Recipe
Template:Item data Tear of the Goddess
Cost Analysis
Template:Gold value math
Passive Gold Value
- 750 mana = 1050
Total Gold Value (fully stacked) = 1400
Gold efficiency
- 87.5% efficient at its base value and 350% efficient when fully stacked. is
Recipe
Template:Item data Tear of the Goddess (Quick Charge)
Cost Analysis
Template:Gold value math
Passive Gold Value
- 750 mana = 1050
Total Gold Value (fully stacked) = 1400
Gold efficiency
- 41.18% efficient at its base value and 164.71% efficient when fully stacked. is
Background
Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.
Notes
- After upgraded into or , the item retains the mana gained from its passive.
- Selling and its upgrades removes the bonus mana. There is a small window of time during which or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any Tear of the Goddess or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold.
- Assuming a charge is gained every 4 seconds, the 750-mana unique passive takes 11 minutes and 7 seconds to max.
- The bonus mana does not stack with , , or another .
- The bonus mana does stack with and . This is due to the fully formed and not having the Mana Charge passive. The tear starts at 0 however, and must be charged again. Useful in mana stacking strategies such as Muramana .
- Manaless champions may charge the , and to get and . However, they won't get any bonuses of Awe and toggle, as well as Insight and Mana Shield.
Strategy
- It is a good item for champions with abilities that have an upkeep cost like , , , etc.
- is the only champion in the game who is unable to charge without an enemy target (factoring only basic abilities).
is an ideal item for champions with low cooldown abilities such as , , , and .
- The passive cannot be charged with transform ultimates that cost no mana such as / , and .
- combines excellently with champions with spammable abilities or abilities with low costs that constantly consume mana (e.g. or ), ideally bringing a fully filled at the 20 minute mark.
Patch History
- Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
- Mana Charge no longer trigger on abilities without a mana cost.
- Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
- New Effect: Pinging the item will now display how many charges you have.
- Howling Abyss
- Grants +6 maximum mana from 4 on spellcast or mana expenditure.
- Mana regeneration reduced to 0% from 25%.
- New Unique Passive: Refunds 15% of mana spent.
- Crystal Scar version disabled.
- Recipe cost increased to 140 from 120.
- Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
- Mana regeneration per 5 reduced to 6 from 7.
- Unique Passive - Mana Charge
- On top of its previous effects, now gains 1 mana automatically every 8 seconds (6 seconds on Crystal Scar).
- Unique Passive - Mana Charge
- Cooldown per charge increased to 4 seconds from 3.
- Updated the tooltip to clarify its actual functionality.
- Map-specific version added for Crystal Scar.
- New recipe: +
- Item cost reduced to 700 from 995.
- Combine cost reduced to 120 from 205.
- Base mana reduced to 250 from 350.
- Passive changed:
- Champions may now gain stacks whenever they spend mana in addition to on ability use.
- Maximum bonus mana reduced to 750 from 1000.
- Now displays its cooldown on the item itself rather than with a buff.
- , , and now display their current bonus mana again.
- Now displays your unique bonus mana in its tooltip.
- Recipe changed: Now requires 205 + +
- +350 Mana.
- +7 Mana regeneration per 5 seconds.
- Used in new item recipe: .
- Bonus mana cap increased to 1000 from 600.
- Reduced maximum mana cap to 600 from 750.
- Added a maximum cap of 750 bonus mana.
- Clarified the tooltip.
- Now has an internal cooldown of 3 seconds (but now works with all spells including and ).
- Fixed an issue with Teleport Home and .
- Fixed a bug where it was not working properly.
- Fixed a bug that caused you to lose the bonus mana when upgrading to .
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Ornn's item upgrades
- Champion exclusive items
- Minion and Turret items
- Special Game Mode Items
- Removed items