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Guerrilla Warfare
Guerrilla Warfare

Innate: Teemo gains Twilight Shroud old2 invisibility if he stands still for 1.5 seconds without acting or being acted upon. He will remain stealthed so long as he doesn't move, doesn't act, or is Airborne icon displaced. If within a Brushmaker brush, Teemo gains stealth after 1.5 seconds even while moving and may move freely within its boundaries without breaking stealth.

Element of Surprise

Element of Surprise: When Teemo breaks stealth, he gains the Element of Surprise for 3 seconds, granting him 20 / 40 / 60 / 80% bonus attack speed.

Ability Details
  • Guerrilla Warfare will not grant Teemo stealth as long as he is taking damage (damage taken once stealthed will not reveal Teemo)
  • Teemo will break Guerrilla Warfare's stealth by using certain summoner spells (Clarity Clarity, Dash Dash, Exhaust Exhaust, Heal Heal, Ignite Ignite, Mark Mark, Recall Recall, Smite Smite, Teleport Teleport) and certain trinkets (Oracle Lens item Oracle Lens) but not when placing wards, when using consumable items, or when using Flash Flash to get within a brush (while already stealthed beforehand)
  • If Teemo triggers Element of Surprise twice in less than 3 seconds he will only refresh the bonus attack speed's duration (it will not stack with itself)
Teemo IVideo
Blinding Dart
COST: 70 / 75 / 80 / 85 / 90 Mana
Blinding Dart

Active: Teemo shoots a dart at the target enemy, dealing them magic damage and Blind icon blinding them for a short duration.

Magic Damage:
80 / 125 / 170 / 215 / 260 (+ 80% AP)
Blind Duration:
1.5 / 1.75 / 2 / 2.25 / 2.5
Ability Details
  • No additional details.
Teemo QVideo
Move Quick
COST: 40 mana
Move Quick

Passive: Teemo gains bonus movement speed if he hasn't taken damage from enemy champions or turrets for 5 seconds.

Bonus Movement Speed:
10 / 14 / 18 / 22 / 26%

Active: Teemo doubles his bonus movement speed for 3 seconds and prevents it from being disabled by damage for the duration.

Active Bonus Movement Speed:
20 / 28 / 36 / 44 / 52%
Ability Details
  • Move Quick's active's cooldown starts when the ability is first cast and not when the duration ends.
  • When Move Quick's active bonus movement speed ends Teemo will not regain the passive one if he was damaged during the active's duration.
  • Move Quick's passive will be disabled even if the damage is blocked with a spell shield.
Teemo WVideo
Toxic Shot
Toxic Shot

Passive: Teemo's basic attacks deal bonus Ability power magic damage and Poison icon poison his target.

Magic Damage On-Hit:
10 / 20 / 30 / 40 / 50 (+ 30% AP)

Poison icon Poisoned targets suffer Ability power magic damage for 4 seconds, with subsequent attacks refreshing the Poison icon poison's duration.

Magic Damage per Second:
6 / 12 / 18 / 24 / 30 (+ 10% AP)
Total Magic Damage Over Time:
24 / 48 / 72 / 96 / 120 (+ 40% AP)
Total Magic Damage in a Single Hit:
34 / 68 / 102 / 136 / 170 (+ 70% AP)
Ability Details
Teemo EVideo
Noxious Trap
TARGET RANGE: 400 / 650 / 900
COST: 75 Mana + 1 Charge

RECHARGE TIME: 30 / 25 / 20

Passive: Teemo stores a Noxious Trap charge periodically, up to a maximum of 3 at once.

Noxious Trap

Active: Teemo tosses a Noxious Trap mushroom trap on the ground, which stealths and arms after 1 second, lasting up to 5 minutes. While armed, mushrooms grant Sight icon sight around them. Mushrooms thrown on top of each other bounce on the previous one a short distance before planting.

Bounce Range:
300 / 400 / 500

If an enemy steps on a mushroom, it detonates, Poison icon poisoning all nearby enemies, Slow icon slowing them, granting Sight icon sight of them, and dealing them Ability power magic damage over 4 seconds.

Magic Damage per Second:
50 / 81.25 / 112.5 (+ 12.5% AP)
Total Magic Damage:
200 / 325 / 450 (+ 50% AP)
30 / 40 / 50%

Noxious Trap have 6 maximum health and can only be damaged by champion basic attacks (2 damage from Ranged role ranged and 3 from Melee role melee).

Ability Details
  • Noxious Trap's poison will trigger Twin Fang Twin Fang's bonus effects for CassiopeiaSquare Cassiopeia.
  • Enemies who step on multiple Noxious Traps will only refresh the poison's duration (their damage does not stack).
  • Noxious Trap's damage is determined when it detonates and not when planted, meaning Teemo's ability power gain/loss will apply to all active mushrooms' damage so long as they don't explode.
  • Noxious Trap can be targeted by any allied Teleport Teleport. The mushroom will not become invulnerable but its detonation (if the teleportation is already channeling when so) will not be canceled.
  • Noxious Trap will only bounce once, even when landing on mushrooms placed further away but still in bouncing range.
  • Spell Shield Spell shield will only block the poison (self and allied) and the slow but will not prevent the detonation itself.
  • A thrown Noxious Trap will be destroyed when colliding with Wind Wall Wind Wall / Unbreakable Unbreakable.
Teemo RVideo