Taric enhances his weapons with magical gems, making his basic attacks deal bonus magic damage equal to 2% of his maximum mana. This bonus damage is doubled against champions.
Cooldown: 20 / 19 / 18 / 17 / 16
Cost: 80 / 95 / 110 / 125 / 140 mana
Active: Taric channels earthen energy to heal his target ally. As the magic flows through them he is healed for the same amount. If Taric heals only himself, the heal will be 40% more effective.
His autoattacks on champions decrease this spell's cooldown by 3 seconds each or by 1 second if hitting non-champions.
Heal: 60 / 100 / 140 / 180 / 220 (+ 60% AP)
Self Heal: 84 / 140 / 196 / 252 / 308 (+ 84% AP)
Cost: 50 mana
Passive: Taric is surrounded by an armor of crystal, increasing his armor while Shatter is off cooldown. He also gains a 500-range aura increasing his armor and allied champions' armor by 12% of his total armor.
Armor: 10 / 15 / 20 / 25 / 30
Active: Taric's crystal armor explodes, damaging and reducing the armor for 4 seconds of enemies within 200 range.
Active: Taric slams the ground with his hammer, damaging enemies within range. For the next 10 seconds, Taric emits an aura of light that increases his attack damage and ability power, while allies within 500 range gain half of those bonuses.