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"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data Tear of the GoddessTear of the Goddess was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Tear of the Goddess OriginalSquare.png|20xpx|border|link=Template:Item data Tear of the Goddess/LoL|Template:Item data Tear of the Goddess]] [[Template:Item data Tear of the Goddess/LoL|Template:Item data Tear of the Goddess]].

Recipe

Template:Item data Tear of the Goddess

Cost Analysis

Template:Gold value math

Passive Gold Value

Total Gold Value (fully stacked) = 1400 Gold 1400

Gold efficiency

  • Tear of the Goddess Tear of the Goddess is 87.5% efficient at its base value and 350% efficient when fully stacked.


Template:Builds into section

Oops Emote
"You belong in a museum!"
This article or section may contain obsolete information, but exists here for historical purposes.
Template:Item data Tear of the Goddess (Quick Charge)Tear of the Goddess (Quick Charge) was an advanced item in League of Legends icon League of Legends for [[File:-Template-Item data Tear of the Goddess (Quick Charge) OriginalSquare.png|20xpx|border|link=Template:Item data Tear of the Goddess (Quick Charge)/LoL|Template:Item data Tear of the Goddess (Quick Charge)]] [[Template:Item data Tear of the Goddess (Quick Charge)/LoL|Template:Item data Tear of the Goddess (Quick Charge)]].

Recipe

Template:Item data Tear of the Goddess (Quick Charge)

Cost Analysis

Template:Gold value math

Passive Gold Value

Total Gold Value (fully stacked) = 1400 Gold 1400

Gold efficiency

  • Tear of the Goddess Tear of the Goddess is 41.18% efficient at its base value and 164.71% efficient when fully stacked.


Template:Builds into section

Background

Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.

Notes

  • After upgraded into Manamune Manamune or Archangel's Staff Archangel's Staff, the item retains the mana gained from its passive.
  • Selling Tear of the Goddess Tear of the Goddess and its upgrades removes the bonus mana. There is a small window of time during which Tear of the Goddess Tear of the Goddess or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any Tear of the Goddess or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold.
  • Assuming a charge is gained every 4 seconds, the 750-mana unique passive takes 11 minutes and 7 seconds to max.
  • The bonus mana does not stack with Archangel's Staff Archangel's Staff, Manamune Manamune, or another Tear of the Goddess Tear of the Goddess.
  • The bonus mana does stack with Seraph's Embrace Seraph's Embrace and Muramana Muramana. This is due to the fully formed Seraph's Embrace Seraph's Embrace and Muramana Muramana not having the Mana Charge passive. The tear starts at 0 however, and must be charged again. Useful in mana stacking strategies such as Muramana Ryze Ryze.
  • Manaless champions may charge the Tear of the Goddess Tear of the Goddess, Manamune Manamune and Archangel's Staff Archangel's Staff to get Muramana Muramana and Seraph's Embrace Seraph's Embrace. However, they won't get any bonuses of Muramana's Muramana's Awe and toggle, as well as Seraph's Embrace's Seraph's Embrace's Insight and Mana Shield.

Strategy

Patch History

V8.1
  • Mana Charge tooltip updated to "for each mana expenditure" from "for each spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
V7.21
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
V7.10
  • Howling Abyss
    • Grants +6 maximum mana from 4 on spellcast or mana expenditure.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
V6.3
  • Crystal Scar version disabled.
V5.22
  • Combine cost increased to 275 Gold 275 from 140 Gold 140.
    • Total cost increased to 750 Gold 750 from 720 Gold 720.
V4.20
  • Recipe cost increased to 140 Gold 140 from 120 Gold 120.
    • Total cost increased to 720 Gold 720 from 700 Gold 700.
  • Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
V4.3
  • Mana regeneration per 5 reduced to 6 from 7.
  • Unique Passive - Mana Charge
    • On top of its previous effects, now gains 1 mana automatically every 8 seconds (6 seconds on Crystal Scar).
V3.9
  • Unique Passive - Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
V3.8
V1.0.0.152
  • New recipe: Sapphire Crystal Sapphire Crystal + Faerie Charm Faerie Charm
  • Item cost reduced to 700 Gold 700 from 995 Gold 995.
  • Combine cost reduced to 120 Gold 120 from 205 Gold 205.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain stacks whenever they spend mana in addition to on ability use.
    • Maximum bonus mana reduced to 750 from 1000.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.127
V1.0.0.123
  • Now displays your unique bonus mana in its tooltip.
V1.0.0.100
V1.0.0.82
  • Bonus mana cap increased to 1000 from 600.
V0.9.25.21
  • Reduced maximum mana cap to 600 from 750.
V0.9.22.16
  • Added a maximum cap of 750 bonus mana.
  • Clarified the tooltip.
V0.8.22.115
  • Now has an internal cooldown of 3 seconds (but now works with all spells including Lay Waste Lay Waste and Hate Spike Hate Spike).
Alpha Week 7
  • Fixed an issue with Teleport Home and Tear of the Goddess Tear of the Goddess.
  • Fixed a bug where it was not working properly.
  • Fixed a bug that caused you to lose the bonus mana when upgrading to Archangel's Staff Archangel's Staff.

References

List of Items

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