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Taric

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Champion Ability Details Background Strategy Skins & Trivia
Taric
the Gem Knight
Cost: IP 1350 or RP 585
Melee, Recommended, Support, Tank Release date 19 August 2009
40
80
50
30
Statistics
Health 468 (+90) Attack damage 53 (+3.5)
Health regen. 7.1 (+0.5) Attack speed 0.625 (+2.02%)
Mana 255 (+56) Armor 16.5 (+3.2)
Mana regen. 4.1 (+0.4) Magic res. 30 (+1.25)
Range 125 Mov. speed 340

Taric, the Gem Knight is a champion in League of Legends.[1]

Abilities Edit

Gemcraft
    Gemcraft

    Taric enhances his weapons with magical gems, making his basic attacks deal bonus magic damage equal to 2% of his maximum mana. This bonus damage is doubled against champions.

    Imbue
    • Range: 750
    • Cooldown: 20 / 19 / 18 / 17 / 16
    • Cost: 80 / 95 / 110 / 125 / 140 mana
    Imbue

    Active: Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective.

    His autoattacks on champions decrease this spell's cooldown by 3 seconds each or by 1 second if hitting non-champions.

    • Heal: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
    • Self Heal: 84 / 140 / 196 / 252 / 308 (+ 84% AP)
    Shatter
    • Cooldown: 10
    • Cost: 50 mana
    Shatter

    Passive: Taric is surrounded by an armor of crystal, increasing his armor while Shatter is off cooldown. He also gains a 500-range aura increasing his armor and allied champions' armor by 12% of his total armor.

    • Armor: 10 / 15 / 20 / 25 / 30

    Active: Taric shatters his gemstones, dealing magic damage to nearby enemies within 200 range and reducing their armor for 4 seconds.

    • Magic Damage: 50 / 90 / 130 / 170 / 210 (+ 60% AP) (+ 20% armor)
    • Armor Reduction: 10 / 15 / 20 / 25 / 30
    Dazzle
    • Range: 625
    • Cooldown: 14 / 13 / 12 / 11 / 10
    • Cost: 75 mana
    Dazzle

    Active: Taric fires a prismatic sphere at a target enemy, stunning them and dealing magic damage (lower damage the farther the target is).

    • Missile Speed: 1400
    • Stun Duration: 1.2 / 1.3 / 1.4 / 1.5 / 1.6
    • Minimum Magic Damage: 40 / 70 / 100 / 130 / 160 (+ 40% AP)
    • Maximum Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 80% AP)
    Radiance
    • Range: 200
    • Cooldown: 60
    • Cost: 100 mana
    Radiance

    Active: Taric slams the ground with his hammer, damaging enemies within range. For the next 10 seconds, Taric emits an aura of light that increases his attack damage and ability power, while allies within 500 range gain half of those bonuses.

    • Magic Damage: 150 / 250 / 350 (+ 70% AP)
    • Attack Damage & Ability Power, Self: 30 / 50 / 70
    • Attack Damage & Ability Power, Allies: 15 / 25 / 35

    References Edit

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