Previous Lore
There is a form of magic unknown to many Runeterrans and discredited by the few who are even aware of its existence. It is the magic of the earth, drawing power from the resonance of crystals and gems. Taric, the Gem Knight, is Runeterra's sole practitioner of this form of magic, having been erratically summoned to Runeterra from a faraway world.
Back home, Taric's father was a distinguished healer in their home city.Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wanted to help the people, but not simply salving their wounds and curing their woes. He wasn't to be a healer, but a defender - one who used the power of earth to preserve and protect. Taric became a wandering knight, renowned across his homeland as a guardian of the just until the day a spell of summoning grabbed him from his home and deposited him on Runeterra.
Though disoriented and confused at first, he now feels that the continent of Valoran is in need of someone like him. Despite missing his homeland, Taric is happy to fight in the League, serving as a protector for all who seek one. His neat and stylish appearance combined with his shiny bejeweled armor and weapons have rapidly made him a celebrity champion of the League of Legends. Valoran's media, for some reason, has taken great interest in his personal life. While open about his life as a champion and gracious in all things, Taric is tight-lipped about his life outside the League and prefers his privacy.
There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems.
Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra.
Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.
Previous Quotes
- Upon Selection
- Attacking
- Movement
- Taunt
- Joke
- Laugh
Previous Abilities
Previous Splash Art
Patch History
- General
- Bug Fix: Pool Party Taric no longer briefly reappears after diving into the floor at the end his recall animation.
- Stats
- Mana increased to 300 from 250.
- Mana growth reduced to 60 from 75.
- Cast range reduced to 800 from 1100.
- Tether range reduced to 1300 from 1600.
- Range reduced to 575 from 650.
- Width reduced to 140 from 150.
- General
- Full Relaunch
- New models and textures for all skins
- New artwork for all skins
- New voiceover
- New lore
- New ability icons
- Title changed to the Shield of Valoran from the Gem Knight.
- Full Relaunch
- Stats
- Range increased to 150 from 125.
- Base Health reduced to 575 from 619.2
- Base Health regen reduced to 6 from 7.94
- Mana reduced to 250 from 349.08
- Mana growth increased to 75 from 56.
- Mana regen reduced to 5 from 8.5
- Mana regen growth increased to 1 from 0.8
- Armor reduced to 25 from 25.876
- Armor growth reduced to 3.4 from 3.7
- Attack damage reduced to 55 from 57.88
- New I
- Renamed from .
- Empowered attacks increased to 2 from 1.
- Damage adjusted to Template:Pp18 (+ 15% bonus Armor) from 20% total Armor.
- On-hit cooldown reduction reduced to 1 - 0.55 seconds from 2.
- Removed: On-hit cooldown reduction reducing R's.
- New Effect: Taric has 100% total attack speed for the empowered attacks.
- - New Q
- Taric expends all his current charges to heal himself and surrounding allied champions, as well as those surrounding his File:Bastion Buff.png Bastion-protected champion, for 20 / 30 / 40 / 50 / 60 (+ 20% AP) (+ 1.5% bonus Health) per charge. Taric can store up to 3 charges, for a maximum heal of 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 4.5% bonus Health). 's on-hit cooldown reduction is increased to 6 - 3.3 for Starlight's Touch's cooldown.
- Cost: 60 / 80 / 100 / 120 / 140 Mana
- Recharge time: 15 seconds
- - New W
- New Passive: Both Taric and the File:Bastion Buff.png Bastion-protected champion's armor are increased by 10 / 12.5 / 15 / 17.5 / 20% of Taric's total Armor.
- New Active: Taric shields himself and the target allied champion for 8 / 9 / 10 / 11 / 12% maximum health for 2.5 seconds, granting them File:Bastion Buff.png Bastion and lasting so long as they remain in range or Taric targets a new champion. Taric's abilities will also cast from nearby allies protected by File:Bastion Buff.png Bastion but the effects do not stack.
- Taric can target himself to gain a shield, which will remove his current File:Bastion Buff.png Bastion.
- Cost: 60 Mana
- Cooldown: 15 seconds
- - E
- New Active: Taric and his File:Bastion Buff.png Bastion-protected champion project beams of starlight toward the target location, which persists in the given direction for the next 1 second. After that time, the beams erupt dealing 60 / 105 / 150 / 195 / 240 (+ 50% AP) (+ 30% bonus Armor) magic damage to enemies hit and stunning them for 1 / 1.125 / 1.25 / 1.375 / 1.5 seconds.
- Cost: 60 Mana
- Cooldown: 15 seconds
- - New R
- After a 2.5 seconds delay, cosmic energy radiates outward from Taric and his File:Bastion Buff.png Bastion, granting invulnerability to all allied champions hit for 2.5 seconds.
- Cost: 100 Mana
- Cooldown: 160 / 130 / 100 seconds
-
- Stats
- Mana regen increased to 8.5 from 6.
- Stats
- Armor growth increased to 3.7 from 3.2
- Cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 80 / 100 / 120 / 140.
- Stats
- Armor increased to 20.5 from 16.5
- Armor ratio reduced to (+20% Armor) from (+30% Armor)
- Fixed a bug where Shatter's aura was granting 15% Armor instead of the intended 12.
- Armor ratio on the damage reduced to (+20% Armor) from (+30% Armor).
- Enemy armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
- Enemy armor reduction Armor ratio reduced to (+5% Armor) from (+10% Armor)
- Armor ratio reduced to (+ 30% Armor) from (+ 50% Armor) (undocumented)
- On-hit bonus magic damage changed to 30% armor from 2% maximum Mana.
- New Effect: After using an ability Taric's next basic attack reduces his ability cooldowns by 2 seconds.
- Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
- Cost reduced to 60 / 80 / 100 / 120 / 140 from 80 / 95 / 110 / 125 / 140.
- Heal AP ratio reduced to (+30% AP) from (+60% AP)
- New Effect: Heal has a (+5% bonus health) ratio.
- Damage changed to 40 / 80 / 120 / 160 / 200 (+50% Armor) from 50 / 90 / 130 / 170 / 210 (+60% AP) (+20% Armor)
- Minimum AP ratio reduced to (+ 20 AP) from (+ 40 AP)
- Maximum AP ratio reduced to (+ 40% AP) from (+ 80% AP)
- Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
- AP ratio reduced to (+50% AP) from (+70% AP)
- Cooldown increased to 75 seconds from 60.
- Damage reduced to 50 / 90 / 130 / 170 / 210 from 60 / 105 / 150 / 190 / 240.
- Armor ratio reduced to (+20% Armor) from (+30% Armor)
- Stun duration changed to 1.2 / 1.3 / 1.4 / 1.5 / 1.6 seconds from 1.5 at all ranks.
- Stats
- Attack damage reduced to 57 from 62.
- Removed: On-hit cooldown reduction
- New Effect: Taric's basic attacks deal 2% maximum Mana as bonus magic damage, doubled against enemy champions.
- Aura ally bonus armor changed to 12% Armor from 10 / 15 / 20 / 25 / 30.
- Aura self bonus armor unchanged.
- New Effect: Active damage has a (+ 30% Armor) ratio.
- Cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
- Aura ally bonus armor changed to 12% Armor from 10 / 15 / 20 / 25 / 30.
- Cost reduced to 75 from 95.
- Stats
- Movement speed increased to 340 from 315.
- Stats
- Magic resistance growth increased to 1.25 from 0.
- AP ratio increased to (+60% AP) from (+40% AP)
- AP ratio increased to (+70% AP) from (+60% AP)
- Cooldown reduced to 60 seconds at all ranks from 100 / 90 / 80.
- Cast range increased to 750 from 625.
- Damage reduced to 60 / 105 / 150 / 195 / 240 from 100 / 150 / 200 / 250 / 300.
- AP ratio reduced to (+40% AP) from (+50% AP)
- Cooldown reduced to 10 seconds from 16.
- Aura range increased to 1000 from 600.
- New Effect: Upon activation Taric only loses the passive bonus armor bonus and not the aura.
- Stun duration changed to 1.5 seconds from 1-2 based on distance to target.
- Minimum damage increased to 40 / 70 / 100 / 130 / 160 from 20 / 40 / 60 / 80 / 100.
- Minimum AP ratio increased to (+40% AP) from (+20% AP)
- Maximum damage reduced to 80 / 140 / 200 / 260 / 320 from 80 / 160 / 240 / 320 / 400.
- Maximum AP ratio reduced to (+80% AP) from (+100% AP)
- Cast range reduced to 625 from 650.
- Projectile speed increased to 1400 from 1050.
- Removed: Toggle
- Removed: 30 / 40 / 50 (+20% AP) self heal per second
- Removed: 5 / 10 / 15 bonus AD to minions
- New Effect: Grants Taric and allied champions bonus AP
- Revised Active: Taric slams the ground dealing 150 / 250 / 350 (+60% AP) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30 / 50 / 70 attack damage and ability power and grants nearby allies half the bonuses.
- Cooldown increased to 100 / 90 / 80 seconds from 20 at all ranks.
- Cost changed to 100 from 20 (+ 4 / 7 / 10 per second)
- Stats
- Attack speed increased to 0.625 from 0.613
- AP ratio reduced to (+60% AP) from (+110% AP)
- Cooldown increased to 20 / 19 / 18 / 17 / 16 seconds from 16 / 15 / 14 / 13 / 12.
- On-hit cooldown reduction changed to 3 seconds for enemy champions and 1 for enemy non-champions from 2 for all.
- Classic artwork updated
- Classic artwork updated
- Fixed a bug where it would cause performance issues while active.
- Heal reduced to 60 / 100 / 140 / 180 / 220 from 70 / 110 / 150 / 190 / 230.
- Cost increased to 80 / 95 / 110 / 125 / 140 from 70 / 85 / 100 / 115 / 130.
- New Effect: Cooldown on activation
- Base heal reduced to 80 / 120 / 160 / 200 / 240 from 100 / 145 / 190 / 235 / 280.
- Ability power ratio increased to (+110% AP) from (+90% AP).
- Heal reduced to 100 / 145 / 190 / 235 / 280 from 100 / 150 / 200 / 250 / 300.
- Fixed a bug where it could stun for longer than 2 seconds.
- Stats
- Attack damage increased to 58 from 56.
- Attack damage growth increased to 3.5 from 3.3
- Minimum stun duration increased to 1 second from 0.5
- Cooldown reduced to 16 / 15 / 14 / 13 / 12 seconds from 20 / 19 / 18 / 17 / 16.
- Heal increased to 100 / 150 / 200 / 250 / 300 from 70 / 120 / 170 / 220 / 270.
- Fixed a bug where it was incorrectly calculating minimum damage.
- Removed: Healing surrounding allied units.
- Cost increased to 20 from 10.
- Per second cost reduced to 4 / 7 / 10 from 10 / 15 / 20.
- Fixed a bug where it was granting too little AD.
- Removed: Reduced by Template:Cctip.
- Heal reduced to 70 / 120 / 170 / 220 / 270 from 90 / 135 / 180 / 225 / 270.
- Cooldown increased to 20 seconds from 15.
- Heal increased to 90 / 135 / 180 / 225 / 270 from 90 / 130 / 170 / 210 / 240.
- Bonus self heal increased to 40% from 25.
- On-hit cooldown reduction reduced to 2 seconds from 2 / 2.25 / 2.5 / 2.75 / 3.
- Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
- New Effect: Always gives Taric 10 / 15 / 20 / 25 / 30 bonus armor regardless of cooldown.
- New Effect: While off cooldown Taric emits an aura giving him and his allies 10 / 15 / 20 / 25 / 30 bonus armor.
- New Effect: Enemy targets have their armor reduced by 10 / 15 / 20 / 25 / 30.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 13 / 12 / 11 / 10 / 9.
- New Effect: Does more damage the closer Taric is to his target.
- Damage increased to 80 / 160 / 240 / 320 / 400 from 80 / 130 / 180 / 230 / 280.
- Maximum stun duration reduced to 2 seconds from 2.5
- Tooltip updated
- Cost changed to 10 + 10 / 15 / 20 per second active.
- Cast time changed to instant.
- Tooltip updated
- Added