- Playing As
- The cooldown reducing component of makes Cooldown Reduction items like , , and exceptionally powerful on Taric.
- Using at lower charges makes its healing less Mana efficient, but can greatly increase Taric's sustained damage via .
- Rather than saving for the last moment and risking someone dying during the delay, it can be more beneficial to cast it as soon as you know a teamfight is guaranteed to start.
- Playing Against
- Taric's ultimate, , has a long delay before its effect. Try to quickly assess whether to disengage a fight or attempt to kill his allies before it goes off.
- Taric reduces his spell cooldowns by basic attacking enemies with . Try to kite him in teamfights and punish him for approaching the minion wave in lane.
- Ability Usage
- and are AoE spells for your allies, and is linear skillshot with a medium-sized hitbox. Try to position yourself properly so you can stun as many enemies as you can while simultaneously protecting and healing your team.
- Most teams are divided in two parts during teamfights - the frontline and backline. If you are in the frontline use
on your ADC, and if you are in the backline use on your tank/bruiser or your APC if they are melee like or .
- Doing so ensures that your spells, especially , can get their maximum coverage and benefits.
- Due to the 100% attack speed bonus from , AD marks can provide good damage output if you land properly.
- can allow you to have up every 4 sec if you have target next to you along with 40% CDR. Keep in mind that even if you miss the ability, you should autoattack a nearby enemy to reduce its cooldown so you can try again.
- has a long delay, and most of the time the enemy team will try to kill your carries before the proc. Use it right after you use , this will help your carry defend itself for the 2.5 seconds delay and then kill the enemy during the next 2.5 seconds in which they are immune.
- can be very effective for hit-and-run tactics. You can use it to discourage enemies from fighting you as your team destroys their tower and then go back. Remember to let your team know they have to go back if they don't want to teamfight without your ult.
- Mastery Usage
- and allow you to stun easier and give you some more Movement speed for roaming to other lanes if it is needed.
- helps you to constantly heal your ADC in lane. Keep in mind though that it won't be enough for late game so mana items should still be built.
- or are both useful. is better when with a farming laner with late game carry potential like . is better when you go with an aggressive carry like , where the mastery can save you during the constant fights.
- gives you 5% armor, so thanks to it can provide an extra 0.5 / 1% of your armor to your target.
- Your heal and shield will always apply to you, regardless of who you target. This makes very useful for Taric.
- If going down the Ferocity tree, is a very good mastery for more aggressive lanes. It provides an extra 3% damage to the enemy from your ADC and maybe your jungler.
- Taric can use a variety of keystone masteries but works best with the Resolve tree keystones.
- As a Tank Support, is one of the best masteries to let your ADC sustain due to its healing scaling over your maximum health.
- In a more aggressive lane, gives higher damage as Taric naturally seeks to autoattack a lot anyway. It also acts as a source of sustain, which synergises well with his and if you have it.
- is also viable on Taric, but you need to have mana during every fight as you can easily go OOM due to the cost of . Still, + can keep your mana topped up for you to cast your enhanced heals and shields.
- Item Usage
- Taric functions best as a tanky protector/support. He is most often played as a support Bot lane, although Top Lane and Jungle are also decent roles. As such, items that grant armor, cooldown reduction, magic resist, health or mana should be prioritised over anything else.
- The item line is the best choice for tank supports like Taric as it gives health and CDR. It also provides sustain and gold income and, when fully upgraded into , a shield which works well with Taric's kit to save his allies.
- As with most supports, Taric should build a / and to help control vision for his team.
- Armor is doubly important as it increases both Taric's
- and are both great options for armor. They both give armor, mana and CDR which are all great stats for Taric. The Spellblade effect on Iceborn also synergises well with and the attack speed slow on Frozen Heart is great at stopping attack speed reliant champions.
- can be paired with to cripple attack speed reliant champions. Its critical strike reduction passive also helps in dealing with champions that rely on critical strikes and its active provides another source of CC in the form of a slow. Active and Passives aside, the high health and armor values that this item provides also increases Taric raw tankiness. However, bear in mind that this item, for the most part, only benefits Taric, making it a somewhat selfish purchase.
- massive armor stat, along with its damage reflecting passive, makes it seem very appealing. Much like however, it only benefits Taric. Also take into consideration that if playing as a support, it is unlikely that enemies will be focusing you over squshier targets which renders passive less effective.
- is useful, offering a decent amount of armor and health along with a passive that gives movement speed and a slow. The passive movement speed helps with roaming and also counteracts Taric's weakness to kiting. The slow adds another source of CC albeit a rather mild one.
- If solo laning, can cover Taric's lack of waveclear and add another damage source. Its jungle item counterpart, , does not provide armor although the health and AoE damage are useful nonetheless. This item is not recommended for support Taric as the passive might accidentally steal CS or push the wave unfavourably.
- Alternatively, Taric can build a mixture of attack speed, AD, crit and on-hit effects to synergize with attack speed boost and damage. Although it can do very high damage, building this way is not recommended as Taric lacks an easy way to stick to targets and a lot of his kit will be less effective.
is arguably Taric's most important basic spell. Without it, he will lack damage as he can't get close enough to use and a source of initiation or peel as it is his only source of CC, thus forcing him to play defensively. There are a few ways to avoid or negate the stun:
- Blocking the spell completely ( , , , , , or )
- Cleansing the stun ( , , , , or )
- Dodging it, whether by using a movement spell or simply juking it.
- Most Taric players max
in lane and you definitely want to dodge it as Taric loses a lot of lane pressure if he misses it.
- As an ADC, playing carries with a dash like or can help dodge .
- High range champions like can kite Taric with ease.
- As an almost purely melee champion, slowing Taric can cripple him almost as much as hard CC can.
- Don't underestimate Taric's damage in the early game. Alongside his , he has 100% attack speed and bonus damage from after using an ability; which technically means that all his abilities do damage, even if indirectly.
- Due to , and potentially , Taric can also make his allies deceptively tanky through a huge boost in resistances. His , , , and should also be taken into account when deciding whether or not you or your team can kill Taric or his allies safely/easily.
- Taric's does not make its targets immune to CC. Holding him or his allies down can waste the ability's duration and waste its effectiveness.