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Skarner
Skarner is a champion in League of Legends.[1]
Abilities[]
- Notes
- Shattered Earth's empowered attacks can be parried and will not trigger the area of effect if the target blocks or dodges the attack, or if the attacks miss while Skarner is blinded.
- The empowered attacks will fail to deal damage but will still be consumed in all cases.
- The third attack's slow is also not applied because the area of effect does not trigger.
- The empowered attacks will fail to deal damage but will still be consumed in all cases.
- The damage based on the target's health ratio is not applied against structures.
- Notes
- Upheaval's missile cannot collide with structures; they are an invalid target. Structures within the radius of an explosion will be hit as they are valid targets to the effect.
- Upheaval's effect values are based on the effect values of the third attack of
- It applies the bonus damage of an empowered attack as well as its bonus health scaling plus the third attack's additional percent health damage.
- It applies a slow effect that is the same strength and duration as the slow applied with the third attack.
- Both slows from both abilities apply a generic slow debuff.
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- Spell shield will not prevent the explosion from occurring.
- While Ixtal's Impact is active, Skarner's movement speed is set to a static amount that cannot change by any means other than by the ability itself.
- Any movement speed modifiers gained before or during the charge are retained however, and will take effect after the charge if the duration permits.
- The bonus movement speed from grabbing a target is 300 only if Skarner's movement speed was between 350 and 850 at the time.
- If Skarner was at less than 350 movement speed when he grabbed the target, his total movement speed is instead set to 650. If he was at 950 movement speed, his total movement speed is set to the cap of 1150.
- Skarner gains a slightly larger field of view during Ixtal's Impact's charge.
- Ixtal's Impact's attachment depends on the application of the suppression; if the suppression is not applied, neither is the attachment. Similarly, if the suppression is removed, so is the attachment.
- If the target resists the suppression through total crowd control immunity, displacement immunity, or a spell shield. Skarner will not attach them to himself, causing the charge to end instantly. The collision's damage is special-cased to still apply to a target under these effects immediately upon contact.
- If the target removes the suppression by any means, including with an applicable cleanse effect or dispel, they will detach themselves from Skarner immediately which forces the charge to end instantly and not apply any damage.
- Skarner can move up to 550 units beyond the outer-edge of the battlefield with the charge.
- Once he has surpassed this boundary, Ixtal's Impact ends immediately and Skarner is moved to the nearest valid space.
- Ixtal's Impact can interact with player-generated terrain.
- If Skarner is inside terrain when the effect ends, he will be moved to the nearest valid space.
- Enemies cannot see Skarner while he is inside terrain, unless they grant sight into the area of terrain he is inside (such as with unobstructed vision.
- However, enemies will be notified when Skarner is inside nearby terrain while within a certain distance of him. An indicator will be visible to the enemy player's perspective to represent this.
or ) or have - The following table refers for interactions while Skarner is charging:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Allowed, but cannot input movement commands. | |
Items | Usable | N/A |
Disabled | All items are disabled | |
Interrupted by | N/A | |
Consumables | Disabled | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- A special indicator for Ixtal's Impact's direction and expected ending location is visible to Skarner only during his charge.
- Impale's attachment depends on the application of the suppression; if the suppression is not applied, neither is the attachment. Similarly, if the suppression is removed, so is the attachment.
- If a target resists the suppression by being immune to crowd control, displacement immune, or having a spell shield, Skarner will not attach them to himself.
- If all targets hit resist the suppression, Skarner will fail to attach any of them to himself and thus will not initiate Impale, causing the ability to behave as if no valid impale targets were hit.
- If a target removes the suppression by any means, including with an applicable cleanse effect or dispel, they will detach themselves from Skarner immediately.
- If all targets remove the suppression, Impale ends prematurely and is cancelled for Skarner.
- If a target resists the suppression by being immune to crowd control, displacement immune, or having a spell shield, Skarner will not attach them to himself.
- If a target would be inside of terrain at the end of the effect, they are moved to the nearest valid space.
- If a target would be on the other side of a wall, they are moved to the same side as Skarner.
- During Impale, Skarner always faces in the direction of the nearest attached target.
- The following table refers for interactions while Skarner is in cast time:
Attacking | Disabled | |
---|---|---|
Abilities | Disabled | |
Movement | Disabled | |
Items | Usable | |
Disabled | All the other item-actives are disabled | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- The following table refers for interactions while Skarner is performing Impale:
Attacking | Disabled | |
---|---|---|
Abilities | and are disabled. is usable. | |
Movement | Allowed | |
Items | Usable | All items are usable |
Disabled | N/A | |
Interrupted by | N/A | |
Consumables | Usable | |
Spells | Usable | |
Disabled | ||
Interrupted by | N/A | |
Interrupted by |
- Since Skarner forcibly faces toward his suppressed target(s), he will constantly refresh the bonus granted by while performing Impale, thus allowing him to drag enemies much further.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Skarner (Collection).
Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.
Imari Williams
Terence 'Terrylefruit' Cantal
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
- V14.7 - April 5th Hotfix
- Stats
- Mana growth reduced to 45 from 60.
- Monster damage cap increased to 100 − 300 (based on level) from 75 − 250 (based on level).
- Monster damage cap increased to 150 / 225 / 300 / 375 / 450 from 100 / 175 / 250 / 325 / 400.
- Monster damage cap increased to 150 / 225 / 300 / 375 / 450 from 100 / 175 / 250 / 325 / 400.
- Mana cost increased to 50 / 55 / 60 / 65 / 70 from 40 / 45 / 50 / 55 / 60.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 24 / 22 / 20 / 18 / 16.
- V14.7 - Full Relaunch
- General
- Title changed to The Primordial Sovereign from The Crystal Vanguard.
- Visual and audio overhaul for all skins.
- New splash artwork for , , , and
- Adjusted splash artwork for and .
- Stats
- Attack range increased to 150 from 125.
- Attack windup increased to 18.75% from 18%.
- Attack windup modifier increased to 100% (default) from 50%.
- Health growth increased to 102 from 99.
- Base health regeneration reduced to 7.5 from 9.
- Health regeneration growth reduced to 0.75 from 0.85.
- Base attack damage reduced to 60 from 65.
- Attack damage growth reduced to 3 from 4.5.
- Base armor reduced to 33 from 38.
- Armor growth reduced to 4.8 from 5.
- Attack speed growth reduced to 2% from 2.01%.
- Innate: Skarner's basic attacks on-hit, , , and apply a stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage equal to 「 7% − 12% (based on level) of their maximum health over the duration, capped at 75 − 250 (based on level) per tick against monsters. 」「 0.88% − 1.5% (based on level) of their maximum health every 0.5 seconds over the duration, capped at 9.38 − 31.25 (based on level) against monsters. 」
(Innate)
- Active: Skarner rips a boulder out of the ground, carrying it with his tails to empower up to three of his next basic attacks on-attack within 3.5 seconds to have an uncancelable windup, gain 25 bonus range, grant 20 / 25 / 30 / 35 / 40% bonus attack speed, and deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) bonus physical damage to the target and surrounding enemies, reduced to 50% against structures. Each attack refreshes the duration.
- Skarner loses the ability to cast if the third attack is used. Shattered Earth's duration is paused during charge.
- The third attack ends Shattered Earth to cause Skarner to slam the rock onto the target, dealing 15% of each target's maximum health as additional bonus physical damage to enemies hit and slowing them by 40% for 1.25 seconds.
- The damage based on the target's health ratio is not applied against structures and is capped at 100 / 175 / 250 / 325 / 400 against monsters. Skarner loses the ability to cast if the third attack is used.
- Cost: 40 / 45 / 50 / 55 / 60 mana.
- Cooldown: 13 / 11.5 / 10 / 8.5 / 7 seconds.
- Cast Time: 0.5 seconds, Effect Radius: 300.
(Q)
- Active: Skarner ends by throwing the boulder he picked up in the target direction, exploding upon colliding with the first enemy hit to deal 10 / 20 / 30 / 40 / 50 (+ 40% bonus AD) (+ 6% of his bonus health) (+ 15% of the target's maximum health) physical damage to enemies in the area and slow them by 40% for 1.25 seconds. Upheaval's explosion can hit structures for 50% damage. The damage based on the target's health ratio is not applied against structures and is capped at 100 / 175 / 250 / 325 / 400 against monsters.
- Cost: No cost.
- Cast Time: 0.25 seconds, Range: 1050, Effect Radius: 300, Width: 180, Speed: 1600.
(Q2)
- Active: Skarner slams his claws into the ground, shielding himself equal to 9% of his maximum health for 2.5 seconds and releasing a shockwave that quickly expands in a radius around him to deal 60 / 90 / 120 / 150 / 180 (+ 80% AP) magic damage to enemies hit and slow them by 20 / 25 / 30 / 35 / 40% for 1 second.
- Skarner can move during Seismic Bastion's cast time.
- Cost: 40 / 45 / 50 / 55 / 60 mana.
- Cooldown: 10 / 9 / 8 / 7 / 6 seconds.
- Cast Time: 0.3 seconds, Effect Radius: 600 / 700, Speed: 1650.
(W)
- Active: Skarner charges forward in the direction of the cursor for up to 2.75 seconds, during which he gains slow immunity, becomes ghosted, ignores terrain collision, and has unobstructed vision of the surrounding 650 units. He automatically navigates his movement along the way and is able to steer himself with a slow turn rate that increases over time, resetting upon changing direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.
- Skarner begins the charge at a static amount of 150 movement speed that increases by 100 every 0.25 seconds, up to 950 total movement speed by the end of the duration. If Skarner collides with an enemy champion or large monster within 160 units, he grabs them with his claws for the time of the remaining charge, attaching them to himself, suppressing them, revealing them, increasing the charge's turn rate to the maximum, and gaining 300 bonus movement speed, with a minimum total of 650 and a maximum total of 1150. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him. If a target has been grabbed before the first 1.75 seconds of the charge, the remaining duration is set to 1 second, and set to 0.5 seconds otherwise. The charge does not ramp up in speed while a target is grabbed.
- If Skarner's attached target collides with terrain while being held, the charge ends, detaching them from him, dealing 30 / 60 / 90 / 120 / 150 (+ 10% of his maximum health) physical damage, stunning them for 1.5 seconds, and reducing Ixtal's Impact's cooldown by 35%.
- Recast: Skarner ends Ixtal's Impact. If a target has been grabbed, he detaches them from himself.
- Ixtal's Impact ends immediately if Skarner becomes immobilized, grounded, or silenced during the charge, detaching any grabbed targets. While the target is grabbed, they are attached to Skarner in a position that is directly in front of him.
- Cost: 50 / 55 / 60 / 65 / 70 mana.
- Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
- Cast Time: None, Collision Radius: 160.
(E)
- Active: Skarner winds up his stingers over the cast time, during which he is displacement immune, then lashes them forward in a cone in the target direction, dealing 150 / 250 / 350 (+ 100% AP) magic damage to all enemies hit and impaling up to 3 of the closest enemy champions within the area to suppress them for 1.5 seconds. While suppressed, the targets are revealed and attached to Skarner 300 units in front of him.
- If Skarner successfully impales at least one enemy champion, he gains 40% bonus movement speed for the same duration.
- If Impale is cast during , Skarner automatically casts over no cast time and in the direction of Impale's cast. Targets are placed 200 units in the same direction at the end of the effect.
- Cost: 100 mana.
- Cooldown: 120 / 105 / 90 seconds.
- Cast Time: 0.75 seconds, Range: -50 - 625, Width: 350 / 200.
(R)
Trivia[]
- During the cast time, Ixtali Axiomata. decal displays the
- His dance is a reference to Crab Rave.[2] Also, multiple Skarners can synchronize their dance at the same time if a nearby one initiates it.
- Some animations resemble his pre-rework ones:
- He has kept the same pose for his joke emote.
- Part of the old dance where he swings his claws in a circle can be shown during the restart segment of his current dance loop.
- His previous two 'slash' animations (one for the left claw, and one for the right) used during cast resemble part of his laugh emote.
- Skarner was deemed overpowered and obnoxious in Ultra Rapid Fire (2014 edition) and was ultimately disabled in non-custom games.
- Skarner had his game assets reused for several featured game modes!
- He was given a retexture and features as a monster called the "Draggy Tail Monster" in Invasion.
- Skarner is the only unit that was retextured for this mode that isn't a Voidborn.
- His animations were reused for the Odyssey: Extraction. and monsters in
- He was given a retexture and features as a monster called the "Draggy Tail Monster" in Invasion.