Image
Talon
Talon is a champion in League of Legends.[1]
Abilities[]
- Blade End's enhanced attack will still trigger if blocked.
- Both passes of and apply a stack of Wound.
- Interaction with parrying effects ( dodge, blind). If the attack gets parried, dodged or missed the stacks do not trigger or refresh and their amount remains unchanged.
- Spell shield prevents Wound stacks from being applied.
- Spell shield prevents Blade End's enhanced attack from triggering though still consuming all Wound stacks.
- Talon will track the target if they change locations, landing at an offset of 100 units before reaching them.
- He will dash to the target's previous location while still dealing damage if the target is too far away or moves beyond 800 units.
- Talon will be ordered to basic attack the target at the end of the dash.
- While grounded or rooted, Noxian Diplomacy can only be cast within stab range.
- Noxian Diplomacy will also grant the heal if the target dies upon Talon's completion of the dash.
- If the target becomes untargetable, dies, or is too far away or no longer in sight during the cast time, this ability will cancel but does not go on cooldown nor pay its cost (if applicable).
- This only applies to the stab version.
- This ability will cast from wherever the caster is at the end of the cast time.
- Casting Rake when an enemy is within 650 radius and 26° angle in front of Talon will reveal him from the fog of war like a targeted cast.(bug)
- This is because of Rake's internal Cone targeting type, which defaults to "targeting" all units in the preset area and thereby trigger revealing the caster if not toggled off for the spell.
- If Talon dies while Rake is mid-air, the projectiles will still complete their travel.
- The blades each will fail to return to Talon if he is somehow too far from them after the delay.
- This maximum distance is 5000 units at ranks 1-4 of Rake, or 20000 units at rank 5 of Rake.(bug)
- The latter distance is barely achievable between fountains on Summoner's Rift.
- Assassin's Path can interact with player-generated terrain.
- Talon will stop dashing upon entering stasis but will continue to do so afterwards.
- Talon will reveal himself for 0.6 seconds upon casting Assassin's Path if he is visible to an enemy champion or there is a nearby enemy champion or minion within 400 units of the landing position.
- Nexus Blitz differences edit
- Cooldown changed to 80 / 67.5 / 55 / 42.5 / 30 seconds.
- Cooldown per wall changed to 22 / 18 / 14 / 10 / 6 seconds.
- Shadow Assault casts a total of 12 blades evenly distributed in all directions. 4 of them travel down the cardinal directions (Relative to the map, not relative to Talon), while all blades have an angle of 30° to one another.
- The entire ring will cancel if one blade is blocked/destroyed.
- Spell shield will block a single pass.
- Shadow Assault does not cancel Talon's basic attacks.
- Shadow Assault has a minimum lifetime of 0.8 seconds before convergence.
- The blades each will fail to converge on their target (Talon or the attacked target) if the target is more than 20000 units from them.(bug)
- This distance is barely achievable between fountains on Summoner's Rift.
Champion skins[]
- This article section only contains champion skins. For all associated collection items, see Talon (Collection).
Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire’s command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.
Travis Willingham
Unknown artist
Loot eligible
Patch history[]
- For the expanded patch notes, see here.
-
- Bug Fix: VFX no longer extends past the spell's hitbox.
- New Effect: Dash cast now resets his basic attack timer as well.
- Stats
- Base mana increased to 400 from 377.
- Base damage increased to 80 − 280 (based on level) from 75 − 255 (based on level).
- Bonus AD ratio increased to 210% bonus AD from 200%.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 55 / 60 / 65 / 70 / 75.
- Stats
- Base mana reduced to 377 from 377.2.
- Stats
- Base health increased to 658 from 588.
- Health growth increased to 109 from 95.
- Armor growth increased to 4.7 from 3.5.
- Magic resistance growth increased to 2.05 from 1.25.
- Base heal reduced to 9 − 55 (based on level) from 10 − 70 (based on level).
- Bug Fix: Blades no longer briefly disappear for a frame on cast of the VFX.
- Damage against monsters reduced to 105% from 130%.
- Bug Fix: Fixed a bug where it could sometimes hit untargetable enemy champions.
- V11.24 - December 15th Hotfix
- Bug Fix: Fixed a bug where its target would not refund its cooldown.
- Bug Fix: Fixed a bug where it would cancel his next basic attack.
- Damage against monsters reduced to 130% from 150%.
- Bug Fix: Abilities blocked by spell shields no longer improperly apply their mark VFX.
- Bug Fix: Now properly refunds its cooldown if the target becomes invalid during the cast time of the melee version.
- Bug Fix: Ranged version no longer restarts its cooldown upon completing the dash.
- Bug Fix: Dash is no longer interrupted if the caster blocks a displacement with a spell shield.
- Bug Fix: Blades no longer converge to the ranged version of target if that ability is cast while rooted.
- Base damage reduced to 65 / 85 / 105 / 125 / 145 from 65 / 90 / 115 / 140 / 165.
- Damage against monsters increased to 150% from 100%.
- Initial base damage reduced to 40 / 50 / 60 / 70 / 80 from 45 / 60 / 75 / 90 / 105.
- Initial bonus AD ratio reduced to 40% bonus AD from 55%.
- Return base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 70 / 95 / 120 / 145.
- Return bonus AD ratio increased to 80% bonus AD from 70%.
- Bonus AD ratio reduced to 100% bonus AD from 110%.
- Cooldown reduced to 9 / 8.5 / 8 / 7.5 / 7 seconds from 9 seconds at all ranks.
- Initial pass bonus AD ratio increased to 55% bonus AD from 40%.
- Bug Fix: No longer causes the caster to become visible while stealthed if they reset Nightstalker during the invisibility.
- Bug Fix: Now properly grants a mana charge when equipped with .
- Return base damage increased to 45 / 70 / 95 / 120 / 145 from 45 / 65 / 85 / 105 / 125.
- Mana cost increased to 40 from 30.
- Heal reduced to 10 − 70 (based on level) from 20 − 71 (based on level).
- Base damage reduced to 45 / 60 / 75 / 90 / 105 from 50 / 65 / 80 / 95 / 110.
- Return base damage reduced to 45 / 65 / 85 / 105 / 125 from 70 / 85 / 100 / 115 / 130.
- Return AD ratio increased 70% bonus AD from 60%.
- General
- Recommended items updated.
- New Effect: Bleed now deals 120% damage against monsters.
- New Effect: Now triggers against all monsters.
- Return base damage reduced 70 / 85 / 100 / 115 / 130 from 70 / 95 / 120 / 145 / 170.
- Bug Fix: Will now be less likely to vault him in the opposite direction than was intended.
- Bug Fix: Range increased to 575 from 500.
- Base damage increased to 75 − 245 (based on level) from 75 − 175 (based on level).
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Stats
- Base magic resistance increased to 39 from 32.1.
- Base armor reduced to 30 from 32.
- Stats
- Base health regeneration reduced to 8.5 from 8.51.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Stats
- Base attack damage increased to 68 from 60.
- Base armor increased to 32 from 26.88.
- Base health increased to 588 from 583.
- Health growth increased to 95 from 90.
- Base damage increased to 75 − 175 (based on level) from 60 − 160 (based on level).
- Base damage increased to 65 / 90 / 115 / 140 / 165 from 60 / 85 / 110 / 135 / 160.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 60 / 85 / 110 / 135 / 160.
-
- Bug Fix: VFX are now more visible on elevated terrain.
- Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.
- Base damage reduced to 60 / 85 / 110 / 135 / 160 from 80 / 110 / 120 / 140 / 160.
-
- Bug Fix: Blades no longer look like Talon's normal blades on the return trip for everyone else but him.
- Stats
- Mana regeneration growth increased to 0.75 from 0.5.
- Slightly bumped up brightness of passive particles.
- Heal increased to 20 − 71 (based on level) from 17 − 51 (based on level).
- General
- New ability icons.
- Attack frame improved.
- Stats
- Base movement speed reduced to 335 from 350.
- Health growth increased to 90 from 85.
- Base attack damage increased to 60 from 55.
- Base attack speed reduced to 0.625 from 0.668.
- Attack speed growth increased to 2.9% from 2.7%.
- New Innate: Talon's abilities Wound enemy champions and epic monsters damaged for a 6 seconds, stacking up to 3 times. When Talon attacks a fully stacked enemy, they bleed for 60 − 160 (based on level) (+ 200% bonus AD) physical damage over the next 2 seconds. Rake and Shadow Assault will not apply multiple stacks for multiple blades, but will apply up to two stacks for the outward and inward effects.
(new innate)
- Revised Active: Talon strikes his target, dealing them 80 / 100 / 120 / 140 / 160 (+ 100% bonus AD) physical damage. If cast from melee range, Talon will critically strike them instead for 「 120 / 150 / 180 / 210 / 240 (+ 150% bonus AD) physical 」「 150% 」 damage. Whenever Noxian Diplomacy kills a unit, Talon restores 17 − 51 (based on level) health and refunds 50% of its cooldown.
- Cooldown increased to 8 / 7.5 / 7 / 6.5 / 6 seconds from 8 / 7 / 6 / 5 / 4.
- Mana cost reduced to 30 at all ranks from 40 / 45 / 50 / 55 / 60.
- Range: 550 / 170..
- Cooldown reduced to 9 seconds at all ranks from 10.
- Mana cost reduced to 55 / 60 / 65 / 70 / 75 from 60 / 65 / 70 / 75 / 80.
- Slow increased to 40 / 45 / 50 / 55 / 60% from 20 / 25 / 30 / 35 / 40%.
- Slow duration reduced to 1 second from 2.
- New Effect: Slow now only applies when the blades return.
- New Effect: Now has a 0.7 seconds delay before returning to Talon.
- Range increased to 900 from 750.
- Arc reduced to 22° from 40°.
- Outgoing damage changed to 50 / 65 / 80 / 95 / 110 (+ 40% bonus AD) from 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD).
- Return damage increased to 60 / 85 / 110 / 135 / 160 (+ 60% bonus AD) from 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD).
- Total damage changed to 110 / 150 / 190 / 230 / 270 (+ 100% bonus AD) from 60 / 110 / 160 / 210 / 260 (+ 120% bonus AD).
- Active: Talon dashes over the target structure or piece of terrain, with the dash's speed based on his own movement speed. Talon cannot cast Assassin's Path on the same piece of terrain for a set duration.
- Can vault over player-made terrain as well.
- Cooldown: 2 seconds
- Per-Target Cooldown: 160 / 135 / 110 / 85 / 60 seconds (can be reduced by cooldown reduction) A red ring will highlight used terrain to Talon.
(new E)
- Base damage per hit reduced to 80 / 120 / 160 from 120 / 170 / 220.
- AD ratio increased to 80% bonus AD from 75% bonus AD.
- New Effect: Blades now have a minimum lifetime of 0.8 seconds before returning to Talon.
- New Effect: If Talon breaks stealth with a basic attack or Noxian Diplomacy, the blades will converge on his target's location instead of his own.
- New Effect: Now has way more blades.
- Stealth reclassified as Invisibility.
Trivia[]
- Mercy references Euthanasia.
- bleed icon is shaped into Talon's arm blade.
- Cutthroat makes use of a double entendre:
- Talon is one of 20 champions without a single ability power ratio on any ability: , , , , , , , , , , , , , , , , , , and .
- His official name Talon originates from Latin talus "ankle"; which possibly later underwent semantic shift to "heel > spur > claw".
- His title might be referencing his loyalty to General Du Couteau (the General being the 'Blade' - couteau is French for 'knife' - and Talon being the 'Shadow').
- Talon's dance references Billie Jean by Michael Jackson.
- A side-by-side comparison can be seen here.
- Some scrapped spells tested on Talon include:[2][3][4]
- A spell where Talon throws out knives to create a slow field, but if he left its proximity it would break the field.
- A spell where Talon could throw out a knife that could be reactivated and allow him to blink to its location.
- was originally tested as a basic spell.
- Talon was named after his bird like appearance and his large hand blade. His spells carry a metaphor by utilizing the concept of his cloak blades as a string of “feathers”.[5]