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Previous Lore

"As Taric Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."
Taric Render old

There is a form of magic unknown to many Runeterrans and discredited by the few who are even aware of its existence. It is the magic of the earth, drawing power from the resonance of crystals and gems. Taric, the Gem Knight, is Runeterra's sole practitioner of this form of magic, having been erratically summoned to Runeterra from a faraway world.

Back home, Taric's father was a distinguished healer in their home city.Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wanted to help the people, but not simply salving their wounds and curing their woes. He wasn't to be a healer, but a defender - one who used the power of earth to preserve and protect. Taric became a wandering knight, renowned across his homeland as a guardian of the just until the day a spell of summoning grabbed him from his home and deposited him on Runeterra.

Though disoriented and confused at first, he now feels that the continent of Valoran is in need of someone like him. Despite missing his homeland, Taric is happy to fight in the League, serving as a protector for all who seek one. His neat and stylish appearance combined with his shiny bejeweled armor and weapons have rapidly made him a celebrity champion of the League of Legends. Valoran's media, for some reason, has taken great interest in his personal life. While open about his life as a champion and gracious in all things, Taric is tight-lipped about his life outside the League and prefers his privacy.


"As Taric Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."
Taric Render old

There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems.

Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra.

Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.


Previous Quotes

Upon Selection
  • Taric Select
    "More than just precious stones, I bring you an ancient power."
Attacking
  • Taric.attack1
    "You shall be crushed."
  • Taric.attack2
    "I will weep for you."
  • Taric.attack3
    "Magic has ruined this land."
  • Taric.attack4
    "Gems hold their edge."
  • Taric.attack5
    "You face unblemished power."
  • Taric.attack6
    "From coals to diamonds."
  • Taric.attack7
    "Functional and stylish."
Movement
  • Taric.move1
    "Emerald for insight."
  • Taric.move2
    "Opal for harmony."
  • Taric.move3
    "With clarity."
  • Taric.move4
    "Ruby for vigor."
  • Taric.move5
    "Brilliantly."
  • Taric.move6
    "Sapphire for divinity."
Taunt
  • Taric.taunt
    "You are nothing more than glass, waiting to be smashed."
Joke
  • Taric.joke
    "Gems? Gems are truly outrageous. They are truly, truly, truly outrageous."
Laugh
  • Taric.laugh1
    Taric laughs.
  • Taric.laugh2
    Taric laughs.
  • Taric.laugh3
    Taric laughs.
  • Taric.laugh4
    Taric laughs.

Previous Abilities

Gemcraft
Gemcraft

After using an ability, Taric's next basic attack deals (20% armor) bonus magic damage and reduces his cooldowns each by 2 seconds.

Ability Details
Gemcraft is an on-hit effect.

Additional Information:

Gemcraft will not be triggered by active ability items or summoner spells.


Imbue
RANGE: 750
COST: 60 / 70 / 80 / 90 / 100 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Imbue

Active: Taric heals the target ally, healing himself for the same amount.

  • Heal: 60 / 100 / 140 / 180 / 220 (+ 30% AP) (+ 5% bonus health)

Taric heals by an additional 40% when targeting himself.

  • Enhanced Heal: 84 / 140 / 196 / 252 / 308 (+ 42% AP) (+ 7% bonus health)
Ability Details
Imbue is a unit-targeted ability.

Additional Information:

Taric can cast Imbue on allied minions.


Shatter
RANGE: 375 / 1100
COST: 50 Mana
COOLDOWN: 10
Shatter

Aura: Taric and nearby allied champions gain 12% of his armor as bonus armor.

Passive: Taric gains bonus armor while Shatter is off cooldown.

  • Bonus Armor: 10 / 15 / 20 / 25 / 30

Active: Taric shatters his gemstones, dealing magic damage to all nearby enemies as well as reducing their armor for 4 seconds.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+ 20% armor)
  • Armor Reduction: 5 / 10 / 15 / 20 / 25 (+ 5% armor)
Ability Details
Shatter is a point-blank area of effect with self-targeted buff and aura components.

Additional Information:

  • A wall of white crystals surrounds Taric when Shatter is off cooldown.
  • Shatter's armor reduction uses Taric's pre-cast armor amount for calculations.
  • Shater's aura interacts with Taric's armor to increase each other (stacks infinitely, making 50 armor on Taric actually 56.8 rather than just 56) and even accounts for the 1000 bonus armor Taric might gain when disconnecting (giving his teammates an extra 120 bonus armor)
    • Shatter's aura grants stats worth Gold 9.6 for every 1 armor when affecting Taric's entire team (Gold 2.4 for every 1 armor per champion)


Dazzle
RANGE: 625
SPEED: 1400
COST: 75 Mana
COOLDOWN: 18 / 17 / 16 / 15 / 14
Dazzle old

Active: Taric fires a prismatic sphere at the target enemy, Stun icon stunning them and dealing them magic damage (increased up to 50% based on Taric's proximity to the target)

  • Stun Duration: 1.2 / 1.3 / 1.4 / 1.5 / 1.6
「 Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 20% AP) 」「 Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 40% AP) 」
Ability Details
Dazzle is a unit-targeted ability.


Radiance
RANGE: 375 / 1100
COST: 100 Mana
COOLDOWN: 75
Radiance

Active: Taric slams the ground with his hammer, dealing magic damage to all nearby enemies.

  • Magic Damage: 150 / 250 / 350 (+ 50% AP)

For the next 10 seconds, Taric also gains bonus attack damage, bonus ability power, and emits an aura that grants 50% those bonuses to nearby allied champions.

「 Self Bonus Stats: 30 / 50 / 70 」「 Ally Bonus Stats: 15 / 25 / 35 」
Ability Details
Radiance is a point-blank area of effect with self-targeted buff and aura components.

Additional Information:

  • Radiance's damage is calculated before its own bonus stats.
  • Radiance's aura grants stats worth Gold 5197.5 / 8662.5 / 12127.5 when affecting Taric's entire team.



Radiance
RANGE: 550
COST: 20 Mana + 4 / 7 / 10 Per Second
COOLDOWN: 20
Radiance

Toggle: Taric emits a brilliant light, healing himself every second while consuming mana per second.

  • Healing: 30 / 40 / 50 (+ 20% AP)

While Radiance is active, Taric also emits an aura that grants him and nearby allies bonus attack damage (50% for champions and 16.67% for minions)

  • Self Bonus AD: 30 / 60 / 90
「 Ally Champion Bonus AD: 15 / 30 / 45 」「 Ally Minion Bonus AD: 5 / 10 / 15 」
Ability Details
Radiance is a toggle with self-targeted buff and aura components.



Previous Splash Art



Patch History

V6.15
  • General
    • Bug Fix: Pool Party Taric no longer briefly reappears after diving into the floor at the end his recall animation.
V6.9
  • Stats
    • Base mana increased to 300 from 250.
    • Mana growth reduced to 60 from 75.
  • Bastion.png Bastion
    • Cast range reduced to 800 from 1100.
    • Tether range reduced to 1300 from 1600.
  • Dazzle.png Dazzle
    • Range reduced to 575 from 650.
    • Width reduced to 140 from 150.
V6.8
  • General
    • Full Relaunch
      • New models and textures for all skins
      • New artwork for all skins
      • New voiceover
      • New lore
      • New ability icons
      • Title changed to the Shield of Valoran from the Gem Knight.
  • Stats
    • Range increased to 150 from 125.
    • Base health reduced to 575 from 619.2.
    • Base health regeneration reduced to 6 from 7.94.
    • Base mana reduced to 250 from 349.08.
    • Base mana regeneration reduced to 5 from 8.5.
    • Base armor reduced to 25 from 25.876.
    • Base attack damage reduced to 55 from 57.88.
    • Mana growth increased to 75 from 56.
    • Mana regeneration growth increased to 1 from 0.8.
    • Armor growth reduced to 3.4 from 3.7.
  • Bravado.png Bravado - New I
    • Renamed from Gemcraft.png Gemcraft.
    • Empowered attacks increased to 2 from 1.
    • Damage adjusted to 22 - 90 (based on level) (+ 15% bonus armor) from 20% total armor.
    • On-hit cooldown reduction reduced to 1 - 0.55 (based on cooldown reduction) seconds from 2.
      • Removed: On-hit cooldown reduction reducing R's.
    • New Effect: Grants 100% total attack speed for the 2 next empowered attacks.
  • Starlight&#039;s Touch.png Starlight's Touch - New Q
    • Taric expends all his current charges to heal himself and surrounding allied champions, as well as those surrounding his Bastion 2.png Bastion-protected champion, for 20 / 30 / 40 / 50 / 60 (+ 20% AP) (+ 1.5% bonus health) per charge. Taric can store up to 3 charges, for a maximum heal of 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 4.5% bonus health). Bravado.png Bravado's on-hit cooldown reduction is increased to 6 - 3.3 (based on cooldown reduction) for Starlight's Touch's cooldown.
    • Cost: 60 / 80 / 100 / 120 / 140 mana
    • Recharge time: 15 seconds
  • Bastion.png Bastion - New W
    • New Passive: Both Taric and the Bastion 2.png Bastion-protected champion's armor are increased by 10 / 12.5 / 15 / 17.5 / 20% of Taric's armor.
    • New Active: Taric shields himself and the target allied champion for 8 / 9 / 10 / 11 / 12% maximum health for 2.5 seconds, granting them Bastion 2.png Bastion and lasting so long as they remain in range or Taric targets a new champion. Taric's abilities will also cast from nearby allies protected by Bastion 2.png Bastion but the effects do not stack.
      • Taric can target himself to gain a shield, which will remove his current Bastion 2.png Bastion.
    • Cost: 60 mana
    • Cooldown: 15 seconds
  • Dazzle.png Dazzle - E
    • New Active: Taric and his Bastion 2.png Bastion-protected champion project beams of starlight toward the target location, which persists in the given direction for the next 1 second. After that time, the beams erupt dealing 60 / 105 / 150 / 195 / 240 (+ 50% AP) (+ 30% bonus armor) magic damage to enemies hit and stunning them for 1 / 1.125 / 1.25 / 1.375 / 1.5 seconds.
    • Cost: 60 mana
    • Cooldown: 15 seconds
  • Cosmic Radiance.png Cosmic Radiance - New R
    • After a 2.5 seconds delay, cosmic energy radiates outward from Taric and his Bastion 2.png Bastion, granting invulnerability to all allied champions hit for 2.5 seconds.
    • Cost: 100 mana
    • Cooldown: 160 / 130 / 100 seconds
V5.22
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
V5.16
  • Stats
    • Armor growth increased to 3.7 from 3.2.
V5.10
  • Imbue.png Imbue
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 80 / 100 / 120 / 140.
V4.5
  • Stats
    • Base armor increased to 20.5 from 16.5.
V3.15
  • Gemcraft.png Gemcraft
    • Armor ratio reduced to 20% armor from 30% armor.
  • Shatter.png Shatter
    • Bug Fix: Fixed a bug where Shatter's aura was granting 15% armor instead of the intended 12% armor.
    • Armor ratio on the damage reduced to 20% armor from 30% armor.
    • Enemy armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
    • Enemy armor reduction armor ratio reduced to 5% armor from 10% armor
  • Shatter.png Shatter
    • Undocumented: Armor ratio reduced to 30% armor from 50% armor.
V3.14
  • Gemcraft.png Gemcraft
    • On-hit bonus magic damage changed to 30% armor from 2% maximum mana.
    • New Effect: After using an ability Taric's next basic attack reduces his ability cooldowns by 2 seconds.
  • Imbue.png Imbue
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
    • Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 80 / 95 / 110 / 125 / 140.
    • Heal AP ratio reduced to 30% AP from 60% AP.
    • New Effect: Heal now scales with 5% bonus health.
  • Shatter.png Shatter
    • Base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 90 / 130 / 170 / 210.
    • Damage armor ratio increased to 50% armor from 20% armor.
    • Removed: Damage scaling with 60% AP.
  • Dazzle.png Dazzle
    • Minimum AP ratio reduced to 20% AP from 40% AP.
    • Maximum AP ratio reduced to 40% AP from 80% AP.
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
  • Radiance.png Radiance
    • AP ratio reduced to 50% AP from 70% AP.
    • Cooldown increased to 75 seconds from 60.
V3.04
  • Shatter.png Shatter
    • Base damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 105 / 150 / 190 / 240.
    • Armor ratio reduced to 20% armor from 30% armor.
  • Dazzle.png Dazzle
    • Stun duration changed to 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds from 1.5 at all ranks.
V3.03
  • Stats
    • Base attack damage reduced to 57 from 62.
  • Gemcraft.png Gemcraft
    • Removed: On-hit cooldown reduction.
    • New Effect: Taric's basic attacks deal 2% maximum mana as bonus magic damage, doubled against enemy champions.
  • Shatter.png Shatter
    • Aura ally bonus armor changed to 12% armor from 10 / 15 / 20 / 25 / 30.
      • Aura self bonus armor unchanged.
    • New Effect: Active damage now scales with 30% armor.
    • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
  • Dazzle.png Dazzle
    • Mana cost reduced to 75 from 95.
V1.0.0.152
  • Stats
    • Movement speed increased to 340 from 315.
V1.0.0.139
  • Stats
    • Magic resistance growth increased to 1.25 from 0.
V1.0.0.130
  • Shatter.png Shatter
    • AP ratio increased to 60% AP from 40% AP.
  • Radiance.png Radiance
    • AP ratio increased to 70% AP from 60% AP.
V1.0.0.126
  • Radiance.png Radiance
    • Cooldown reduced to 60 seconds at all ranks from 100 / 90 / 80.
V1.0.0.125
  • Imbue.png Imbue
    • Cast range increased to 750 from 625.
  • Shatter.png Shatter
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 100 / 150 / 200 / 250 / 300.
    • AP ratio reduced to 40% AP from 50% AP.
    • Cooldown reduced to 10 seconds from 16.
    • Aura range increased to 1000 from 600.
    • New Effect: Upon activation Taric only loses the passive bonus armor bonus and not the aura.
  • Dazzle.png Dazzle
    • Stun duration changed to 1.5 seconds from 1 - 2 based on distance to target.
    • Minimum damage increased to 40 / 70 / 100 / 130 / 160 from 20 / 40 / 60 / 80 / 100.
    • Minimum AP ratio increased to 40% AP from 20% AP.
    • Maximum damage reduced to 80 / 140 / 200 / 260 / 320 from 80 / 160 / 240 / 320 / 400.
    • Maximum AP ratio reduced to 80% AP from 100% AP.
    • Cast range reduced to 625 from 650.
    • Projectile speed increased to 1400 from 1050.
  • Radiance.png Radiance
    • Removed: Toggle.
    • Removed: 30 / 40 / 50 (+ 20% AP) self heal per second.
    • Removed: 5 / 10 / 15 bonus AD to minions.
    • New Effect: Grants Taric and allied champions bonus AP.
    • Revised Active: Taric slams the ground dealing 150 / 250 / 350 (+ 60% AP) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 attack damage and ability power and grants nearby allies half the bonuses.
    • Cooldown increased to 100 / 90 / 80 seconds from 20 at all ranks.
    • Mana cost changed to 100 from 20 (+ 4 / 7 / 10 per second).
V1.0.0.124
  • Stats
    • Base attack speed increased to 0.625 from 0.613.
  • Imbue.png Imbue
    • AP ratio reduced to 60% AP from 110% AP.
    • Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 16 / 15 / 14 / 13 / 12.
    • On-hit cooldown reduction changed to 3 seconds for enemy champions and 1 for enemy non-champions from 2 against all.
V1.0.0.119
  • Classic artwork updated.
V1.0.0.116
  • Classic artwork updated.
V1.0.0.109
  • Radiance.png Radiance
    • Bug Fix: Fixed a bug where it would cause performance issues while active.
V1.0.0.103
  • Imbue.png Imbue
    • Base heal reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
    • Mana cost increased to 80 / 95 / 110 / 125 / 140 from 70 / 85 / 100 / 115 / 130.
V1.0.0.101
  • Radiance.png Radiance
    • New Effect: Cooldown starts upon activation.
V1.0.0.100
  • Imbue.png Imbue
    • Base heal reduced to 80 / 120 / 160 / 200 / 240 from 100 / 145 / 190 / 235 / 280.
    • AP ratio increased to 110% AP from 90% AP.
V1.0.0.98
  • Imbue.png Imbue
    • Base heal reduced to 100 / 145 / 190 / 235 / 280 from 100 / 150 / 200 / 250 / 300.
V1.0.0.96
  • Dazzle.png Dazzle
    • Bug Fix: Fixed a bug where it could stun for longer than 2 seconds.
V1.0.0.86
  • Stats
    • Base attack damage increased to 58 from 56.
    • Attack damage growth increased to 3.5 from 3.3.
  • Dazzle.png Dazzle
    • Minimum stun duration increased to 1 second from 0.5.
V1.0.0.83
  • Imbue.png Imbue
    • Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 19 / 18 / 17 / 16.
    • Base heal increased to 100 / 150 / 200 / 250 / 300 from 70 / 120 / 170 / 220 / 270.
  • Dazzle.png Dazzle
    • Bug Fix: Fixed a bug where it was incorrectly calculating minimum damage.
  • Radiance.png Radiance
    • Removed: Healing surrounding allied units.
    • Mana cost increased to 20 from 10.
    • Per second mana cost reduced to 4 / 7 / 10 from 10 / 15 / 20.
V1.0.0.74
  • Radiance.png Radiance
    • Bug Fix: Fixed a bug where it was granting too little AD.
V0.9.25.34
V0.9.25.21
  • Imbue.png Imbue
    • Base heal reduced to 70 / 120 / 170 / 220 / 270 from 90 / 135 / 180 / 225 / 270.
  • Radiance.png Radiance
    • Cooldown increased to 20 seconds from 15.
V0.9.22.16
  • Imbue.png Imbue
    • Base heal increased to 90 / 135 / 180 / 225 / 270 from 90 / 130 / 170 / 210 / 240.
    • Bonus self heal increased to 40% from 25%.
    • On-hit cooldown reduction reduced to 2 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
  • Shatter.png Shatter
    • New Effect: Always gives Taric 10 / 15 / 20 / 25 / 30 bonus armor regardless of cooldown.
    • New Effect: While off cooldown Taric emits an aura giving him and his allies 10 / 15 / 20 / 25 / 30 bonus armor.
    • New Effect: Enemy targets have their armor reduced by 10 / 15 / 20 / 25 / 30.
  • Dazzle.png Dazzle
    • Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
    • New Effect: Does more damage the closer Taric is to his target.
    • Base damage increased to 80 / 160 / 240 / 320 / 400 from 80 / 130 / 180 / 230 / 280.
    • Maximum stun duration reduced to 2 seconds from 2.5.
    • Tooltip updated.
  • Radiance.png Radiance
    • Mana cost changed to 10 + 10 / 15 / 20 per second active.
    • Cast time changed to instant.
    • Tooltip updated.
V0.9.22.15
  • Added

References

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