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Taric

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Champion Background Strategy Skins & Trivia
Statistics Edit
Health 619.2 (+90) Attack damage 57.88 (+3.5)
Health regen. 7.94 (+0.5) Attack speed [*] 0.625 (+2.02%)
Mana 349.08 (+56) Armor 25.876 (+3.2)
Mana regen. 6 (+0.8) Magic res. 32.1 (+1.25)
Range 125 (Melee) Mov. speed 340

Abilities

Gemcraft
Gemcraft

After using an ability, Taric's next basic attack deals bonus magic damage equal to 20% of Taric's armor and reduces his abilities' cooldown by 2 seconds.

Ability Details
Gemcraft is an on-hit effect.

Additional Information:

Imbue
RANGE: 750
COST: 60 / 80 / 100 / 120 / 140 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Imbue

Active: Taric channels earthen energy to heal a target allied unit. As the magic flows through them he is healed for the same amount.

  • Heal: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health)

If Taric heals only himself, the heal will be 40% more effective.

  • Self Heal: 84 / 140 / 196 / 252 / 308 (+ 42% AP) (+ 7% bonus health)
Ability Details
Imbue is an ally-targeted spell.

Additional Information:

  • Imbue can be used on allied minions.
Shatter
COST: 50 mana
COOLDOWN: 10
Shatter

Passive: Taric reinforces his armor with gemstones, increasing his armor while Shatter is off cooldown. He also gains a 500-range aura, increasing his armor and allied champions' armor by 12% of his total armor.

  • Armor: 10 / 15 / 20 / 25 / 30

Active: Taric shatters his gemstones, dealing magic damage to nearby enemies within 200-range and reducing their armor for 4 seconds.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 20% armor)
  • Armor Reduction: 5 / 10 / 15 / 20 / 25 (+ 5% armor)
Ability Details
Shatter is a passive self-buff and aura ability that has a point blank area of effect active.

Additional Information:

  • Shatter's armor reduction takes Taric's pre-cast armor values for calculations.
  • When off cooldown, Shatter has a visual indicator with a wall of white crystals surrounding Taric.
  • Shatter's aura will also consider the 1000 bonus armor received by disconnecting when buffing nearby teammates.
  • Shatter's aura increases Taric's armor, which increases Shatter's aura. Stacks infinitely.
    • This means basically that 50 armor are 56.8 armor and not just 56 armor for Taric.
    • PENDING FOR TEST The armor aura is applied before or after Enchanted Armor mastery s4.png Enchanted Armor.
  • Grants stats worth 8.33 gold per armor if applied to 5 champions.
Dazzle
RANGE: 625
COST: 75 mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Dazzle

Active: Taric fires a prismatic sphere at a target enemy. On impact the target is stunned and takes magic damage that increases the closer the target is to Taric (up to 200%).

  • Stun Duration: 1.2 / 1.3 / 1.4 / 1.5 / 1.6
  • Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 20% AP)
  • Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 40% AP)
Ability Details
Dazzle is a single-targeted ability.
Radiance
RANGE: 200
COST: 100 mana
COOLDOWN: 75
Radiance

Active: Taric slams the ground with his hammer, dealing magic damage to enemies within range. For the next 10 seconds, Taric emits an aura of light that increases his attack damage and ability power, while allies within 500-range gain half of those bonuses.

  • Magic Damage: 150 / 250 / 350 (+ 50% AP)
  • Self AD & AP Bonus: 30 / 50 / 70
  • Aura AD & AP Bonus: 15 / 25 / 35
Ability Details
Radiance is a point blank area of effect aura ability.

Additional Information:

  • Radiance's damage is calculated before its own bonus stats are taken into account.
  • Grants stats worth 5197.5 / 8662.5 / 12127.5 gold if 4 members are nearby

References

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