7 from 3.5.
    • Magic resistance growth increased to 1.55 from 0.75.
  • Scrap Shield Scrap Shield
    • Base shield reduced to 60 / 90 / 120 / 150 / 180 from 60 / 75 / 90 / 105 / 120.
    • Shield AP ratio reduced to 45% AP from 50% AP.
V12.5
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Overheated state no longer visually disappears father than it should be if it was triggered by Electro Harpoon.
V12.4
  • Stats
    • Base armor increased to 36 from 31.
V11.18
  • Junkyard Titan Junkyard Titan
    • Bonus attack speed changed to 20% − 80% (based on level) from 50% at all levels.
  • Scrap Shield Scrap Shield
    • Cooldown reduced to 6 seconds at all ranks from 7 / 6.75 / 6.5 / 6.25 / 6.
V11.15
  • Junkyard Titan Junkyard Titan
    • Bug Fix: Heat resource Heat is now checked more consistently:
      • Delay until Heat decays is now much more consistent.
      • Overheated duration is now consistently 5.25 seconds from only averaging this value.
    • Heat resource Heat no longer gets returned to a previous value when using the Undo function in the shop, which allowed generating high values of heat at the start of the game easily.
  • Electro Harpoon Electro Harpoon
    • Bug Fix: When targeting very far away, no longer tries to walk "in range", overriding Rumble's orders.
      • (This was already fixed in V11.14, but documented in this patch instead).
V11.14
  • Electro Harpoon Electro Harpoon
    • Undocumented/Bug Fix: Will now cast immediately no matter how far away the cursor is, instead of causing Rumble to walk closer to his cursor if cast further than 10000 units away.
V11.13
  • Scrap Shield Scrap Shield
    • Cooldown increased to 7 / 6.75 / 6.5 / 6.25 / 6 seconds from 6 at all ranks.
    • Bonus movement speed reduced to 10 / 15 / 20 / 25 / 30% from 15 / 20 / 25 / 30 / 35%.
      • Danger Zone bonus movement speed reduced to 15 / 22.5 / 30 / 37.5 / 45% from 22.5 / 30 / 37.5 / 45 / 52.5%.
V11.11
V11.9
  • Junkyard Titan Junkyard Titan
    • Overheat on-hit base damage reduced to 5 − 40 (based on level) from 10 − 50 (based on level).
    • Overheat on-hit AP ratio reduced to 25% AP from 30% AP.
V11.8
  • Stats
    • Base magic resistance reduced to 28 from 32.
    • Magic resistance growth reduced to 0.75 from 1.25.
  • Junkyard Titan Junkyard Titan
    • Overheat on-hit base damage reduced to 10 − 50 (based on level) from 25 − 110 (based on level).
    • New Effect: Now deals 6% of target's maximum health magic damage on-hit when overheated, capped at 120 against monsters.
    • New Effect: Now gains 50% bonus attack speed while overheated.
  • Electro Harpoon Electro Harpoon
    • New Effect: Now reduces target's magic resistance by 10% for 4 seconds, increased to 15% while in Danger Zone.
V11.7
V11.1
  • Stats
    • Base magic resistance reduced to 32 from 32.1.
V10.18
  • Flamespitter Flamespitter
    • Base damage increased to 180 / 220 / 260 / 300 / 340 from 175 / 210 / 245 / 280 / 315.
V10.6
  • General
    • Recommended items updated.
V10.3
  • Stats
    • Base armor increased to 31 from 30.88.
    • Base attack damage reduced to 61 from 61.036.
  • Scrap Shield Scrap Shield
    • Bonus movement speed reduced to 15 / 20 / 25 / 30 / 35% from 20 / 25 / 30 / 35 / 40%.
      • Enhanced bonus movement speed reduced to 22.5 / 30 / 37.5 / 45 / 52.5% from 30 / 37.5 / 45 / 52.5 / 60%.
    • Base shield strength reduced to 60 / 95 / 130 / 165 / 200 from 80 / 110 / 140 / 170 / 200.
      • Enhanced base shield strength reduced to 90 / 142.5 / 195 / 247.5 / 300 from 120 / 165 / 210 / 255 / 300.
V9.15
  • Scrap Shield Scrap Shield
    • Base shield strength reduced to 80 / 110 / 140 / 170 / 200 from 100 / 130 / 160 / 190 / 220.
V9.7
  • Scrap Shield Scrap Shield
    • Bonus movement speed increased to 20 / 25 / 30 / 35 / 40% from 10 / 15 / 20 / 25 / 30%.
  • The Equalizer The Equalizer
    • Cooldown reduced to 100 / 85 / 70 seconds from 110 / 100 / 90.
V9.6
  • The Equalizer The Equalizer
    • New Effect: Now triggers effects that are triggered by DoT AoE abilities.
V8.12
  • Scrap Shield Scrap Shield
    • Base shield strength increased to 100 / 130 / 160 / 190 / 220 from 80 / 110 / 140 / 170 / 200.
    • AP ratio increased to 50% AP from 40% AP.
  • The Equalizer The Equalizer
    • Base damage increased to 140 / 210 / 280 from 130 / 185 / 240.
    • AP ratio increased to 35% AP from 30% AP.
V8.7
  • Flamespitter Flamespitter
    • Total base damage increased to 175 / 210 / 245 / 280 / 315 from 135 / 180 / 225 / 270 / 315.
    • Damage to minions changed to 60 / 65 / 70 / 75 / 80% from 75%.
V8.3
  • Stats
    • Base health regeneration reduced to 8 from 8.008.
V7.22 November 9th Hotfix
V7.22
  • Stats
    • Base armor increased to 31 from 25.88.
    • Base health increased to 589 from 584.4.
    • Health growth increased to 85 from 80.
V7.19
V7.18
  • Junkyard Titan Junkyard Titan
    • New Effect: Heat bar now turns orange when at or above 80 Heat.
V7.12
  • Junkyard Titan Junkyard Titan
    • Heat decay start increased to 4 seconds from 3.
    • Heat decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every 0.5 seconds.
  • Flamespitter Flamespitter
    • Damage to minions reduced to 75% from 100%.
    • Cooldown increased to 10 / 9 / 8 / 7 / 6 seconds from 6 at all ranks.
    • Base damage increased to 135 / 180 / 225 / 270 / 315 from 75 / 135 / 195 / 255 / 315.
    • AP ratio increased to 110% AP from 100% AP.
  • Scrap Shield Scrap Shield
    • Duration reduced to 1.5 seconds from 2.
    • Shield strength increased to 80 / 110 / 140 / 170 / 200 from 50 / 80 / 110 / 140 / 170.
  • Electro Harpoon Electro Harpoon
    • Base damage increased to 60 / 85 / 110 / 135 / 160 from 45 / 70 / 95 / 120 / 145.
V7.7
V6.11
  • Flamespitter Flamespitter
    • Damage area updated to face enemies right when Rumble is issued an attack command from when his target is dealt basic attack damage.
V6.8
V6.5
V6.4
  • Electro Harpoon Electro Harpoon
    • New Effect: Rumble stores a charge every 5 seconds (up to 2 at once)
    • Cooldown reduced to 0 seconds from 10.
    • Heat Heat gain reduced to 10 from 20.
    • Slow duration reduced to 2 seconds from 3.
    • New Effect: Second charge can be used while overheated overheated if Rumble reaches 100 Heat by using the first one (cannot use charges stored during overheating overheating)
V6.1
  • General
    • Model collision radius reduced to 35 from 50.
  • Flamespitter Flamespitter
    • Range increased to 600 from 550.
    • Tick rate increased to every 0.25 seconds from 0.5 (maximum damage unchanged)
V5.16
  • The Equalizer The Equalizer
    • Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75.
    • Damage zone start point changed to 150 units closer to initial location.
V5.14
  • Flamespitter Flamespitter
    • Bug Fix: Damaging untargetable enemies.
    • Bug Fix: Inconsistent range.
  • The Equalizer The Equalizer
    • Bug Fix: Damaging untargetable enemies.
V5.1
V4.19
V4.15
  • Junkyard Titan Junkyard Titan
    • Bug Fix: Basic attacks being canceled if Rumble is about to hit an enemy right when overheating overheating ends.
    • Bug Fix: Rumble's first basic attack upon overheating overheating occasionally not dealing bonus damage.
    • Bug Fix: Rumble not fading out upon entering brush while overheated overheated.
  • Flamespitter Flamespitter
    • Bug Fix: Lack of responsiveness when interacting with Danger Zone's Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
  • Scrap Shield Scrap Shield
    • Bug Fix: Lack of responsiveness when interacting with Danger Zone's Danger Zone's bonuses if cast right before/after Rumble gains 50 Heat.
V4.9
  • Flamespitter Flamespitter
    • Bug Fix: Dealing less damage than intended when hitting targets for extended periods of time.
    • Bug Fix: Dealing less damage than intended when Rumble is on purple team.
V4.6
V4.5
  • Stats
    • Base armor increased to 20 from 16.
V4.2
V3.7
  • Flamespitter Flamespitter
    • Base damage reduced to 75 / 135 / 195 / 255 / 315 from 90 / 160 / 230 / 300 / 370.
    • AP ratio reduced to 100% AP from 135% AP.
    • Danger Zone Danger Zone extra damage increased to 50% from 25%.
  • Electro Harpoon Electro Harpoon
    • Base damage reduced to 45 / 70 / 95 / 120 / 145 from 55 / 85 / 115 / 145 / 175.
    • AP ratio reduced to 40% AP from 50% AP.
V3.6
  • Flamespitter Flamespitter
    • Removed: Preventing Rumble from automatically acquiring basic attack targets.
V3.5
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Visual effect disappearing before projectile finishes traveling.
  • The Equalizer The Equalizer
    • Removed: Initial damage.
    • Removed: 0.5 seconds delay before first damage tick.
    • New Effect: First damage tick applies on-cast.
    • Damage per second increased to 130 / 185 / 240 (+ 30% AP) from 100 / 140 / 180 (+ 20% AP) (total damage unchanged)
V1.0.0.152
  • Stats
    • Movement speed increased to 345 from 320.
V1.0.0.144
  • Junkyard Titan Junkyard Titan
    • Overheated Overheated basic attack bonus damage AP ratio reduced to 25% AP from 30% AP.
  • Flamespitter Flamespitter
    • Base damage reduced to 90 / 160 / 230 / 300 / 370 from 90 / 180 / 270 / 360 / 450.
    • Bug Fix: Lasting slightly longer than intended.
V1.0.0.141
V1.0.0.136
  • General
    • Recommended items updated.
V1.0.0.129
  • The Equalizer The Equalizer
    • New Effect: Can be quick cast by holding down the smart cast hotkey to mark the damage area's start point, pressing R, and then releasing the hotkey.
V1.0.0.123
  • The Equalizer The Equalizer
    • Bug Fix: Sometimes ending early if Rumble dies while active.
V1.0.0.121
  • Flamespitter Flamespitter
    • Base damage changed to 30 / 60 / 90 / 120 / 150 from 40 / 65 / 90 / 115 / 140.
    • AP ratio reduced to 45% AP from 50% AP.
V1.0.0.120
  • The Equalizer The Equalizer
    • Base damage per second reduced to 100 / 140 / 180 from 120 / 160 / 200.
    • AP ratio per second reduced to 20% AP from 25% AP.
    • Cooldown increased to 105 / 90 / 75 seconds from 90 / 75 / 60.
V1.0.0.118b
  • Junkyard Titan Junkyard Titan
    • Removed: Overheated Overheated basic attack bonus damage applying spell effects and Spell Vamp.
  • Flamespitter Flamespitter
    • Cooldown increased to 6 seconds from 5.
  • The Equalizer The Equalizer
    • Bug Fix: Sometimes displaying incorrect team indicator when at 'low' visual settings.
V1.0.0.118
  • General
    • Pathing size reduced.
  • Flamespitter Flamespitter
    • Bug Fix: Particle lasting longer than intended.
  • Electro Harpoon Electro Harpoon
    • Bug Fix: Particle traveling further than projectile.
April 29th Hotfix
  • The Equalizer The Equalizer
    • Bug Fix: Fog of war display errors.
    • Bug Fix: Team color display errors.
V1.0.0.116
  • Added

Trivia[]


See also[]

References[]

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