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Tear of the Goddess

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Tear of the Goddess
Tear of the Goddess
"He who holds the tear of a goddess holds the power of creation."
Availability
Common
Tier Advanced
Stats +250 Mana
+6 mana regeneration
Passive Unique – Mana Charge: Grants +4 / 5 mana (max +750 mana) for each spell cast and mana expenditure. (occurs up to 2 times every 8 / 6 seconds). Gains +1 mana every 8 / 6 seconds.
Menu Magic > Mana
Magic > Mana Regen
Item cost 700g (120g)
Sell value 490g
Item Code 3070

Tear of the Goddess is an advanced item in League of Legends.[1]

Recipe

Tear of the Goddess item
Tear of the Goddess
700 gold (120 gold)
Faerie Charm item
180 gold

Cost Analysis

Gold Value (base)

Passive Gold Value

Total Gold Value (fully stacked) = 2360g

Gold Efficiency

  • Tear of the Goddess is gold efficient at its base value.

Builds into

Background

Few are fortunate enough to come across the tears of the very goddess who created our world... but those who are lucky enough to acquire a Tear of the Goddess may take pleasure in a significant boost of mana points and mana points regeneration.

Notes

  • After upgraded into Manamune or Archangel's Staff, the item retains the mana gained from its passive.
  • Selling Tear of the Goddess and its upgrades removes the bonus mana. There is a small window of time during which Tear of the Goddess or related items can be re-bought while still retaining the bonus mana stacks. In addition, while any Tear of the Goddess or related item is held, the bonus mana stacks are retained, even if the original item used to gain the stacks is sold.
  • Assuming a charge is gained every 4 seconds, the 750-mana unique passive takes 11 minutes and 7 seconds to max.
  • The bonus mana does not stack with Archangel's Staff, Manamune, or another Tear of the Goddess.
  • The bonus mana does stack with Seraph's Embrace and Muramana. This is due to the fully formed Seraph's Embrace and Muramana not having the Mana Charge passive. The tear starts at 0 however, and must be charged again. Useful in mana stacking strategies such as Muramana  Ryze.
  • Manaless champions may charge the Tear of the Goddess, Manamune and Archangel's Staff to get Muramana and Seraph's Embrace. However, they won't get any bonuses of Muramana's Awe and toggle, as well as Seraph's Embrace's Insight and Mana Shield.

Strategy

Patch History

V4.3:
  • Mana regeneration per 5 reduced to 6 from 7.
  • Unique Passive - Mana Charge
    • On top of its previous effects, now gains 1 mana automatically every 8 seconds (6 seconds on Crystal Scar).

V3.9:

  • Unique Passive - Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.

V3.8

V1.0.0.152:

  • New recipe: Sapphire Crystal + Faerie Charm
  • Item cost reduced to 700g from 995g.
  • Combine cost reduced to 120g from 205g.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain stacks whenever they spend mana in addition to on ability use.
    • Maximum bonus mana reduced to 750 from 1000.

V1.0.0.146:

  • Now displays its cooldown on the item itself rather than with a buff.

V1.0.0.127

V1.0.0.123:

  • Now displays your unique bonus mana in its tooltip.

V1.0.0.100:

V1.0.0.82:

  • Bonus mana cap increased to 1000 from 600.

V0.9.25.21:

  • Reduced maximum mana cap to 600 from 750.

V0.9.22.16:

  • Added a maximum cap of 750 bonus mana.
  • Clarified the tooltip.

V0.8.22.115:

  • Now has an internal cooldown of 3 seconds (but now works with all spells including  Lay Waste and  Hate Spike).

Alpha Week 7:

  • Fixed an issue with Teleport Home and Tear of the Goddess.
  • Fixed a bug where it was not working properly.
  • Fixed a bug that caused you to lose the bonus mana when upgrading to Archangel's Staff.

References

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