|Champion||Ability Details||Background||Strategy||Skins & Trivia|
- If Taric targets himself with Imbue, he'll be healed for 140%. Keep in mind that you can still heal an ally and receive 100% of the amount, effectively healing for 200% of the listed amount.
- You can use the active of Shatter when attempting an early game kill or to last hit multiple minions at once.
- Shatter is also very useful in team fights. Use the area of effect on the squishy enemies so your attack damage carry can kill them faster due to the armor reduction.
- Using the active on Shatter will remove the passive buff it provides to you. Make sure not to use it when being ganked or chased, as the loss of armor will make you easier to kill.
- Building ability power early game and maxing out Dazzle can lead to extremely high single-spell burst and harass at level 9.
- However, this strategy has its drawbacks, as the damage from Dazzle will not be substantial late game and requires Taric to be at very close range in order to deal the full damage.
- Taric should usually Dazzle the enemy carry in a team fight so that they can be quickly killed by your team. Taric's Dazzle is difficult to see, however, so if there is more than one potential target, it's up to you to determine which enemy to stun, usually by pinging them. When coupled with Singed's Fling or another repositioning ability, this can provide a clear advantage in a team fight.
- Use Radiance during pushes or team fights to boost the damage of your teammates, but be careful not to activate it too early, as it is highly visible, so enemy champions may disengage and wait out the 10 seconds.
- Pairing Taric and another pushing hero such as Sivir together can make a very effective pushing duo.
- Due to his slow movement speed and lack of any real escape/chase mechanisms ( Dazzle has a long cooldown and can be negated by such things as , Black Shield or Spell Shield, Cleanse, etc.), Ghost and Flash are both respectable choices for Taric's summoner spells.
- Early game, Taric is relatively squishy. Stay clear of the enemy until you have taken Shatter and/or purchased survivability items.
- Dazzle used before or after another guaranteed stun/knockup will maximize the CC duration, allowing for a potential kill.
- Taric is a great roamer with his stun Dazzle allowing his team to set up ganks and stun-locking a target if your ally has a stun.
- Taric can zone very well with his Dazzle and by letting his lane partner farm while zoning the enemy off by sitting in the bushes at bottom lane.
- A popular way to itemize Taric is to stack auras, such as; , , and to focus on bolstering his supportive presence in teamfights.
- Itemizing Taric with and provides many buffs to his natural deficiencies.
- has superb synergy on Taric: the AP improves the effectiveness of his damage and healing skills, the mana regeneration and cooldown reduction allows him to use these skills much more often, and the attack speed allows him to cool down Imbue even more quickly by autoattacking, generate more mana from Gemcraft and, with the free bonus attack damage from Radiance, do quite a lot of damage with his melee attacks.
- Be careful not to overcommit to early lane fights with Taric, considering he is one of the few champions able to heal himself and stun the opponent.
- Taric has little resistance to long ranged harassment. Try to prevent him from replenishing his mana with autoattacks.
- Taric is naturally strong against physical damage and damage per second due to his passive Shatter armor bonus, but is often weak against magic damage bursts without building magic resist.
- Taric's survivability with tanky items is incredible and he can usually absorb damage over extended periods of time from multiple champions in order to bait you into overextending or pursuing him into the jungle. Don't engage him without information on his allies' positions.
- When playing as a melee carry, targeting Taric can usually result in your death if you run into the middle of his team or chase him through the jungle to kill him, as his armor aura and his innate ability to heal himself greatly makes him a difficult 1v1 kill. Also, when fighting him 1v1, consider that his melee attacks both restore mana and reduce the cooldown on his heal. It is possible for Taric to 1v1 indefinitely as long as he can outheal your damage and regain mana.